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====== Changeling Merits ====== | ====== Changeling Merits ====== | ||
+ | ----- | ||
\\ | \\ | ||
- | __**Physical Merits**__ | + | ======Physical Merits====== |
Acute Sense (1pt. Merit)\\ | Acute Sense (1pt. Merit)\\ | ||
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Sex Appeal (3pt. Merit)\\ | Sex Appeal (3pt. Merit)\\ | ||
- | //You put it down to your looks and charm, but the dark truth is you have a dangerous, and perhaps unconscious, | + | //You put it down to your looks and charm, but the dark truth is you have a dangerous, and perhaps unconscious, |
- | of control over your pheromones. Your sexiness and sensuality attracts lovers to you like moths to a flame. You are the irresistible center of attention at any gathering. All rolls where sexual attraction matters have the difficulty reduced by three. This Merit cannot be used to seduce someone lacking a baseline of sexual attraction to the character.// | + | |
Huge Size (4pt. Merit)\\ | Huge Size (4pt. Merit)\\ | ||
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Remarkable among trolls and seen as a true miracle among other kiths, the Blessing of Atlas permanently raises your | Remarkable among trolls and seen as a true miracle among other kiths, the Blessing of Atlas permanently raises your | ||
Strength by one, and raises the potential maximum Strength rating by one. You’re only slightly larger than your fellows, but defined as if carved of marble. Should it become known by others you possess this Merit, you’ll be expected to act the hero or be feared as a budding warlord. | Strength by one, and raises the potential maximum Strength rating by one. You’re only slightly larger than your fellows, but defined as if carved of marble. Should it become known by others you possess this Merit, you’ll be expected to act the hero or be feared as a budding warlord. | ||
- | ====== Changeling Flaws ====== | + | ----- |
- | Phsyical: | + | ======Mental:====== |
- | Addiction | + | Common Sense (1pt. Merit)\\ |
- | You suffer from an addiction | + | You possess significant practical, everyday wisdom. Whenever you’re about to act in a way contrary to common sense, the Storyteller can make suggestions |
- | If the addiction | + | |
- | obtained, you should roll to avoid triggering | + | Concentration (1pt. Merit) |
- | Banality, as the mists of fugue gnaw at you. If the addiction | + | //Nockers have an uncanny way of shutting out distractions, but this Merit isn’t limited |
- | to something stimulating and a fix cannot be obtained, the | + | |
- | Storyteller | + | Higher Purpose (1pt. Merit)\\ |
- | even an Imbalance. For a one-point Flaw, the addiction must | + | //All changelings have some vision of their path, but you’ve a special commitment to it. You don’t concern yourself with petty matters, because your higher purpose is everything. Though you sometimes behave in ways contrary to the needs of survival, your purpose grants |
- | be satiated weekly; | + | |
- | be satiated daily; for a three-point Flaw, the addiction must be | + | Introspection (1pt. Merit)\\ |
- | satiated after an hour of sobriety. | + | //You routinely meditate on your own ulterior motives, applying them to others like you. Through this nightly exercise, your incredible insight reduces |
- | Allergic | + | |
- | You’re allergic to a substance. For one point, you get hives, | + | Language (1pt. Merit)\\ |
- | sneeze or become dizzy upon prolonged contact with your bane, | + | //You know a language in addition to your native one. You can take this Merit multiple times, each reflecting a different language.// |
- | for two points, you swell up uncomfortably in the affected area, | + | |
- | increasing | + | Lightning Calculator (1pt. Merit)\\ |
- | reaction actually incapacitates | + | //You are a savant when it comes to mental arithmetic, making |
- | by three. | + | |
- | add an additional point to this Flaw. | + | Mechanical Aptitude (1pt. Merit)\\ |
- | A redcap who accidentally eats something he’s allergic | + | //You are naturally adept with all kinds of mechanical devices. The difficulties of all dice rolls to understand, repair, |
- | is in trouble. A Stamina roll is required, otherwise he’ll immediately vomit everything in his stomach. Furthermore, any | + | // |
