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setting:ghouls [2021/Apr/13 17:42] dro [Ghouls] |
setting:ghouls [2023/Jun/28 00:45] (current) shalassa |
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- | [[Vampire House Rules|Back to House rules]]\\ | + | | [[house_rules|BACK TO ALL HOUSE RULES]] |
+ | | | ||
====== Ghouls ====== | ====== Ghouls ====== | ||
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Any subsequent dots in the Retainers background may be used to do one of the following, they may either:\\ | Any subsequent dots in the Retainers background may be used to do one of the following, they may either:\\ | ||
* Invest another dot(s) of the background into an existing Ghoul (each additional dot invested will add 10 Freebie Points to that Ghoul).\\ | * Invest another dot(s) of the background into an existing Ghoul (each additional dot invested will add 10 Freebie Points to that Ghoul).\\ | ||
- | * Add an additional Ghoul to their retinue (at the normal cost of 1 dot). | + | * Add an additional Ghoul to their retinue (at the normal cost of 1 dot).\\ |
+ | \\ | ||
+ | \\ | ||
+ | **Building Human Ghouls**\\ | ||
+ | Now, these mechanics are all well and good, but at this point, you may be asking yourself how exactly to build a Ghoul for your PC. The good news is, it’s as easy as building a regular character...the bad news is that it’s just as mentally taxing, especially when it comes to those freebies.\\ | ||
+ | \\ | ||
+ | The Character Creation process for a Mortal Ghoul begins in the Ghouls and Revenants V20 book or the V20 Core book, and will walk you through all the necessary steps for creating your Ghoul Retainers. | ||
+ | \\ | ||
+ | * Ghouls may never have more than 3 dots in any one Background (ex. a limit of Resources 3). This rule is to ensure that NPCs never outstrip the potential of what a PC can accomplish during the course of play.\\ | ||
+ | * Ghouls may never acquire, nor purchase over time, the Majordomo or Retainers backgrounds.\\ | ||
+ | * Ghouls may never have more than 10 Freebie Points invested into Backgrounds at the moment of creation.\\ | ||
+ | \\ | ||
+ | \\ | ||
+ | **Building Animal Ghouls**\\ | ||
+ | The following mechanics do not differ in any great amount from those previous, however they do concern themselves with a far different calibre of servant; that of the eponymous raven, or perhaps wolf...or maybe even panther, that your Kindred decided to call ally in their nighttime activities - or perhaps even daytime ones, as well.\\ | ||
+ | \\ | ||
+ | The Character Creation process for an Animal Ghoul starts just as it would for a Mortal Ghoul, using the details listed in the Ghouls and Revenants or Core book - however, there are a few key differences that should be pointed out:\\ | ||
+ | \\ | ||
+ | * Animal ghouls, for obvious reasons, may never purchase “Social” Backgrounds; | ||
+ | * Animal ghouls, ostensibly, are not going to be as smart as the average human - however, that is obviously subject to change as the nature of being a Ghoul enhances much of what a living creature is naturally capable. | ||
+ | |||
+ | **Contingencies**\\ | ||
+ | This all said, there is one very important thing to keep in mind when you are creating, and further running your Ghouls. | ||
+ | \\ | ||
+ | Additionally, | ||
+ | |||
+ | ====== Retainers that are not Ghouled ====== | ||
+ | Mortals that are Retainers and not ghouled follow the same requirements that Human ghouls do with a couple exceptions: | ||
+ | * They do not have disciplines | ||
+ | * They do not possess a blood pool | ||
+ | |||
+ | In the Event of turning a mortal retainer into a ghoul they will gain access to both |