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setting:general_system_house_rules [2023/Mar/19 01:00] zechstein [Abilities] |
setting:general_system_house_rules [2024/Apr/14 23:25] (current) zechstein [Abilities] |
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* **Ritual Sleeper, Sleepwalker & Psychic Vampire**: Flaws affecting not just you but also other player' | * **Ritual Sleeper, Sleepwalker & Psychic Vampire**: Flaws affecting not just you but also other player' | ||
* **Abusive Partner**: A multitude of reasons, most of which should be obvious. Even putting aside the argument that this is WoD and bad things happen, even if we //did// allow a topic this serious and this potentially upsetting to players who (God forbid) may have to deal with this IRL and absolutely do not also need to deal with it in a game, the moment a lot of other PCs found out about it, said partner would be dead or in jail less than a day later, making this flaw unworkable in this game both mechanically and, frankly, morally. Take the Dark Secret flaw and pick something else if you absolutely must have something traumatic in your character’s private life. | * **Abusive Partner**: A multitude of reasons, most of which should be obvious. Even putting aside the argument that this is WoD and bad things happen, even if we //did// allow a topic this serious and this potentially upsetting to players who (God forbid) may have to deal with this IRL and absolutely do not also need to deal with it in a game, the moment a lot of other PCs found out about it, said partner would be dead or in jail less than a day later, making this flaw unworkable in this game both mechanically and, frankly, morally. Take the Dark Secret flaw and pick something else if you absolutely must have something traumatic in your character’s private life. | ||
+ | * **Firearms License**: Rolled into the Certification Background. | ||
+ | * **Flexible Job**: Due to the way the game works it is very unlikely that a character' | ||
These merits are outright banned, don't ask, the answer is no. | These merits are outright banned, don't ask, the answer is no. | ||
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==== Abilities ==== | ==== Abilities ==== | ||
- | | + | It is an unfortunate reality that no two splats within the classic World of Darkness feature exactly the same list of abilities, which is of course a problem in a multi-splat game. To alleviate this issue we make use of the following lists of primary and secondary abilities for all splats. Please note that **Gremayre, Kenning, Primal Urge,** and **Rituals** are not mentioned on the lists, since only characters of specific splats have access to these abilities. However, those abilities are still available for members of the respective splats. Please consult the core books of // |
- | * Research is a Knowledge, in all system types. | + | |
- | * Martial Arts are no longer hard OR soft style. | + | | [[setting: |
+ | |||
+ | Additional rules and considerations regarding abilities: | ||
+ | * **Technology** is a Skill, in all system types. | ||
+ | | ||
+ | | ||
+ | * **Religion** has been subsumed in the more general **Belief Systems.** | ||
* We allow Dual Specializations, | * We allow Dual Specializations, | ||
+ | * While most abilities receive a specialisation at four dots, there are some exceptions: **Academics, | ||
* Since the following abilities are defined differently in different game lines, | * Since the following abilities are defined differently in different game lines, | ||
- | * Art is a talent and applies to visual art forms: Drawing, painting, sculpting, flower arrangement, | + | |
- | * Performance is a skill that applies to performance arts: Dancing, singing, acting, etc. | + | |
- | * Expression governs activities that involve the effective use of language, | + | |
- | * Crafts encompasses abilities for the creation of primarily functional objects, like tailoring, carpentering, | + | |
- | * Technology refers to the building, operation, and maintenance of electronics. | + | |
- | * Computers is the software side to Technology' | + | |