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setting:changeling_merits [2022/Jan/17 15:45]
flowercrystals created
setting:changeling_merits [2022/Jan/17 16:34] (current)
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 ====== Changeling Merits ====== ====== Changeling Merits ======
 +-----
 \\ \\
-__**Physical Merits**__+======Physical Merits======
  
 Acute Sense (1pt. Merit)\\ Acute Sense (1pt. Merit)\\
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 Sex Appeal (3pt. Merit)\\ Sex Appeal (3pt. Merit)\\
-//You put it down to your looks and charm, but the dark truth is you have a dangerous, and perhaps unconscious, level  +//You put it down to your looks and charm, but the dark truth is you have a dangerous, and perhaps unconscious, level of control over your pheromones. Your sexiness and sensuality attracts lovers to you like moths to a flame. You are the irresistible center of attention at any gathering. All rolls where sexual attraction matters have the difficulty reduced by three. This Merit cannot be used to seduce someone lacking a baseline of sexual attraction to the character.// 
-of control over your pheromones. Your sexiness and sensuality attracts lovers to you like moths to a flame. You are the irresistible center of attention at any gathering. All rolls where sexual attraction matters have the difficulty reduced by three. This Merit cannot be used to seduce someone lacking a baseline of sexual attraction to the character.// +
  
 Huge Size (4pt. Merit)\\ Huge Size (4pt. Merit)\\
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 Remarkable among trolls and seen as a true miracle among other kiths, the Blessing of Atlas permanently raises your  Remarkable among trolls and seen as a true miracle among other kiths, the Blessing of Atlas permanently raises your 
 Strength by one, and raises the potential maximum Strength rating by one. You’re only slightly larger than your fellows, but defined as if carved of marble. Should it become known by others you possess this Merit, you’ll be expected to act the hero or be feared as a budding warlord. Strength by one, and raises the potential maximum Strength rating by one. You’re only slightly larger than your fellows, but defined as if carved of marble. Should it become known by others you possess this Merit, you’ll be expected to act the hero or be feared as a budding warlord.
-====== Changeling Flaws ======+-----
  
-Phsyical:+======Mental:======
  
-Addiction (1-3ptFlaw+Common Sense (1ptMerit)\\ 
-You suffer from an addiction to a substance or experience.  +You possess significant practical, everyday wisdom. Whenever you’re about to act in way contrary to common sense, the Storyteller can make suggestions or warnings about the implications of said action. This is a very useful Merit for beginning players unfamiliar with the game.\\ 
-If the addiction is to something sedative and fix cannot be  + 
-obtainedyou should roll to avoid triggering gain of temporary  +Concentration (1pt. Merit) 
-Banalityas the mists of fugue gnaw at you. If the addiction is  +//Nockers have an uncanny way of shutting out distractionsbut this Merit isn’t limited to that kith. You’re unaffected by any penalties stemming from distracting circumstances (e.g., loud noises, strobe lights, or troll holding you upside down).// 
-to something stimulating and a fix cannot be obtained, the  + 
-Storyteller can choose to give you a point of Nightmare or  +Higher Purpose (1pt. Merit)\\ 
-even an ImbalanceFor a one-point Flaw, the addiction must  +//All changelings have some vision of their pathbut you’ve a special commitment to it. You don’t concern yourself with petty matters, because your higher purpose is everything. Though you sometimes behave in ways contrary to the needs of survival, your purpose grants you great personal strengthThe difficulty of any roll that has something to do with this higher purpose is reduced by two. Decide what your higher purpose is, and make sure you discuss it with the Storyteller.//  
-be satiated weekly; for two-point Flaw, the addiction must  + 
-be satiated daily; for three-point Flawthe addiction must be  +Introspection (1pt. Merit)\\ 
-satiated after an hour of sobriety+//You routinely meditate on your own ulterior motives, applying them to others like you. Through this nightly exerciseyour incredible insight reduces the difficulty by two when you use a Perception-based action against someone in your Court.// 
-Allergic (1-4ptFlaw+ 
-You’re allergic to a substance. For one point, you get hives +Language (1pt. Merit)\\ 
-sneeze or become dizzy upon prolonged contact with your bane +//You know a language in addition to your native one. You can take this Merit multiple times, each reflecting a different language.// 
-for two points, you swell up uncomfortably in the affected area,  + 
-increasing all difficulties by oneand for three points, your  +Lightning Calculator (1pt. Merit)\\ 
-reaction actually incapacitates you, increasing all difficulties  +//You are a savant when it comes to mental arithmetic, making you a natural when working with computers or betting at the racetracks. The difficulties of all relevant rolls are decreased by two.// 
-by three. If the substance is really common in your chronicle,  +  
-add an additional point to this Flaw. +Mechanical Aptitude (1pt. Merit)\\ 
-A redcap who accidentally eats something he’s allergic to  +//You are naturally adept with all kinds of mechanical devices. The difficulties of all dice rolls to understand, repair, or operate any kind of mechanical device are reduced by two. This Merit doesn’t help you drive. This Merit affects your aptitude with chimerical mechanical objects as well as the mundane. 
