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Sarah Gray

Backstory

Zuriel’s main job during the creation of Earth was building karst systems. Since karst is an intersection of the lithosphere and the hydrosphere, this means she had to work a lot with the angels of the deep. A side effect of this is that she is less skittish around other houses. She still prefers the company of her own house, but she is more open to cooperation than many of her peers (this doesn’t mean she’s any good at social interactions, though).
Her main reason to join Lucifer’s rebellion was that she perceived God’s orders as contradictory. How can you claim to love somebody, when you are willing to stand aside and let them wallow in mediocrity? In her mind, all angels were already breaking Gods order to love Adam and Eve by obeying his order of non-interference. And she would rather be guilty of loving too much than too little.
Zuriel was one of the few malefactors who joined the Alabaster legion. Her reasons for that were two-fold: 1) With humanity being cursed with mortality, every human would spent most of eternity being dead. So it was likely that humans would only be able to grasp their full potential after death. 2) The angels of the fundament know everything about the physical world, but very little about the spiritual side, so this was a unique opportunity to learn and broaden her horizons.
Since the Alabaster legion was the least popular choice for malefactors, Zuriel spent most of the war building or crafting, first at Kâsdejâ, later for the Haven project. She didn’t know about Schatenkoji’s experiments until after the fact, but she found his results very interesting (she didn’t say that out loud, though).

The human half of the equation is Sarah Gray, a woman in her early thirties. She’s the second child of a middle-class couple and grew up in New England. She moved to Starke a few years ago to be close to her father after her mother died from a stroke (her parents decided to spent their retirement in Florida). \ She’s a geologist by trade and works for an engineering company. Sarah suffers from social anxiety, which makes her rather withdrawn. She is often more comfortable in the company of rocks than humans. Subsequently she is not in a relationship, was never married and has no children. Her friends tend to be people with a high tolerance for monologues (Sarah is intellectually aware that people have different interests, but somehow this doesn’t translate into “not everyone enjoys a two-hour lecture about sequence stratigraphy” in her mind).
A few months ago she finally set some time aside for a vacation and decided to travel around for a bit. One of her stops were the Carlsbad Caverns in New Mexico. One of Zuriel’s earlier works, but she always liked how the big room turned out. Sarah knew the geologist in charge of the cave system from college and managed to get permission to explore the areas of the cave that are normally not open to visitors and not completely secured. She was just inspecting some very pretty speleothems, when a rock came tumbling down and shattered her spine.
And that would have been the end of Sarah Gray (and in many ways it was), but in this precise moment, Zuriel was desperately fighting against the pull of the Abyss, searching for some grip.

Sarah Gray

Player: 8155

Description:

Sarah stands at 1.65 m (5 ft. 5 in.) tall, with an average build. She is not overly muscular, but it’s clear that she keeps herself in good shape. She has a narrow face with blue eyes and features that are too sharp to be called beautiful (people who want to compliment her appearance tend to go for ‘striking’). \ Her hair is straight and dishwater blond. It is usually cut at shoulder length and habitually worn in a ponytail. Her skin is very fair (the kind of skin that makes you go through sunscreen by the truckload under the merciless Florida sun), but slightly weather-worn. \ Sarah’s everyday wardrobe tends to emphasize comfort over style, with comfortable jeans, simple t-shirts and hiking boots being mainstays. \

In her apocalyptic form, her skin and hair gains the colour and texture of fresh limestone, with a network of dark veins that seem to form a complex pattern. Her eyes turn into crystals of bluish-white anhydrite, her voice gains an echo and a pair of wings made from grey dolomite rise from her shoulders.

Personality

Zuriel always was a perfectionist at heart. She is almost incapable of seeing something without thinking “There is still room for improvement.” Subsequently, in her opinion the greatest problem with creation are small-minded incompetents (God and others) who deny people the time and resources they need to do their work properly. Of course, this perfectionism is not only directed to the outside: She’s just as critical of herself and always seeks to learn and improve. \ Zuriel prefers to use a methodical and analytical approach. Not that she is without passion, but she tends to be uncomfortable in situations she cannot predict. This makes her sometimes awkward when dealing with her new life. \ Sarah was socially awkward and shy, but still a passionate and spontaneous person, who uprooted her life without a second thought and moved to a climate that really didn’t agree with her, just to be there for her father; who sometimes decided on Friday evenings to go on a short camping trip for the weekend; who tended to ramble aimlessly for hours about things she found interesting. Being stuck in Sarah’s psyche means Zuriel now has these urges as well, and she’s not quite sure how to deal with it.

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pc/sarah_grey.1608044476.txt.gz · Last modified: 2020/Dec/15 15:01 by zechstein