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setting:harano [2021/Jul/16 02:50]
feathers
setting:harano [2023/Dec/19 15:41] (current)
jpizzo22
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-|  [[house_rules|BACK TO ALL HOUSE RULES]]  |||||+|  [[house_rules|BACK TO ALL HOUSE RULES]]  |||||||
 |  [[werewolf_house_rules|BACK]]  |  [[RAGE, GNOSIS & WP]]  |  [[RENOWN]]  |  [[GIFTS]]  |  [[RITES]]  |  [[FETISHES]]  |  [[BREEDING]]  | |  [[werewolf_house_rules|BACK]]  |  [[RAGE, GNOSIS & WP]]  |  [[RENOWN]]  |  [[GIFTS]]  |  [[RITES]]  |  [[FETISHES]]  |  [[BREEDING]]  |
  
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-As Harano is a progressive conditionit does not simply just HAPPEN and is preventable. For each GREAT loss a character suffers (loss of a great battledeath of spouseparentsiblingpack matea caern falling, watching a great Legend of your Tribe falllosing an ancestral Fetish…..) the Garou must make a Willpower Roll at difficulty 8 (diff 9 for those with the ‘Harano Prone’ Flaw). Only on BOTCH will the Garou start to feel the effects of HaranoWith this in mind we will be playing Harano on metered systemMuch like Damageeach character will have three 'Harano Boxes'For each BOTCHED Harano check, one Harano Box will be filledHarano boxes will also carry the following penalties for purchasing Rage.\\ +> **HARANO** 
 +As the werewolf experiences setbacks, and the apparent futility of their struggle becomes apparent, so do they slide toward harano, a state where they succumb to hopelessness and give up on serving Gaia. For such Garouthe war isn’t worth fighting anymore. Wretched creaturesGarou in harano may abandon their Totem Spirit’s Favor and Banand some even seem to lose the ability to shape change at all. 
 +>  
 +> Little by littleharano can set upon even the most confident of Garoueroding their confidence with self-doubt and emptying whatever hard won victories that might have beenHarano is most common among werewolves who bear leadership roles, but it can seize any Garou by making them doubt the value of their contribution. 
 +>  
 +> HARANO IN PLAY 
 +> Every time the Garou suffers a major setback, or a none Garou/Fera are put in danger or damaged due to the actions (or inactionsof the Garou, the player must make a Harano test, with a dice pool equal to the amount of filled dots in harano(This test is made at a minimum of one die; do not use Rage dice for this test.The Difficulty is usually 7, but the Storyteller can decide that severe setbacks or other crises warrant a higher DifficultyFailing the test results in box being filled on the harano tracker, from right to left. If the tracker ever becomes filled, the werewolf has succumbed to harano, leaving the service of Gaia and their role as a playable characterThose with harano prone flaw have +1 dc to test 
 +>  
 +> DESPERATE RAGE 
 +> A Garou player can voluntarily fill one of the harano boxes to increase their Rage to 5which represents them tapping into their finite reserves of desperate furyThis can be done only once per sessionand the Storyteller can decide to prohibit this if playing a limited one-shot story. 
 +>  
 +>DESPERATE RESTRAINT 
 +> A Garou player can voluntarily gain a dot in harano to suppress a frenzy or thrall, this includes from supernatural sources.  
 +>STAGES OF HARANO 
 +>You gain the effects of each stage you are at and below, for example those at stage 3 are also affected by stage 1 and 2.
  
-  Box - Rage costs current level x2 +Stage 1 you gain the carless flaw.
-  Box 2 - Rage costs current level x3 +
-  Box 3 (full Harano) - Can not purchase Rage+
  
-When character has all three ‘Harano Boxes’ filled they will fall to the full effects of Harano. A character may clear one ‘Harano Box’ via Rite of Cleansing, with the specific intent of cleansing the Harano per a season ( Spring, Summer, Autumn, Winter). The season in which the Rite is being done will also affect the difficulty to carry out the rite.+Stage 2: you have -1 diff to frenzy
  
-  Spring-1 dif +Stage 3you gained the PTSD flaw. 
-  Summer: No change +
-  Fall: +1 dif +
-  Winter: +2 dif+
  
-A character suffering from Harano must make a Willpower roll each scene (difficulty 7). Failure indicates that the werewolf falls deep into their oppressive misery. All their dice pools are halved; they just don’t have the spirit to make any real effort. A character may spend a single point of Willpower to partially overcome the effects of Harano for a scene.+Stage 4:  You can no longer naturally gain WP, powers, gifts and deals to regain wp still work
  
-Overcoming Harano is no easy task, but it can be done. After a character achieves a significant success of some sort, they can make a Willpower roll (difficulty 10). Failure indicates that the character does not break free from the affliction, and their life does not improve. A botch increases the difficulty of Harano rolls by 1 until the character gets significant rest -- at least eight hours of sleep. Success indicates that the character pushes back the despair. The character gains one permanent point of Willpower from surviving the terrible ordeal. However, they face the constant threat of regression. A character who’s Harano has receded must make a Willpower roll (Difficulty 5) each new moon, when Luna has withdrawn herself. Failure means the character falls back into the grip of Harano. A character that succumbs to Harano twice faces the prospect of a lifelong battle with this disease. They may recover and regress many times but never again earns a Willpower point for recovery+Stage 5:  You have fallen to harano
  
-For those that can not, or will not work towards recovery there is nothing but a bleak endFor each year the Garou lives with Harano they lose 1 perminate dot of RageThis can NEVER be regainedA Garou that loses all their Rage this way loses their will to live and expiresA death none would honor.+>LOSING HARANO 
 + 
 +There are two main ways to lose harano 
 + 
 +>Moot 
 + 
 +At the moot you can make a dc 8 WP roll to try to lower your stage of harano, those with harano prone flaw are at dc 9.  Failure means you Don’t lose harano, and a botch gains you harano. A success lowers your harano by 1. 
 + 
 +>Spirit quest  
 + 
 +A spiritual quest into the umbra can bring even those in deepest of harano back The kind of quest will be dependent from player to player and will be hard and dangerous You can bring others to help, but there will be parts only you can solve. This can cure multiple stages of harano depending on the results of the quest.
  
setting/harano.1626403847.txt.gz · Last modified: 2021/Jul/16 02:50 by feathers