- | time he wants to do anything more strenuous than walk for the | + | Specific Interests (1pt. Merit) \\ |
- | next half hour, a Willpower roll is necessary | + | //You are specialized in an obscure or arcane field or niche interest and on this subject specifically you are an encyclopedia. Choose |
- | attack | + | |
- | Asthma | + | Eidetic Memory |
- | You have difficulty | + | //You remember, with perfect detail, things |
- | cannot breathe properly. With asthma, your lungs only pull in | + | |
- | a fraction | + | Loyal Heart (2pt. Merit)\\ |
- | you must make a Stamina roll or be unable to perform any action on the next round while you catch your breath. | + | // |
- | Bad Sight (1, 3, or 6pt. Flaw) | + | |
- | Your sight is defective. The difficulties | + | Natural Linguist (2pt. Merit)\\ |
- | involving | + | //The well-travelled changeling knows the use of being able to comprehend many languages. You may reduce |
- | one-point Flaw, this condition can be corrected with glasses | + | |
- | or contacts, as a three-point Flaw, the condition | + | Iron Will (3pt. Merit)\\ |
- | to be corrected, and as a six-point Flaw, you are blind and difficulties of all Dexterity-based rolls are increased by two with | + | //To your detractors your head is full of rocks. In truth, your determination and stubbornness makes you unshakable once your mind is set. Characters attempting any mind-altering magic against you are at +3 difficulty, up to a maximum difficulty |
- | Perception rolls based purely on eyesight failing automatically. | + | |
- | Impaired Hearing | + | Master Craftsman |
- | You have flawed hearing. The difficulties | + | //When designing, building, or repairing something, the difficulty |
- | involving listening are increased by two. As a one-point Flaw, | + | |
- | this condition can be corrected | + | Gut Instincts (4pt. Merit)\\ |
- | corrected, and as a four-point Flaw, you are completely deaf | + | //You’ve got a direct line into the more primal |
- | and all hearing based rolls fail. | + | |
- | Short (1pt. Flaw) | + | Jack-Of-All-Trades |
- | You are well below average height, and find this world is not | + | //You’ve a large pool of miscellaneous skills and knowledge obtained through extensive travels, the jobs you’ve held, or all-around know-how. You automatically have one dot in all Skill and Knowledge Dice Pools. This is an illusory level, used to simulate a wide range of abilities. If you spend experience in any untrained Skill or Knowledge, you must still pay the point cost for the first level.// |
- | built for changelings | + | |
- | of +2 to all pursuit rolls, and you and the Storyteller should | + | Because I Think I Can (6 pt. Merit)\\ |
- | make sure your height is taken into account in all situations. | + | //When you declare you are using a point of Willpower and roll for successes, your self-confidence may allow you to gain the benefit of that expenditure without losing the Willpower point. You do not lose the point of Willpower unless you fail your roll. This also prevents you from botching. This Merit may only be used when the difficulty of your roll is 6 or higher.// |
- | In some circumstances, | + | |
- | Twitch | + | ----- |
- | You’ve some sort of repetitive motion that manifests in | + | |
- | times of stress, and it’s | + | ======Social: |
- | Examples include | + | |
- | hands, cracking your knuckles, and so on. It costs one Willpower | + | Benevolent Patron (1pt. Merit)\\ |
- | point to refrain from engaging in your tic. | + | //You intrigue a changeling ranked more highly than yourself. So long as the reason for this intrigue remains — whether it be looks, a field of expertise, or the way you composed yourself in the freehold — you hold the other changeling’s attention |
- | Deformed | + | |
- | A disfigurement makes your appearance disturbing and | + | Boon (1-6pt. Merit)\\ |
- | memorable. When in the presence | + | //Someone is in your debt. It could be a lowly fledge or the count of a freehold; it all depends on how many points the Merit costs. |
- | on appearances, | + | |
- | interaction are increased by two. You may not have an Appearance rating greater than 2. As a three-point Flaw your deformity | + | Calming Presence (1pt. Merit)\\ |
