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Sept of Strange Waters


Type: Wisdom
Level: 4
Totem: Uktena



History




Descriptions


Caern: The Caern of the sept is located on a jut into the swampy lake and is connected to the main land on the east. Surrounding it are backwater Cyprus trees that form a protective ring around the caern itself. The Caern is a natural limestone wellspring of water that reflects the umbral side once you peer into it, and reflects a beautiful emerald colour into the water. Drinking from this river is how most Garou regain their gnosis in meditation, but it is ill-advised to swim in it.
Bawn: On the bawn you'll find three disconnected lakes that house the pack lands and bawn of the sept. Each pack's home is built as log cabins beside the lakes that overlook the area. On the Umbra however you'll find the waters rise and boardwalks built to the now connecting lakes. Uktena patrols these waters, waiting for someone to dare try and hurt his sept before bursting out of the water to drag them back into the waters. Though often times he rests his head on the cearn to sleep.
Sept:


Sept of Lone Oak


Type: Cunning
Level: 1
Totem: Florida Man



History




Descriptions


Cearn:
The Cearn of Lone Oak holds the pulses of power that most urban septs would have. On the physical the Cearn presents itself as the Lone Oak the sept is named for. The somewhat dead tree that grows it's own leaves and flora holds great power within that's just waiting to be fed more gnosis so it can unleash it's ancient spiritual power.
In the Umbra however the tree grows to a greater height. Taller then most of the surrounding houses and growing around the sept's junkyard with it's many long dead branches that penetrate into the surrounding city's buildings and Orange park area.
Bawn:
The junkyard surrounding Lone Oak. To the outside observer it's nothing more then that, a simple scrapyard owned by the city. To the Bone Gnawers however it's a near perfect hiding spot with hidden houses fashioned out of scrap and old run down cars. School buses hide the elders various meetings, trash barrels serve as Kennels for the Lupus born and old rusted car stacks made into walls and trash heap platforms provide the Sept ample choke points and high platforms to watch and lunge out from. Without a guide you'll likely get lost in the great maze made by the sept guardians and it's Warder.
Many different rites such as the Rite of the signpost and Rite of No Trespassing, work together in order to ensure no trespasser end up on the sept. Though the most effective tool is the barbed wire and locked gate that keeps people out.
Sept:
The Sept of Lone Oak uses an old rusted World War air hanger on the Junkyard as it's sept gathering point. Inside are many tents and sleeping areas the elders and their kinfolk use as a resting point. During harsh seasons the door opens for the Kinfolk and Garou to all sleep inside to avoid the horrible conditions that attacks the sept. Mostly this is related to cop presence, extreme heat and occasionally the extreme cold.
The whole air hanger has a grand rite of the Carboard Palace placed upon it to ensure perfect conditions inside and out.
At the very end of the hall stands Big Chuck's 'throne' as it's joking called, though in truth it's a giant chair. The only one the Garou have found that will fit him. Two oil barrel fires stand at either end of the throne area where the light strike Big Chuck. People will often approach him on this throne to ask for certain things.
During Moots the sept is converted to a dining area, with park benches and tables used. Then a massive order for pizza is placed for everyone to eat. During the moot the Ragabash have a festival that parodies the Rite of Pizza by ordering the biggest pizza combination possible and trying to delay the order as long possible. Despite local services no longer doing the '30 minutes or it's free' policy it's still a fun game to have. The Winner gets the whole pizza.

Spirits

Jagglings:

  • Various spirits of trash discarded in the dumpsters around the city
    • Plastic, shy and non-confrontational
    • Glass, shattered glass abominations that defend Lonely Oak.
    • Electricity, Three to be exact: Crack, Snackle and Pop. Made from the electronic clusters of the scrapyard they're made to keep things running.

Gafflings:

  • Oak spirits surrounding the lone tree
  • Rusted metal elementals surrounding the cars and scrap
  • Rats, loyal defenders of the Sept of the shadows.

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setting/sept_of_strange_waters.1663532062.txt.gz · Last modified: 2022/Sep/18 20:14 by grandt0ast33