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setting:non-standard_ammunition [2020/Nov/02 18:34] glyff [Crafted Ammunition] |
setting:non-standard_ammunition [2022/Jan/23 15:42] (current) ha-mavet [Crafting Ammunition] |
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Sometimes, you need silver bullets, or cold iron ones, or something more rare. The following forms of ammo are rounds and shells that are unique to the supernatural community. | Sometimes, you need silver bullets, or cold iron ones, or something more rare. The following forms of ammo are rounds and shells that are unique to the supernatural community. | ||
+ | |||
+ | Silver bullets, on the other hand, would be considered a novelty item at best, and would neither be mass-produced nor sold in bulk. The reason for this is that silver is an extremely flimsy metal and make for poor weapons, and for obvious reasons, silver bullets are prohibitively expensive to manufacture. Only Pentex has a large stockpile of silver bullets.\\ | ||
**Rarity: | **Rarity: | ||
Some bullets are mass produced. | Some bullets are mass produced. | ||
- | ^Rarity ^Cost ^notes ^ | + | //unless specifically stated the general rule is as follow' |
- | |Common |None |You are considered to have ammo for the weapons you're using in most cases | | + | ^Rarity ^Cost ^notes |
- | |Uncommon |1 resource per 10 rounds |These mundane rounds are special, but less common | | + | |Common |None |You are considered to have ammo for the weapons you're using in most cases | 6 | |
- | |Rare |1 resource per round |These rounds are unique to the supernatural community but are produced in small numbers| | + | |Uncommon |1 resource per 10 rounds |These mundane rounds are special, but less common |
- | |Crafted |Cannot be purchased |These rounds must be crafted by hand, and cannot be sold or bought | | + | |Rare |1 resource per round |These rounds are unique to the supernatural community but are produced in small numbers| 7 | |
+ | |Illegal or restricted |2 resource per round |These rounds are unique and have a risk to acquire so the seller charges for that risk| 8 | | ||
+ | |Crafted |Cannot be purchased |These rounds must be crafted by hand, and cannot be sold or bought | ||
===== Uncommon Ammunition ===== | ===== Uncommon Ammunition ===== | ||
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**Flare Shells**\\ | **Flare Shells**\\ | ||
- | These 12 gauge and 410 gauge shotgun shells fire a flare instead of slugs or pellets. | + | These 12 gauge and 410 gauge shotgun shells fire a flare instead of slugs or pellets. |
**Brimstone Rounds/ | **Brimstone Rounds/ | ||
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**Pacifier Shells**\\ | **Pacifier Shells**\\ | ||
These special shotgun shells, made by the imbued, are for hunting and subduing shapeshifters. | These special shotgun shells, made by the imbued, are for hunting and subduing shapeshifters. | ||
+ | |||
+ | **Rock Salt Shells**\\ | ||
+ | These shotgun shells are filled with chunks of rock salt with a smaller gunpowder charge. | ||
+ | |||
+ | ===== Dangerous ordnance | ||
+ | **Incendiary Rounds**\\ | ||
+ | Falls under " | ||
+ | |||
+ | **Dangerous ordnance**\\ | ||
+ | Any firearm, rocket launcher, mortar, artillery piece, grenade, mine, bomb, torpedo or similar weapon, designed and manufactured for military purposes, and the ammunition for that weapon.\\ | ||
+ | |||
===== Crafted Ammunition ===== | ===== Crafted Ammunition ===== | ||
**Silver and Cold Iron Bullets**\\ | **Silver and Cold Iron Bullets**\\ | ||
- | Silver is a soft metal, and cold iron is brittle, and both are very difficult to make into functional ammunition. | + | Silver is a soft metal, and cold iron is brittle, and both are very difficult to make into functional ammunition. |
+ | |||
+ | |||
+ | ====== Crafting Ammunition ====== | ||
+ | |||
+ | To craft ammunition you need the proper setup, a loader, a workbench, the proper tools and materials ect. (see Times and loaders section). A 2+ dots in arsenal (one dot per stage of press) | ||
+ | |||
+ | Crafting ammunition is dex + craft for most types of rounds. | ||
+ | |||
+ | The category of ammunition determines how much ammo you make with a single roll. | ||
+ | |||
+ | For common ammunition each success makes 1 rounds unless you have a progressive loader then it make 10. (the same loader will not make shotgun and Rifle/ | ||