- | also raises | + | //Common among the pooka is the ability to calm any animal or child with a quiet word or even a look. Something in your aura conveys safety and security to the animal or child. Guard dogs and wild animals never attack you, and babies in your presence calm and gaze up at you in fascination and wonder.// |
- | Attribute, as your deformity afflicts your mobility. | + | |
- | Too Human (2 or 5pt. Flaw) | + | Good Listener (1pt. Merit)\\ |
- | Your fae side struggles to penetrate that of your mortal seeming. As a two-point Flaw, this makes all changelings view you | + | //Pooka excel at the ability |
- | warily. Social rolls increase in difficulty by two until you make | + | |
- | an action inarguably proving your fae nature. As a five-point | + | I Know You (1pt. Merit)\\ |
- | Flaw, the wariness other changelings | + | //You have one of those faces, or a way of acting, that makes others just assume you are someone they already know. Perhaps you resemble someone from their childhood, or their favorite television show. When introducing yourself at social gatherings, you always succeed in grabbing someone’s attention. You cannot be immediately dismissed without at least a few curious questions first.// |
- | antipathy, as you also lose one of your kith’s Birthrights. You | + | |
- | choose which one to sacrifice. | + | Natural Leader (1pt. Merit)\\ |
- | Lame (3pt. Flaw) | + | //You’re gifted with a certain magnetism to which others naturally defer. Difficulties |
- | Your legs are injured | + | |
- | effectively. Difficulties | + | Protégé (1pt. Merit)\\ |
- | increase | + | //An important changeling once mentored you, and spoke glowingly of you to acquaintances. Others may be inclined to look favorably on you by dint of the recommendation; |
- | the Merit Double-Jointed. | + | |
- | Parfum de Goat (4pt. Flaw) | + | Your Best Advocate |
- | The goat musk is a unique, horrific scent that makes the | + | //You are especially convincing when telling tall tales about your exploits. You receive |
- | eyes water. You are a walking, breathing sachet | + | |
- | This Flaw isn’t restricted | + | Nature’s Child (2pt. Merit)\\ |
- | them. Satyrs and redcaps are not bothered | + | //You are one with nature and beasts. You receive |
- | kiths must be convinced against maintaining a distance from | + | |
- | you, no matter | + | Reputation |
- | romance, titles, and even simple chats. The difficulty | + | //You have a good reputation among the changelings of your Court. This may be your own reputation, or it may be derived from your mentor. Reduce |
- | social rolls involving | + | |
- | satyrs and redcaps is increased | + | Scholar of Others (2pt. Merit)\\ |
+ | //You have taken the time to learn about and specialize in one particular group outside | ||
+ | |||
+ | Voice of a Songbird | ||
+ | //The satyrs say your voice could charm apples from the trees. You have perfect pitch and can sing a cappella without missing a single note or going off key. Even when only speaking, your voice has a seductive quality that attracts people to you. Whenever | ||
+ | |||
+ | Sage (2pt. Merit)\\ | ||
+ | // | ||
+ | |||
+ | Heir to the Throne | ||
+ | //You can produce a convincing claim to ownership | ||
+ | |||
+ | Fake It (3pt. Merit)\\ | ||
+ | //You talk a convincing game. Sometimes you are even convincing enough to be right. Maybe you claim you can “make that jump,” “ace | ||
+ | |||
+ | Rising Star (3pt. Merit)\\ | ||
+ | //You are one of the up-and-comers in the freehold. Everyone wants to know you and be your friend, even as those in power groom you for positions of greater responsibility. You are at a –3 difficulty | ||
+ | |||
+ | Soul of the Muse (4pt. Merit)\\ | ||
+ | //You are an inspiration to creators of all types. Whether you are artistically gifted or not, other artists find it far easier to create masterworks when you are around. If you are in the presence of any creator — whether you are acting as a model, providing counsel, or singing a song — that creator reduces the difficulty to create his work by three. This creative stimulation applies to works of wonder and destruction alike, as you inspire all.// | ||
+ | |||
+ | Trusty Companion (4pt. Merit)\\ | ||
+ | //You have a reputation as trustworthy, |