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With the removal of rituals we are introducing some important tweaks to the spells as well.
If a spell is removed it will be marked as removed, otherwise slight tweaks to the spells themselves are noted here. Otherwise they function as listed in the players guide.
It is noted that all rituals in this book can be recreated with the new ritual system.
Novice Spells:
Follow the Smoke: This spell only requires clean smoke from burning wood or any form of unprocessed tobacco. Cigarettes do not work, but a clean burning stick would.
Name of the Fountain: In regions where water is abundant this spell will find potable water, not just water.
Neutral Scent: Unchanged
Plants of Power: Removed, effects may be recreated via ritual system.
Apprentice Spells:
Gaze into the bowl: This spell consumes all Ayahuasca in the user's system to produce it's effect, leaving them sober after the spell completes.
Incense Ward: Unchanged
Pitcher of Illapa:
Craft + Alitu difficulty 7
Lifeforce: 1+
This spell now allows the user to bottle lightning created with the strike keyword ritual. Each clay pot must be prepared ahead of time and this spell cast on a group of pots. Each pot past the first increases the cost of this spell by 1 lifeforce. The caster may then perform a ritual to fill each pot. This ritual requires an additional Stamina + Alitu at difficulty 6 for each pot prepared with each ritual costing the normal 1 lifeforce. When a jar is filled the rolls made are recorded with the jar on the character's sheet.
At any time the character may throw a jar as an action, using the recorded successes on the jar as the magic of the spell causes it to home in on a target to one degree or another. The attack is then resolved as if the thrower had used the strike ritual.
Journeyman Spells:
Cat's Anointing: Requires simple cat urine not Balaam fluids.
Fire Sway: Removed, effects folded into ritual system.
Master Spells:
Straddle the Wave: This spell can be cast on any body of water, not just the ocean.
Grandmaster Spells:
None: