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setting:general_system_house_rules [2023/May/06 16:17]
zechstein [Abilities]
setting:general_system_house_rules [2024/Apr/14 23:25] (current)
zechstein [Abilities]
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   * **Ritual Sleeper, Sleepwalker & Psychic Vampire**: Flaws affecting not just you but also other player's characters are nothing more than recoloured PvP merits. We discourage PvP and therefore those are banned.   * **Ritual Sleeper, Sleepwalker & Psychic Vampire**: Flaws affecting not just you but also other player's characters are nothing more than recoloured PvP merits. We discourage PvP and therefore those are banned.
   * **Abusive Partner**: A multitude of reasons, most of which should be obvious. Even putting aside the argument that this is WoD and bad things happen, even if we //did// allow a topic this serious and this potentially upsetting to players who (God forbid) may have to deal with this IRL and absolutely do not also need to deal with it in a game, the moment a lot of other PCs found out about it, said partner would be dead or in jail less than a day later, making this flaw unworkable in this game both mechanically and, frankly, morally. Take the Dark Secret flaw and pick something else if you absolutely must have something traumatic in your character’s private life.   * **Abusive Partner**: A multitude of reasons, most of which should be obvious. Even putting aside the argument that this is WoD and bad things happen, even if we //did// allow a topic this serious and this potentially upsetting to players who (God forbid) may have to deal with this IRL and absolutely do not also need to deal with it in a game, the moment a lot of other PCs found out about it, said partner would be dead or in jail less than a day later, making this flaw unworkable in this game both mechanically and, frankly, morally. Take the Dark Secret flaw and pick something else if you absolutely must have something traumatic in your character’s private life.
 +  * **Firearms License**: Rolled into the Certification Background.
 +  * **Flexible Job**: Due to the way the game works it is very unlikely that a character's day job will get in the way of their supernatural activities, whether they posses this merit or not. As such the merit is effectively obsolete.
  
 These merits are outright banned, don't ask, the answer is no. These merits are outright banned, don't ask, the answer is no.
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 ==== Abilities ==== ==== Abilities ====
  
-It is an unfortunate reality that no two splats within the classic World of Darkness feature exactly the same list of abilities. This is of course a problem in a multi-splat game such as **Shadows over the South.** To alleviate this issue we make use of the following lists of primary and secondary ability lists for all splats. **Gremayre, Kenning, Primal Urge,** and **Rituals** are not mentioned on the lists, since only characters of specific splats have access to these abilities. Please consult the core books of //Changeling: The Dreaming// and //Werewolf: The Apocalypse// for details on those abilitiesIt is worth mentioning that various abilities belong to different categories in different splats. So if you cannot find an ability, please check the other lists before consulting your ST.+It is an unfortunate reality that no two splats within the classic World of Darkness feature exactly the same list of abilities, which is of course a problem in a multi-splat game. To alleviate this issue we make use of the following lists of primary and secondary abilities for all splats. Please note that **Gremayre, Kenning, Primal Urge,** and **Rituals** are not mentioned on the lists, since only characters of specific splats have access to these abilities. However, those abilities are still available for members of the respective splats. Please consult the core books of //Changeling: The Dreaming// and //Werewolf: The Apocalypse// for details. Further it is worth mentioning that various abilities belong to different categories in different splats. So if you cannot find an ability, please check the other lists before consulting your ST.
  
 |  [[setting:talents|Talents]]  |  [[setting:skills|Skills]]  |  [[setting:knowledges|Knowledges]]  | |  [[setting:talents|Talents]]  |  [[setting:skills|Skills]]  |  [[setting:knowledges|Knowledges]]  |
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   * **Religion** has been subsumed in the more general **Belief Systems.**   * **Religion** has been subsumed in the more general **Belief Systems.**
   * We allow Dual Specializations, but they can only be purchased //after// character creation, never during. For the mechanics behind this, please see Page 277 of //Mage 20th Anniversary Edition// corebook, specifically the section titled 'The Well-Skilled Craftsman.'   * We allow Dual Specializations, but they can only be purchased //after// character creation, never during. For the mechanics behind this, please see Page 277 of //Mage 20th Anniversary Edition// corebook, specifically the section titled 'The Well-Skilled Craftsman.'
-  * While most abilities receive a specialisation at four dots, there are some exceptions: **Art, Belief Systems, Crafts, Esoterica,** and **Performance** receive a specialisation at the first dot. **Academics** and **Science** receive a specialisation at the //second// dot.+  * While most abilities receive a specialisation at four dots, there are some exceptions: **Academics, Art, Belief Systems, Crafts, Esoterica, Hunting, Performance** and **Science** receive a specialisation at the first dot.
   * Since the following abilities are defined differently in different game lines,  the following compromise shall apply to all splats:   * Since the following abilities are defined differently in different game lines,  the following compromise shall apply to all splats:
     * **Art** is a talent and applies to visual art forms: Drawing, painting, sculpting, flower arrangement, etc.     * **Art** is a talent and applies to visual art forms: Drawing, painting, sculpting, flower arrangement, etc.
setting/general_system_house_rules.1683389878.txt.gz · Last modified: 2023/May/06 16:17 by zechstein