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Scrying

Source: Sorcerer: Paths to Power, modified

While Divination allows the sorcerer to look through time, Scrying is all about looking through space. The path also grants the ability to see through barriers and bypass wards with enough power. All the sorcerer must do is choose a target, find some connection to them, and then succeed on their roll. They will see, in real time, where the target it and what is going on around it. For moving targets, the viewing window will move with them.

System

Attribute: Perception
Cost: None
Modifiers: +1 difficulty for a moving target
Duration: 1 minute per success rolled

Aspects

Distance

Elsewhere within a small building, about 50 feet
•• Within a city block
••• Within a neighborhood
•••• Within a city
••••• Within a larger region, like a state or a small country
••••• • Anywhere on Earth

Connection to Target

The sorcerer must have knowledge of the target’s True Name
•• Any piece of the target suffices
••• A cherished possession or important piece of an object
•••• Anything that has been in close contact with the target
••••• Specific knowledge of the target
••••• • Vague knowledge of the target

Penetration

The sorcerer can see through a single barrier, especially useful to allow scrying to happen indoors
•• The sorcerer can see through any number of simple walls or roofs, though not reinforced barriers.
••• Reinforced walls no longer keep the sorcerer out
•••• The sorcerer can see through natural barriers, such as several feet of rock to scry on underground locations
••••• The sorcerer can scry through magical wards of various sorts. They still need to beat the strength of the wards in terms of number of successes
••••• • The scryer can observe things through the Gauntlet, seeing into the Penumbra.

Quality

The sorcerer can observe the target with a single sense, with vision and hearing the most common
•• Two senses
••• Three senses
•••• Four senses
••••• Five senses
••••• • Not only can the sorcerer turn all their senses on the target, but the viewing window is movable, rather than simply locked onto it

Rituals

Find My Keys (•)

A sorcerer almost never has trouble finding small items lost within their home. On a single success after a 15 minute ritual, whatever item of theirs that is missing, if it is in their home, is found.

Violate Sanctum (••••• •)

Masters of Scrying can find their enemies sancta and watch them when they think that they’re alone. The ritual requires several hours to perform, but only needs to get one success more than the strength of the target’s wards, and the sorcerer can view their target’s home.

Price of Failure

Opening a window can be dangerous. If you botch it, the window can be turned around. The target gets an Awareness roll to sense that they are being observed (beings without Awareness do not get a roll, the sorcerer is lucky in that case) and if they succeed, they get a brief image of who is looking at them and from where.

setting/scrying.txt · Last modified: 2025/Sep/04 04:05 by zechstein