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setting:general_system_house_rules [2023/Mar/19 01:03]
zechstein [Abilities]
setting:general_system_house_rules [2024/Apr/14 23:25] (current)
zechstein [Abilities]
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   * **Ritual Sleeper, Sleepwalker & Psychic Vampire**: Flaws affecting not just you but also other player's characters are nothing more than recoloured PvP merits. We discourage PvP and therefore those are banned.   * **Ritual Sleeper, Sleepwalker & Psychic Vampire**: Flaws affecting not just you but also other player's characters are nothing more than recoloured PvP merits. We discourage PvP and therefore those are banned.
   * **Abusive Partner**: A multitude of reasons, most of which should be obvious. Even putting aside the argument that this is WoD and bad things happen, even if we //did// allow a topic this serious and this potentially upsetting to players who (God forbid) may have to deal with this IRL and absolutely do not also need to deal with it in a game, the moment a lot of other PCs found out about it, said partner would be dead or in jail less than a day later, making this flaw unworkable in this game both mechanically and, frankly, morally. Take the Dark Secret flaw and pick something else if you absolutely must have something traumatic in your character’s private life.   * **Abusive Partner**: A multitude of reasons, most of which should be obvious. Even putting aside the argument that this is WoD and bad things happen, even if we //did// allow a topic this serious and this potentially upsetting to players who (God forbid) may have to deal with this IRL and absolutely do not also need to deal with it in a game, the moment a lot of other PCs found out about it, said partner would be dead or in jail less than a day later, making this flaw unworkable in this game both mechanically and, frankly, morally. Take the Dark Secret flaw and pick something else if you absolutely must have something traumatic in your character’s private life.
 +  * **Firearms License**: Rolled into the Certification Background.
 +  * **Flexible Job**: Due to the way the game works it is very unlikely that a character's day job will get in the way of their supernatural activities, whether they posses this merit or not. As such the merit is effectively obsolete.
  
 These merits are outright banned, don't ask, the answer is no. These merits are outright banned, don't ask, the answer is no.
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 ==== Abilities ==== ==== Abilities ====
  
-  * Technology is a Skill, in all system types. +It is an unfortunate reality that no two splats within the classic World of Darkness feature exactly the same list of abilities, which is of course a problem in a multi-splat game. To alleviate this issue we make use of the following lists of primary and secondary abilities for all splats. Please note that **Gremayre, Kenning, Primal Urge,** and **Rituals** are not mentioned on the lists, since only characters of specific splats have access to these abilities. However, those abilities are still available for members of the respective splats. Please consult the core books of //Changeling: The Dreaming// and //Werewolf: The Apocalypse// for details. Further it is worth mentioning that various abilities belong to different categories in different splats. So if you cannot find an ability, please check the other lists before consulting your ST. 
-  * Research is a Knowledge, in all system types. + 
-  * Martial Arts are no longer hard OR soft style.  All styles are both.  This is covered in depth in [[Combat System House Rules]].+|  [[setting:talents|Talents]]  |  [[setting:skills|Skills]]  |  [[setting:knowledges|Knowledges]] 
 + 
 +Additional rules and considerations regarding abilities: 
 +  * **Technology** is a Skill, in all system types. 
 +  * **Research** is a Knowledge, in all system types. 
 +  * **Martial Arts** are no longer hard OR soft style.  All styles are both.  This is covered in depth in [[Combat System House Rules]]. 
 +  * **Religion** has been subsumed in the more general **Belief Systems.**
   * We allow Dual Specializations, but they can only be purchased //after// character creation, never during. For the mechanics behind this, please see Page 277 of //Mage 20th Anniversary Edition// corebook, specifically the section titled 'The Well-Skilled Craftsman.'   * We allow Dual Specializations, but they can only be purchased //after// character creation, never during. For the mechanics behind this, please see Page 277 of //Mage 20th Anniversary Edition// corebook, specifically the section titled 'The Well-Skilled Craftsman.'
 +  * While most abilities receive a specialisation at four dots, there are some exceptions: **Academics, Art, Belief Systems, Crafts, Esoterica, Hunting, Performance** and **Science** receive a specialisation at the first dot.
   * Since the following abilities are defined differently in different game lines,  the following compromise shall apply to all splats:   * Since the following abilities are defined differently in different game lines,  the following compromise shall apply to all splats:
-    * Art is a talent and applies to visual art forms: Drawing, painting, sculpting, flower arrangement, etc. +    * **Art** is a talent and applies to visual art forms: Drawing, painting, sculpting, flower arrangement, etc. 
-    * Performance is a skill that applies to performance arts: Dancing, singing, acting, etc. +    * **Performance** is a skill that applies to performance arts: Dancing, singing, acting, etc. 
-    * Expression governs activities that involve the effective use of language, including writing novels or poetry. +    * **Expression** governs activities that involve the effective use of language, including writing novels or poetry. 
-    * Crafts encompasses abilities for the creation of primarily functional objects, like tailoring, carpentering, forging, etc. +    * **Crafts** encompasses abilities for the creation of primarily functional objects, like tailoring, carpentering, forging, etc. 
-    * Technology refers to the building, operation, and maintenance of electronics and electromechanical devices. +    * **Technology** refers to the building, operation, and maintenance of electronics and electromechanical devices. 
-    * Computers is the software side to Technology's hardware. Writing, operating, and maintaining computer programs is handled by this ability.+    * **Computers** is the software side to Technology's hardware. Writing, operating, and maintaining computer programs is handled by this ability.
  
  
setting/general_system_house_rules.1679187827.txt.gz · Last modified: 2023/Mar/19 01:03 by zechstein