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| Bloodpool and Feeding | Torpor/Slumber | Disciplines | Disciplines II | Ghouls | Rituals | Other Misc |
• Heightened Senses
Instead of giving a flat reduction on difficulty this power will give you a bonus to dice pool instead.
You gain one additional action per blood point spent, up to the number of dots you have. For example, if you have Celerity 5 you can spend 3 Blood Points to gain 3 extra actions and keep 2 extra dice on Dexterity-based rolls.
As per the standard rules, this expenditure can go beyond the normal Generation maximum.
To make it more in line with the other physical disciplines we will use V20DA's version:
A character’s Fortitude rating adds to all her Stamina-based dice pools, including her soak rating
for bashing and lethal damage. A vampire may use her Fortitude dice as a soak pool against aggravated wounds, which vampires typically have no recourse against. Once per turn, she may spend a blood point to automatically soak her Fortitude in damage, instead of adding it to her Stamina. This can be used to soak aggravated damage as well, but not damage from fire or sunlight.
Unless otherwise specified, attacking with the tentacles uses occult instead of brawl.
••• Arms of the Abyss
Tentacles are subject to a regular attack roll and don't automatically grapple the target.
This list is NOT exhaustive and many things may happen on the fly as there is a lot of things to consider and balance. Any paths or rituals not listed in either V20 core, V20 Lore of the Clans, or V20 Rites of the Blood are banned. That means: no revised, no DA20.
• Readiness
More a clarification than a house rule: It only works for Wits related rolls, and only on this turn. This is not a reflexive action, so you need to gain additional actions through other means.
•••• Dual Thought
Does *not* stack with additional actions gained through Celerity. Use either this or Celerity.
••••• Perfect Clarity
Choose one effect: Either -1 on difficulty all actions taken, immunity to Frenzy and Rotschreck (except supernatural sources), or +2 difficulty on any attempts to mind-control or influencing the Thaumaturge