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setting:hunter_house_rules [2022/Oct/11 18:36]
grandt0ast33 [Edge and Their Damage type revisions:]
setting:hunter_house_rules [2023/Jun/03 10:31] (current)
grandt0ast33 [Edge and Their Damage type revisions:]
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 +====== Backgrounds ======
 +[[hunter_backgrounds| Hunter Backgrounds]]
 ==== Books ==== ==== Books ====
  
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 Abilities 13/9/5 all other rules to these apply. Abilities 13/9/5 all other rules to these apply.
  
-Backgrounds (7), Virtues (3), edges according to your Virtue allocation.+Backgrounds (5), Virtues (3), edges according to your Virtue allocation.
  
 15 freebie points 15 freebie points
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 - Note that if no Conviction is spent for your character,  - Note that if no Conviction is spent for your character, 
-he receives none of these benefits and is considered a noromal person for the purposes of supernatural effects. That means his mind, emotions and body can be controlled by monsters with such powers. That also means he’s oblivious to, stupefied by or terrified by monsters’ appearance. The typical result is running in terror, rationalizing away the scene to make some mundane sense of it, or putting events completely out of mind as if they never happened.+he receives none of these benefits and is considered a normal person for the purposes of supernatural effects. That means his mind, emotions and body can be controlled by monsters with such powers. That also means he’s oblivious to, stupefied by or terrified by monsters’ appearance. The typical result is running in terror, rationalizing away the scene to make some mundane sense of it, or putting events completely out of mind as if they never happened
 + 
 +As per the book. You cannot spend willpower on your edge rolls. Such effects are the exclusive functions of Conviction. By contrast, Willpower applies when hunters perform “mundane” actions such as jumping between buildings, lifting heavy objects or staying awake. However, having an edge to attack roles (I.e Surge) still allows willpower spending on the role.
  
 ==== Gaining Conviction : ====  ==== Gaining Conviction : ==== 
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 *We are not using the optional rule that makes this automatic in response to an attack. You must activate it if you did not say its on it is not on. (If demons can apoc form, Mages can prep cast etc. You can prep too). That being said it is reflexive and does not take an action so you can activate this and attack* *We are not using the optional rule that makes this automatic in response to an attack. You must activate it if you did not say its on it is not on. (If demons can apoc form, Mages can prep cast etc. You can prep too). That being said it is reflexive and does not take an action so you can activate this and attack*
  
-- Enables the Hunter to recognize every single supernatural as a supernatural in some way+- Enables the Hunter to recognize every single supernatural as a supernatural in some way. This is mostly done by adding additional features when the sight is used. This can be RPed in different ways, from a change in the eyes of the supernatural (Going from normal to black), a certain aura on the other or a change in features. The only two conditions is that the change must be sight based and it can't directly show what the monster is. Circumstances however may reveal the true details of the supernatural foes. See page 133 of the core for more details.
  
-- Does not identify the kind of supernatural+- Does not identify the kind of supernatural (See visibility edges below)
  
 - Immunity to mind/emotion control (Including Delirium and such) - Immunity to mind/emotion control (Including Delirium and such)
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 - Efforts to control your characters body or to possess it fail automatically. - Efforts to control your characters body or to possess it fail automatically.
  
-- Werewolf claws and bites and Vampire bites are treated as Lethal. (note if they are using a GIFT or DISIPLIN to make it Agg it is AGG. this only works against the natural attack mode. +- Werewolf claws and bites and Vampire bites are treated as Lethal. (note if they are using a GIFT or DISCIPLINE to make it Agg it is AGG. this only works against the natural attack mode. 
  
 - things can outlast it as well, if you burn all your convection the protection drops, if you sleep the protection drops. Things like the Changeling mist are persistent effects they will win through attrition.  - things can outlast it as well, if you burn all your convection the protection drops, if you sleep the protection drops. Things like the Changeling mist are persistent effects they will win through attrition. 
  
-==== Backgrounds, Merits, Flaws ==== +==== Merits, Flaws ====
- +
-- Destiny rerolls recharge once a week. (Sundays)  +
- +
-- Patron is a background to be actively rolled for in certain situations.+
  
 - Arcane Due to the  team-centric system  of Hunter, the use of hunternet and for ease of all involved no Hunter will be approved with an Arcane rating higher than 1.  - Arcane Due to the  team-centric system  of Hunter, the use of hunternet and for ease of all involved no Hunter will be approved with an Arcane rating higher than 1. 
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 - Respire (Redemption 3) deals Lethal Damage and heals Lethal Damage. It may only be used to heal Aggravated Damage on Hunters or mortal Humans.\\ - Respire (Redemption 3) deals Lethal Damage and heals Lethal Damage. It may only be used to heal Aggravated Damage on Hunters or mortal Humans.\\
 +You also do not have to kiss the target to heal them. A simple touch will do.\\
  
 - Restore (Vision 4) heals Aggravated Damage. (All Damage essential)\\ - Restore (Vision 4) heals Aggravated Damage. (All Damage essential)\\
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 - Discern: allows you to gain information on a supernatural you already see without it. It allows you to identify a creature. - Discern: allows you to gain information on a supernatural you already see without it. It allows you to identify a creature.
 "Second Sight reveals creatures that use magic to hide, .... . Discern exposes the features that identify those creatures." "Second Sight reveals creatures that use magic to hide, .... . Discern exposes the features that identify those creatures."
 +Discern also adds features associated with the monster in folklore. I.e. Witches have black hands, vampires are more corpselike and werewolves have more demonic features associated with werewolves in folklore (See sign of the wolf). Without lore dots however you have no idea what you're looking at, but it does provide a good starting point.
  
 It's plain simple - These powers don't duplicate second sight, they add powers of deduction and identifying, like rolling Lore or Occult. It's plain simple - These powers don't duplicate second sight, they add powers of deduction and identifying, like rolling Lore or Occult.
  
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 +==== Derangements ====
 +Mage takes priority if there is a derangement present. If none is present in the mage book the hunter ones maybe used. Flavour and RP taken from the derangement's description however maybe taken for your PCs. I.e. Paranoia as described in the hunter core with the mechanics of the mage book (Despite them being the same).
 +
 ==== The war and its toll ==== ==== The war and its toll ====
  
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 As in real life, the patch ‘em up option presents a quick fix with long-term consequences; still, it offers hope for desperate teams who face deadly challenges yet lack access immediate Magics or healing items while also reflecting the utility of battlefield medicine when a long recuperation is not an option. As in real life, the patch ‘em up option presents a quick fix with long-term consequences; still, it offers hope for desperate teams who face deadly challenges yet lack access immediate Magics or healing items while also reflecting the utility of battlefield medicine when a long recuperation is not an option.
 +
  
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setting/hunter_house_rules.1665513385.txt.gz · Last modified: 2022/Oct/11 18:36 by grandt0ast33