+ | |||
+ | For uncommon ammunition each success makes 1 round. | ||
+ | |||
+ | For all other types see the specific resource and success cost below. | ||
+ | |||
+ | In order to acquire flare, Brimstone, Dragons Breath, Incendiary etc. rounds, you must have a minimum of Crafts 3, with two successes equaling one round. Botching this roll will cause the round to be faulty, and to explode in your own gun when fired, likely dealing severe Lethal damage to your character, not to mention destroying your weapon. | ||
+ | |||
+ | Mages may produce these types of flare rounds with Matter 3/Forces 3, and by infusing 1 quintessence into each bullet produced. to lock the effect. | ||
+ | |||
+ | A less costly method would be to create a batch of Charms with the same effect (Charms 3, 9 Quint for twenty bullets). | ||
+ | |||
+ | But unless you really need these fire dealing bullets, you're better off just using Prime 2 to make your weapon deal aggravated damage for the duration of the scene. | ||
+ | |||
+ | Silver Rounds: | ||
+ | These cannot be purchased in bulk. The only companies that produces them in an amount where this would even be possible, Pentex subsidiaries, | ||
+ | |||
+ | Certain (small) businesses may make them as novelty items, but they' | ||
+ | |||
+ | You may attempt to get these rounds from Pentex itself, but make sure you have IC justification for it, such as having a Pentex operative as a background dot... or having enough Resources to ensure some " | ||
+ | |||
+ | Mages may produces these with Matter 2. Much simpler than incendiary rounds. | ||
+ | Just like with flare rounds, you need a minimum of Crafts 3 to make them, or to make silver-plated weapons. But unlike flare rounds, you also need Resources 3 in order to buy the materials to make ten bullets (possibly less depending upon the caliber of the round you're making). | ||
+ | |||
+ | Pure silver is not cheap, and it's a relatively flimsy metal that makes for a poor weapon unless you know exactly what you're doing. For details, see the ST of your splat. | ||
+ | |||
+ | Note A weapon that is 80% silver can only have half of its damage soaked by a Werewolf/ | ||
+ | |||
+ | A weapon that is 90% silver or above cannot be soaked at all by Werewolves/ | ||
+ | |||
+ | It is not possible to buy these weapons on the black market. Again, the consensus opinion among arms dealers is that they' | ||
+ | |||
+ | ---- | ||
+ | ===== Time involved and loader' | ||
+ | |||
+ | This does not include casting the bullet ( Bullet casting is entirely different thing ). This is reloading // | ||
+ | |||
+ | Rifle and Pistol | ||
+ | |||
+ | A single stage press ( by far the most common and the most precise method) can typically reload 100 hulls in approximately an hour (3-5k to get started). | ||
+ | |||
+ | Classic turret press can typically reload 250 hulls in approximately an hour. It functions like a Single stage press and thus can produce similar ammo but the speed does make for greater # of inconsistencies in the loads but for our purposes this does not matter. (5.1-7K to get started) | ||
+ | |||
+ | Progressive presses (fast but prone to error and not able to make special rounds do to that the bullets are stacked on one another in a tube.)can typically reload upwards of 400 or 500 hulls an hour.(7.1K to 10K to get started) | ||
+ | |||
+ | The prices reflect the loader and all the miscellaneous stuff you need. (Load out book, casings, powder scale, hull trimmer, powder funnel, primer push, Files, brushes, generic tools, Dies bins, Etc) | ||
+ | ====== Penalties, Seizures and Forfeitures ====== | ||
+ | Any person found in violation ( making, or possession of controlled items without proper legal exception) upon conviction, will be fined not more than $10,000, or be imprisoned not more than ten years, both and the items will be subject seizure and forfeiture. Note you will also be placed on a watch list and this is a Felony. This is is the Federal reg. not the State be prepared for those if you willfully choose to be in violation. | ||
+ | (note laws stack. The fact that it is likely you were using the weapon to kill a monster means you will also have a dangerous weapon in the commission of a violent crime or the intent to preform a violent crime.) |