-is in troubleA Stamina roll is required, otherwise he’ll immediately vomit everything in his stomachFurthermoreany  +// 
-time he wants to do anything more strenuous than walk for the  +Specific Interests (1pt. Merit) \\ 
-next half houra Willpower roll is necessary to see if another  +//You are specialized in an obscure or arcane field or niche interest and on this subject specifically you are an encyclopediaChoose one rare area of knowledge. In this fieldreduce the difficulty for all mental rolls by two. Example fields include the study of dead language, a culturally-specific hobbyexpertise in mythical demon names, and in-depth biographical knowledge of one celebrity.//  
-attack of nausea hits+ 
-Asthma (1ptFlaw+Eidetic Memory (2ptMerit)\\ 
-You have difficulty performing strenuous tasks because you  +//You rememberwith perfect detail, things you see and hear. Documentsphotographsconversationsetc., can be committed to memory with minor concentration. If you as the player forget an important piece of information the Storyteller believes your character would recallthe Storyteller will jog your memory. Under stressful conditions involving numerous distractions, you must make a Perception + Alertness roll to concentrate and absorb what your senses detect.//  
-cannot breathe properlyWith asthma, your lungs only pull in  + 
-fraction of the air lungs requireAny time you exert yourself +Loyal Heart (2pt. Merit)\\ 
-you must make a Stamina roll or be unable to perform any action on the next round while you catch your breath+//While all fae are conscious of the bonds of oaths, for you it’s almost of a religious nature. Whenever you’re overwhelmedthe thought of your duties is enough to give you the strength to persevere. In game termsyou reduce the difficulty of rolls pertaining to the fulfillment of your oaths by three. Similarly, the power of your sense of duty may be sufficient to allow temporary immunity to other supernatural effects (Storyteller’s discretion). No Willpower may be spent on actions having to do with the breaking of oathsThis is not cumulative with the effects of the Merit True Love (see p185)though it can be combined for purposes of roleplaying.// 
-Bad Sight (13, or 6ptFlaw) + 
-Your sight is defectiveThe difficulties of any die rolls  +Natural Linguist (2pt. Merit)\\ 
-involving the use of your eyesight are increased by twoAs a  +//The well-travelled changeling knows the use of being able to comprehend many languages. You may reduce the difficulty of any task involving the study of written or spoken languages by three, and each purchase of the Language Merit gives you two languages instead of just one.// 
-one-point Flaw, this condition can be corrected with glasses  + 
-or contacts, as three-point Flaw, the condition is too severe  +Iron Will (3pt. Merit)\\ 
-to be correctedand as six-point Flaw, you are blind and difficulties of all Dexterity-based rolls are increased by two with  +//To your detractors your head is full of rocks. In truthyour determination and stubbornness makes you unshakable once your mind is set. Characters attempting any mind-altering magic against you are at +3 difficulty, up to a maximum difficulty of 9This Merit does not affect powers dealing with emotions. Characters with Willpower scores below 5 cannot take this Merit.// 
-Perception rolls based purely on eyesight failing automatically+ 
-Impaired Hearing (1, 2, or 4ptFlaw+Master Craftsman (3 ptMerit)\\ 
-You have flawed hearingThe difficulties of any die rolls  +//When designing, building, or repairing something, the difficulty of your rolls is reduced by two. Additionally, you require three fewer successes on any extended rolls required when working on large or complex projects.//  
-involving listening are increased by twoAs a one-point Flaw,  + 
-this condition can be corrected with a hearing aid or ear implant, as two-point Flaw, the condition is too severe to be  +Gut Instincts (4ptMerit)\\ 
-correctedand as four-point Flaw, you are completely deaf  +//You’ve got direct line into the more primal of your instincts, and benefit from the ability to act without thinking firstYou may not always know why you do what you do, but once the dust clears, you realize the correct move was made. This Merit nullifies the effects of surprise and permits you to act normally, though you may only defend. In cases where you’re not surprised, you may preempt your opponent’s action.//  
-and all hearing based rolls fail.  + 
-Short (1pt. Flaw+Jack-Of-All-Trades (5pt. Merit)\\ 
-You are well below average heightand find this world is not  +//You’ve a large pool of miscellaneous skills and knowledge obtained through extensive travelsthe jobs you’ve held, or all-around know-howYou automatically have one dot in all Skill and Knowledge Dice PoolsThis is an illusory level, used to simulate a wide range of abilities. If you spend experience in any untrained Skill or Knowledge, you must still pay the point cost for the first level.//  
-built for changelings of your stature. You suffer difficulty penalty  + 
