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setting:vampire_retainers

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Retainers

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Benefit of a Retainer

Retainers are servants, assistants, or other people who are the vampires loyal and steadfast companions. When an action is The may also be people whom you’ve repeatedly Dominated until they have no free will left, or followers so enthralled with your Presence that their loyalty borders on blind fanaticism. You must maintain some control over your retainers, whether through a salary, the gift of your vitae, or the use of Disciplines. Retainers are never “blindly loyal no matter what” — if you treat them poorly without exercising strict control, they might well turn on you.

Retainers and Ghouls are not characters used for roleplay. They are a servant or assistant for your vampire. A specialist to do actions your vampire PC is unable to do or does not do well..


Mechanics

The number of dots perchased covers the number of Retainers any given PC may have, to a total of 5, or, alternatively, they may invest multiple points in this background into one Retainer, creating a far more impressive servant.

The rules for this are as follows:

  • A Player Character must spend the first dot of the Retainers background on a Retainer itself; whether this is animal or human is at the discretion of the PC.
  • Any subsequent dots in the Retainers background may be used to do one of the following, they may either:
    • Invest another dot(s) of the background into an existing Retainer (each additional dot invested will add 5 Freebie Points to that Retainer).
    • Add an additional Retainer to their retinue (at the normal cost of 1 dot).

Building a Retainer

Start with building a Mortal

Step One: Character Concept What do you want your Retainer to do. Some examples: Driver, Body Guard, Attorney, Researcher, Assistant

Step Two: Select Attributes 6/4/3 Step Three: Select Abilities 13/9/5 (Nothing higher than three at this stage) Step Four: Select Advantages

  • Backgrounds: 5 dots

(Max 3 dots in any one Background. Resources, more than 1 dot will lower the amount of time the Retainer can spend with the Vampire, they will have to work to pay for their home. Max 10 dots into Freebies)

  • Virtues: 5 dots (start with 1 dot in each)

Step Five: Finishing Touches

  • Calculate and record Humanity. Add Conscience and Self-Control.
  • Record Willpower, which is equal to Courage
  • Spend Freebie points (10).

Creating a Ghoul

  • Add 1 dot in Potence and 1 dot in a clan Discipline. (Will not include rare or clan only Disciplines.)
  • Maintaining a Ghoul requires feeding them. More blood the Vampire will need.

Freebie Points
Attribute 5 per dot
Ability 2 per dot
Discipline 10 per dot
Background 1 per dot
Virtue 2 per dot
Humanity 1 per dot
Willpower 1 per dot


Contingencies
This all said, there is one very important thing to keep in mind when you are creating, and further running your Retainers/Ghouls. All sheets must be submitted to the responsible Vampire STs, before the Retainer can be submitted.

Additionally, if it is discovered that you are abusing the Retainer rules as listed above, you will immediately lose access to all Retainers/Ghouls you have acquired thus far, and will be prohibited from acquiring any new Retainers for a period of time that the Vampire STs see fit.

*reference for creating a mortal Hunter the Hunter.

setting/vampire_retainers.1771910050.txt.gz · Last modified: 2026/Feb/24 05:14 by ramona