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setting:general_system_house_rules [2022/Jan/17 23:16] shalassa added Ritual Sleeper, Sleepwalker & Psychic Vampire |
setting:general_system_house_rules [2024/Apr/14 23:25] (current) zechstein [Abilities] |
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=== Banned Merits and Flaws === | === Banned Merits and Flaws === | ||
- | * Property: Rolled into the Resources Background. | + | |
- | * Self-Confident/ | + | |
- | * Immortal Enemy: No, the STs will not run an apocalyptic eldritch abomination for you. | + | |
- | * Berserker/ | + | |
- | * Child: No, just no. | + | |
- | * Fast Learner: Banned because it encourages min-maxing and is an absolute game-breaker for the relatively low Freebie/XP cost. | + | |
- | * Ritual Sleeper, Sleepwalker & Psychic Vampire: Flaws affecting not just you but also other player' | + | |
+ | * **Abusive Partner**: A multitude of reasons, most of which should be obvious. Even putting aside the argument that this is WoD and bad things happen, even if we //did// allow a topic this serious and this potentially upsetting to players who (God forbid) may have to deal with this IRL and absolutely do not also need to deal with it in a game, the moment a lot of other PCs found out about it, said partner would be dead or in jail less than a day later, making this flaw unworkable in this game both mechanically and, frankly, morally. Take the Dark Secret flaw and pick something else if you absolutely must have something traumatic in your character’s private life. | ||
+ | * **Firearms License**: Rolled into the Certification Background. | ||
+ | * **Flexible Job**: Due to the way the game works it is very unlikely that a character' | ||
These merits are outright banned, don't ask, the answer is no. | These merits are outright banned, don't ask, the answer is no. | ||
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==== Abilities ==== | ==== Abilities ==== | ||
- | | + | It is an unfortunate reality that no two splats within the classic World of Darkness feature exactly the same list of abilities, which is of course a problem in a multi-splat game. To alleviate this issue we make use of the following lists of primary and secondary abilities for all splats. Please note that **Gremayre, Kenning, Primal Urge,** and **Rituals** are not mentioned on the lists, since only characters of specific splats have access to these abilities. However, those abilities are still available for members of the respective splats. Please consult the core books of // |
- | * Research is a Knowledge, in all system types. | + | |
- | * Martial Arts are no longer hard OR soft style. | + | | [[setting: |
+ | |||
+ | Additional rules and considerations regarding abilities: | ||
+ | * **Technology** is a Skill, in all system types. | ||
+ | | ||
+ | | ||
+ | * **Religion** has been subsumed in the more general **Belief Systems.** | ||
* We allow Dual Specializations, | * We allow Dual Specializations, | ||
+ | * While most abilities receive a specialisation at four dots, there are some exceptions: **Academics, | ||
+ | * Since the following abilities are defined differently in different game lines, | ||
+ | * **Art** is a talent and applies to visual art forms: Drawing, painting, sculpting, flower arrangement, | ||
+ | * **Performance** is a skill that applies to performance arts: Dancing, singing, acting, etc. | ||
+ | * **Expression** governs activities that involve the effective use of language, including writing novels or poetry. | ||
+ | * **Crafts** encompasses abilities for the creation of primarily functional objects, like tailoring, carpentering, | ||
+ | * **Technology** refers to the building, operation, and maintenance of electronics and electromechanical devices. | ||
+ | * **Computers** is the software side to Technology' | ||
==== Backgrounds ==== | ==== Backgrounds ==== | ||
- | |||
- | [[Backgrounds]]\\ | ||
=== The Arcane Background === | === The Arcane Background === | ||
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---- | ---- | ||
+ | === The Certification Background === | ||
+ | With this Background, your character has official papers that allow her to pursue some regulated activity. | ||
+ | Unless your character has managed to obtain a permit without the proper training, you’ll need at least one dot in a related Ability for each dot in this Background. | ||
+ | One can pursue this ability without it, but Certification grants a bonus on it when related to legal matters | ||
+ | For small permits one can also purchase merits to show a singular permit while certification is a general legal status that your character has X The usual stuff – driver’s license, government ID card, nothing special.\\ | ||
+ | • Concealed weapons permit, Hunting license, business license, passport to an open country, Surge Tech \ Aid etc.\\ | ||
+ | •• Teaching certificate, | ||
+ | ••• HAZMAT disposal license, church-ordained clergy, lifeguard certification, | ||
+ | •••• Class C weapons permit, board-certified medical or legal professional, | ||
+ | ••••• Diplomatic immunity, license to kill, Surgeon, .\\ | ||
+ | |||
+ | ---- | ||
=== The Fame Background === | === The Fame Background === | ||
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Anything above that would require the conclusion of an entire character arc. By the time you get it, you'll probably be close to retirement. Also, keep in mind that having very high Resources is like having high Fame: It can be a double-edged sword in that you may attract attention, make enemies, and breed envy and jealousy. Last but not least, it only reflects your level of ' | Anything above that would require the conclusion of an entire character arc. By the time you get it, you'll probably be close to retirement. Also, keep in mind that having very high Resources is like having high Fame: It can be a double-edged sword in that you may attract attention, make enemies, and breed envy and jealousy. Last but not least, it only reflects your level of ' | ||
+ | |||
+ | The Finance and potentially even the Law Knowledges will become increasingly more important the higher your Resources. Financially illiterate people who nonetheless have a lot of money are the favorite target of con artists in real life, and all that money can disappear overnight from just one dumb decision, as has happened numerous times to lottery winners and heirs to vast fortunes who weren’t prepared for the day they’d be handed the keys to the castle. | ||
+ | |||
+ | As the old saying goes, ‘mo money, mo problems, | ||
---- | ---- | ||
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==== Rolling the Dice and Specialties | ==== Rolling the Dice and Specialties | ||
- | What happens if you roll one or several ' | + | What happens if you roll one or several ' |
Example: Roll = 10, | Example: Roll = 10, | ||