-of +2 to all pursuit rolls, and you and the Storyteller should  +Because I Think I Can (6 pt. Merit)\\ 
-make sure your height is taken into account in all situations.  +//When you declare you are using a point of Willpower and roll for successesyour self-confidence may allow you to gain the benefit of that expenditure without losing the Willpower point. You do not lose the point of Willpower unless you fail your roll. This also prevents you from botching. This Merit may only be used when the difficulty of your roll is 6 or higher.//  
-In some circumstances, this will give you a concealment bonus.  + 
-Twitch (1pt. Flaw+----- 
-You’ve some sort of repetitive motion that manifests in  + 
-times of stress, and it’s dead giveaway as to your identity.  +======Social:====== 
-Examples include nervous cough, constantly wringing your  + 
-handscracking your knucklesand so on. It costs one Willpower  +Benevolent Patron (1pt. Merit)\\ 
-point to refrain from engaging in your tic. +//You intrigue a changeling ranked more highly than yourself. So long as the reason for this intrigue remains — whether it be looks, a field of expertiseor the way you composed yourself in the freehold — you hold the other changeling’s attention and he has a vested interest in keeping you around. This Merit should be played like a 1-dot Mentor with a specific interest. However, unlike a Mentor, Benevolent Patron does not imply a permanent relationship.// 
-Deformed (2-3ptFlaw+ 
-A disfigurement makes your appearance disturbing and  +Boon (1-6ptMerit)\\ 
-memorableWhen in the presence of those who judge based  +//Someone is in your debt. It could be a lowly fledge or the count of a freehold; it all depends on how many points the Merit costs. You only have that single favor owed you (unless you take the Merit multiple times,) so using it properly is of paramount importanceDepending on status and other factors, the being who owes you a favor may well go out of his way to “settle” it early — even going so far as to create situations from which he must “rescue” you and thus clean the slate.// 
-on appearances, the difficulties of die rolls relating to social  + 
-interaction are increased by two. You may not have an Appearance rating greater than 2. As a three-point Flaw your deformity  +Calming Presence (1ptMerit)\\ 
-also raises the difficulty by two for rolls of one chosen Physical  +//Common among the pooka is the ability to calm any animal or child with a quiet word or even look. Something in your aura conveys safety and security to the animal or child. Guard dogs and wild animals never attack youand babies in your presence calm and gaze up at you in fascination and wonder.// 
-Attributeas your deformity afflicts your mobility+ 
-Too Human (2 or 5ptFlaw+Good Listener (1pt. Merit)\\ 
-Your fae side struggles to penetrate that of your mortal seemingAs two-point Flawthis makes all changelings view you  +//Pooka excel at the ability to get others to open up to them; howeveryou are master confidant. A word here, a gesture there, you crack people open like oysters and harvest their secrets like pearls. Your ability to listen makes others tell you their feelings, concerns, and hidden dreams. They don’t know why they’re telling you, but they usually feel better afterwards. All rolls related to obtaining information from others are at a –2 difficulty.// 
-warilySocial rolls increase in difficulty by two until you make  + 
-an action inarguably proving your fae natureAs a five-point  +I Know You (1pt. Merit)\\ 
-Flaw, the wariness other changelings feel towards you becomes  +//You have one of those faces, or a way of acting, that makes others just assume you are someone they already know. Perhaps you resemble someone from their childhoodor their favorite television show. When introducing yourself at social gatherings, you always succeed in grabbing someone’s attention. You cannot be immediately dismissed without at least a few curious questions first.// 
-antipathyas you also lose one of your kith’s BirthrightsYou  + 
-choose which one to sacrifice.  +Natural Leader (1pt. Merit)\\ 
-Lame (3pt. Flaw+//You’re gifted with a certain magnetism to which others naturally defer. Difficulties of all attempts to rally people with your words are reduced by two. You must have Charisma rating of 3 or greater to purchase this Merit.// 
-Your legs are injured or otherwise prevented from working  + 
-effectivelyDifficulties of all dice rolls related to movement  +Protégé (1pt. Merit)\\ 
-increase by two. A character maynot take this Flaw along with  +//An important changeling once mentored you, and spoke glowingly of you to acquaintances. Others may be inclined to look favorably on you by dint of the recommendation; you are at –2 difficulty on Social rolls with all those who’ve heard good things about you.//  
-the Merit Double-Jointed+ 
-Parfum de Goat (4ptFlaw+Your Best Advocate (1pt. Merit)\\ 
-The goat musk is uniquehorrific scent that makes the  +//You are especially convincing when telling tall tales about your exploits. You receive –2 to your difficulty on Social rolls related to recounting your deeds, whether true or not.// 
