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setting:disciplines_ii [2023/Jun/28 01:47]
shalassa
setting:disciplines_ii [2024/Jan/17 02:47] (current)
shalassa [Celerity]
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 +
 +|  [[house_rules|BACK TO ALL HOUSE RULES]]  |||||||
 +|  [[Vampire House Rules|Bloodpool and Feeding]]  |  [[Torpor/Slumber]]  |  [[Disciplines]]  |  [[Disciplines II]]  |  [[Ghouls]]  |  [[Rituals]]  |  [[Other Misc]]  |
 +\\
 +\\
 +\\
 +
 ====== Discipline Changes ====== ====== Discipline Changes ======
  
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-=== Celerity ===+===== Celerity =====
 You gain one additional action per blood spent, up to the number of dots you have. For example, if you have Celerity 5 you can spend 3 Blood Points to gain 3 extra actions and keep 2 extra dice on Dexterity-based rolls.\\ You gain one additional action per blood spent, up to the number of dots you have. For example, if you have Celerity 5 you can spend 3 Blood Points to gain 3 extra actions and keep 2 extra dice on Dexterity-based rolls.\\
 +As per the standard rules, this expenditure can go beyond the normal Generation maximum.
  
  
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 ==== Path of the Focused Mind ==== ==== Path of the Focused Mind ====
 +
 +__• Readiness__\\
 +More a clarification than a house rule: It only works for Wits related rolls, and only on this turn. This is //not// a reflexive action, so you need to gain additional actions through other means.
 +
 +__•••• Dual Thought__\\
 +Does *not* stack with additional actions gained through Celerity. Use either this or Celerity.\\
  
 __••••• Perfect Clarity__\\ __••••• Perfect Clarity__\\
 Choose one effect: Either -1 on difficulty all actions taken, immunity to Frenzy and Rotschreck (except supernatural sources), or +2 difficulty on any attempts to mind-control or influencing the Thaumaturge Choose one effect: Either -1 on difficulty all actions taken, immunity to Frenzy and Rotschreck (except supernatural sources), or +2 difficulty on any attempts to mind-control or influencing the Thaumaturge
setting/disciplines_ii.1687916869.txt.gz · Last modified: 2023/Jun/28 01:47 by shalassa