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Name: Eric K. Nelson
Role: Exec
Handle:
Role Ability: Teamwork
Rank: 4
Role Ability Notes:
Humanity
24 Out Of 50
Hit Points
40 Out Of 40
Seriously Wounded:
Death Save: 5
Critical Injuries:
Addictions:
Stats:
Int | Ref | Dex | Tech | Cool | Will | Luck | Move | Body | Emp |
---|---|---|---|---|---|---|---|---|---|
8 | 5 of 5 | 6 of 6 | 4 | 7 | 6 | 7 of 7 | 6 of 6 | 5 | 3 of 5 |
Skills:
Awareness Skills | LVL | STAT | BASE |
---|---|---|---|
Concentration(Will) | 2 | 6 | 8 |
Conceal/Reveal Object(Int) | 0 | 8 | 8 |
Lip Reading(Int) | 0 | 8 | 8 |
Perception(Int) | 2 | 8 | 10 |
Tracking(Int) | 0 | 8 | 8 |
Body Skills | LVL | STAT | BASE |
---|---|---|---|
Athletics(Dex) | 2 | 6 | 8 |
Contortionist(Dex) | 0 | 6 | 6 |
Dance(Dex) | 0 | 6 | 6 |
Endurance(Will) | 1 | 6 | 7 |
Resist Torture/Drugs(Will) | 0 | 6 | 6 |
Stealth(Dex) | 2 | 6 | 8 |
Control Skills | LVL | STAT | BASE |
---|---|---|---|
Drive Land Vehicle(Ref) | 0 | 4 | 4 |
Pilot Air Vehicle(Ref) | 0 | 4 | 4 |
Pilot Sea Vehicle(Ref) | 0 | 4 | 4 |
Riding(Ref) | 0 | 5 | 5 |
Education Skills | LVL | STAT | BASE |
---|---|---|---|
Accounting(Int) | 6 | 8 | 14 |
Animal Handling(Int) | 0 | 8 | 8 |
Bureaucracy(Int) | 6 | 8 | 14 |
Business(Int) | 6 | 8 | 14 |
Composition(Int) | 0 | 8 | 8 |
Criminology(Int) | 0 | 8 | 8 |
Cryptography(Int) | 0 | 8 | 8 |
Deduction(Int) | 6 | 8 | 14 |
Education(Int) | 6 | 8 | 14 |
Gamble(Int) | 0 | 8 | 8 |
Library Search(Int) | 0 | 8 | 8 |
Tacics(Int) | 2 | 8 | 10 |
Wilderness Survival(Int) | 0 | 8 | 8 |
Local Expert(Int) | |||
Your Home | 3 | 8 | 11 |
Science(Int) | |||
Language(Int) | |||
Streetslang | 2 | 8 | 10 |
Fighting Skills | LVL | STAT | BASE |
---|---|---|---|
Brawling(Dex) | 2 | 6 | 8 |
Evasion(Dex) | 3 | 6 | 9 |
Martial Arts(x2)(Dex) | 0 | 6 | 6 |
Melee Weapon(Dex) | 0 | 6 | 6 |
Performance Skills | LVL | STAT | BASE |
---|---|---|---|
Acting(Cool) | 0 | 7 | 7 |
Play Instrument(Tech) | |||
Ranged Weapon Skills | LVL | STAT | BASE |
---|---|---|---|
Archery(Ref) | 0 | 5 | 5 |
Autofire(x2)(Ref) | 0 | 5 | 5 |
Handgun(Ref) | 3 | 5 | 8 |
Heavy Weapons(x2)(Ref) | 0 | 5 | 5 |
Shoulder Arms(Ref) | 0 | 5 | 5 |
Social Skills | LVL | STAT | BASE |
---|---|---|---|
Bribery(Cool) | 4 | 7 | 11 |
Conversation(Emp) | 6 | 3 | 9 |
Human Perception(Emp) | 2 | 3 | 5 |
Interrogation(Cool) | 0 | 7 | 7 |
Persuasion(Cool) | 6 | 7 | 13 |
Personal Grooming(Cool) | 3 | 7 | 10 |
Streetwise(Cool) | 3 | 7 | 10 |
Trading(Cool) | 2 | 7 | 9 |
Wardrobe & Style(Cool) | 4 | 7 | 11 |
Technique Skills | LVL | STAT | BASE |
---|---|---|---|
Air Vehicle Tech(Tech) | 0 | 4 | 4 |
Basic(Tech) | 0 | 4 | 4 |
Cybertech(Tech) | 0 | 4 | 4 |
Demolitions(x2)(Tech) | 0 | 4 | 4 |
Electronics/Security(x2)(Tech) | 0 | 4 | 4 |
First Aid(Tech) | 0 | 4 | 4 |
Forgery(Tech) | 0 | 4 | 4 |
Land Vehicle Tech(Tech) | 0 | 4 | 4 |
Paint/Draw/Sculpt(Tech) | 0 | 4 | 4 |
Paramedic(x2)(Tech) | 0 | 4 | 4 |
Photography/Film(Tech) | 0 | 4 | 4 |
Pick Lock(Tech) | 0 | 4 | 4 |
Sea Vehicle Tech(Tech) | 0 | 4 | 4 |
Weaponstech(Tech) | 0 | 4 | 4 |
Weapons and Armor
Armor | SP | Penalty |
---|---|---|
Head: Light Armorjack | 11 | |
Body: Light Armorjack | 11 | |
Shield |
Weapon | DMG | Ammo | ROF | Notes |
---|---|---|---|---|
VH Pistol | 4d6 | 50 | 1 | |
Gear | Notes |
---|---|
Ammo | Notes |
Cash | Notes |
Fashion
Housing:
Rent:
Lifestyle:
Life Path
Cultural Origins: North American
Personality: Intellectual and Deatched
Clothing Style: Businesswear
What do you Value Most: Your Word/Power
Feelings about People?: Tools to be used
Most Valued Person: Himself
Most Valued Possession: Old record music
Family Background: Corporate Technicians
Childhood Environment: Megabuilding
Family Crisis: Involved with Arasaka
Life Goals: Power and Control
Friends:
Tragic Love Affairs:
Enemies:
Head
Cyberaudio | Data |
---|---|
Internal Agent | Able to send and receive texts and phonecalls or surf the web at the speed of thought. Cannot be turned off. |
Radio Communicator | Able to send and receive radio communications if he pressed down on the 'activator' on his neck. |
Voice Stress Analyzer |
Right Cybereye | Data |
---|---|
Chyron | Able to 'see' data from his Internal Agent in an augmented reality fashion. |
Left Cybereye | Data |
---|---|
Neural Link | Data |
---|---|
Arms
Left Cyberarm | Data |
---|---|
Right Cyberarm | Data |
---|---|
Legs
Left Cyberleg | Data |
---|---|
Right Cyberleg | Data |
---|---|
Cyberware
Internal Cyberware | Data |
---|---|
Toxin Binders | Resists poison. |
External Cyberware | Data |
---|---|
Fashionware | Data |
---|---|
Biomonitor | Displays his vitals in real-time. Can be upgraded to send a distress signal complete with his geographic coordinates to Trauma Team if they drop below a certain level. |
Borgware | Data |
---|---|
Background
====== Character Notes ======
Total Improvement Points: 410
Current Improvement Points: 410
Spent Improvement Points: 0
Clutch Points: 1
===== Character Purchases =====