-eyes water. You are walkingbreathing sachet of smelly goat.  + 
-This Flaw isn’t restricted to satyrs, but is most common among  +Nature’s Child (2pt. Merit)\\ 
-them. Satyrs and redcaps are not bothered by your muskOther  +//You are one with nature and beasts. You receive –2 to your difficulty on rolls when dealing with nonpatient animals in their natural environmentwhether training themtracking them, or simply petting them. Changelings should take care relying on this Merit when dealing with chimera, however; some of them are much more intelligent than they appear.// 
-kiths must be convinced against maintaining a distance from  + 
-you, no matter the situationThis hinders your chances for  +Reputation (2ptMerit)\\ 
-romancetitles, and even simple chatsThe difficulty of all  +//You have a good reputation among the changelings of your CourtThis may be your own reputation, or it may be derived from your mentor. Reduce the difficulty of all social dealings with others of your Court by two. However, those who desire to bring down the hierarchy will seek to besmirch your fine standing.// 
-social rolls involving any beings with sense of smell other than  + 
-satyrs and redcaps is increased by three+Scholar of Others (2ptMerit)\\ 
 +//You have taken the time to learn about and specialize in one particular group outside your kith or Court. You are aware of at least some of the group’s customs, strategies, and long-term goals, and can put that knowledge to good use. This Merit is worth a –2 difficulty for all non-combat rolls pertaining specifically to the subject of your specialization. On the other handyou are at a +1 difficulty when it comes to dealing with other groups, simply because you are so thoroughly focused on your fieldThis Merit can be taken multiple times for multiple groups.// 
 + 
 +Voice of a Songbird (2ptMerit)\\ 
 +//The satyrs say your voice could charm apples from the treesYou have perfect pitch and can sing cappella without missing a single note or going off key. Even when only speakingyour voice has a seductive quality that attracts people to you. Whenever you make a roll that involves inspirational speaking or singing, you are at a –2 difficulty.// 
 + 
 +Sage (2ptMerit)\\ 
 +//Other changelings come to you for counsel. Maybe they believe in your wisdomage, or experience. Perhaps they think you are touched, or capable of seeing the bigger pictureThe trust others place in you means, in most cases, you are approached first in matters requiring discussion, and may either use this advantage to provide wise counsel, or to influence others to consider your own agenda.// 
 + 
 +Heir to the Throne (3pt. Merit)\\ 
 +//You can produce a convincing claim to ownership or title over land, people, or inventoryThis rank allows you to influence your peers and lessers with ease, as when invoking your title the difficulty of Social rolls is reduced by two. Nobles likely treat you with respect and most other changelings defer to youA contingent — possibly comprising rival heirs — will however see you as a ripe target for kidnapping or assassination.// 
 + 
 +Fake It (3ptMerit)\\ 
 +//You talk convincing game. Sometimes you are even convincing enough to be right. Maybe you claim you can “make that jump,” “ace that test,” or “hit that target.” You may be criminally lucky or possess hidden talents. When you successfully lie about your proficiency in task with a Subterfuge + Manipulation roll and then attempt to prove your claimsthe difficulty of the roll to carry out your ambition is reduced by two.// 
 + 
 +Rising Star (3pt. Merit)\\ 
 +//You are one of the up-and-comers in the freeholdEveryone wants to know you and be your friend, even as those in power groom you for positions of greater responsibilityYou are at a –3 difficulty on all social rolls against any changelings who aren’t actively opposing your ascent.// 
 + 
 +Soul of the Muse (4pt. Merit)\\ 
 +//You are an inspiration to creators of all types. Whether you are artistically gifted or not, other artists find it far easier to create masterworks when you are around. If you are in the presence of any creator — whether you are acting as a model, providing counsel, or singing a song — that creator reduces the difficulty to create his work by three. This creative stimulation applies to works of wonder and destruction alike, as you inspire all.// 
 + 
 +Trusty Companion (4pt. Merit)\\ 
 +//You have a reputation as trustworthy, stalwart, and unfaltering in your dedication to your companions. Your very presence in a motley or circle bolsters the Willpower of companions, allowing them each one additional temporary Willpower point per chapter. You will always be relied upon to risk your life for them, as only a trusted companion might. Should you ever complain about your lot, the Willpower bonus you provide disappears until you once again risk physical or reputational peril for your friends.//
setting/changeling_merits.1642434351.txt.gz · Last modified: 2022/Jan/17 15:45 by flowercrystals