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pc:regenald_sheppard_s_sheet [2020/Oct/17 17:26]
127.0.0.1 external edit
pc:regenald_sheppard_s_sheet [2021/Apr/16 22:19] (current)
seth
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 ||Physical ||||Social ||||Mental |||| ||Physical ||||Social ||||Mental ||||
-||Strength || ||Charisma || 3 ||Perception || 3 ||+||Strength || ||Charisma || 3 ||Perception || 3 ||
 ||Dexterity || 5 ||Manipulation || 2 ||Intelligence || 3 || ||Dexterity || 5 ||Manipulation || 2 ||Intelligence || 3 ||
-||Stamina || ||Appearance || 4 ||Wits || 2 ||+||Stamina || ||Appearance || 4 ||Wits || 2 ||
  
 Dexterity Specialty: Lightning Reflexes\\ Dexterity Specialty: Lightning Reflexes\\
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   *//Gift of Apis - Rating 3//\\   *//Gift of Apis - Rating 3//\\
   *//Pillar of Osiris - Rating 4//\\   *//Pillar of Osiris - Rating 4//\\
 +  *//Paradox - Rating 5//\\
  
 **Celerity - Rating 3**\\ **Celerity - Rating 3**\\
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 **Fortitude - Rating 3**\\ **Fortitude - Rating 3**\\
  
-**Potence - Rating 2**\\+**Potence - Rating 3**\\
  
 **Presence**\\ **Presence**\\
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   *//Dread Gaze - Rating 2//\\   *//Dread Gaze - Rating 2//\\
   *//Entrancement - Rating 3//\\   *//Entrancement - Rating 3//\\
 +  *//Summon - Rating 4//\\
 +  *//Majesty - Rating 5//\\
  
 ---- ----
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 ||Camarilla Status || 1 || ||Camarilla Status || 1 ||
 ||Council Status || 1 || ||Council Status || 1 ||
 +||Domain || 1 ||
 +||Herd || 1 ||
 +||Retainer || 1 ||
  
 ||Backgrounds - Mortal ||Rating || ||Backgrounds - Mortal ||Rating ||
 ||Alternate Identity || 4 || ||Alternate Identity || 4 ||
 ||Contacts || 3 || ||Contacts || 3 ||
-||Domain || 1 || 
 ||Influence: Justice || 2 || ||Influence: Justice || 2 ||
 ||Resources || 3 || ||Resources || 3 ||
 +||Totem(Bee) || 1 ||
  
-Additional Resources - Tass: 2+Additional Resources - Tass: 0
  
 ---- ----
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   *Chain belt (Dif:5 Dmg:Str/B Conceal:Jacket M20pg451)\\   *Chain belt (Dif:5 Dmg:Str/B Conceal:Jacket M20pg451)\\
   *Smartphone, Encrypted, password protected (st1nglikeab)\\   *Smartphone, Encrypted, password protected (st1nglikeab)\\
 +  *Old Ford truck to get around when needed.\\
   *Scooter with a helmet and riding satchel to carry stuff in.\\   *Scooter with a helmet and riding satchel to carry stuff in.\\
-  *6 Wooden Stakes, craft rolls of 3s, 4s, 4s, 6s, 6s, 7s.\\ +  *6 wooden stakes and a small tent in its own carrying case.\\ 
-  *One American $10 2020 gold eagle, worth about $600.\\ + 
 At Farm: At Farm:
   *A fully translated and decorated copy of the Toreador History (5s, done by Joy).\\   *A fully translated and decorated copy of the Toreador History (5s, done by Joy).\\
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 populations that has never seen violence might be difficulty 5, which the site of a grisly murder-suicide in a downtown area would be difficulty 9. The player spends a Willpower point and rolls Willpower. Success creates the Pillar, which does not require a physical pillar — the Pillar of Osiris is conceptual, not literal.  Once the Pillar is created, any vampire with at least one dot of Bardo receives a -3 to the difficulties of any populations that has never seen violence might be difficulty 5, which the site of a grisly murder-suicide in a downtown area would be difficulty 9. The player spends a Willpower point and rolls Willpower. Success creates the Pillar, which does not require a physical pillar — the Pillar of Osiris is conceptual, not literal.  Once the Pillar is created, any vampire with at least one dot of Bardo receives a -3 to the difficulties of any
 Discipline or other mystical activity (including blood magic) performed at the Pillar. However, this requires regular trips to the Pillar. Once the vampire has created a Pillar, he must visit it at least once a month, or it ceases to function. In addition, for every week he is away from a Pillar (not necessarily the one he created), the difficulties of all rolls to avoid frenzy increase by one. The Beast, long denied by the Child’s ascetic practices, grows in strength while away from the Pillar, and eventually pushes the vampire to frenzy and (likely) Humanity loss. The Children of Osiris, for this and other reasons, do not leave their temples for long.  V20 Core, Page 443.\\ Discipline or other mystical activity (including blood magic) performed at the Pillar. However, this requires regular trips to the Pillar. Once the vampire has created a Pillar, he must visit it at least once a month, or it ceases to function. In addition, for every week he is away from a Pillar (not necessarily the one he created), the difficulties of all rolls to avoid frenzy increase by one. The Beast, long denied by the Child’s ascetic practices, grows in strength while away from the Pillar, and eventually pushes the vampire to frenzy and (likely) Humanity loss. The Children of Osiris, for this and other reasons, do not leave their temples for long.  V20 Core, Page 443.\\
 +  *//Paradox - Rating 5//\\
 +The vampire speaks the phrase, and the player spends a point of Willpower and rolls Manipulation + Occult (difficulty equal to the listener’s current Willpower). If multiple listeners are present, the player rolls against the highest difficulty. If the roll is successful, the listener(s) is immobilized for the scene as he contemplates what he has heard. Striking the victim snaps him out of it. At the end of the scene, the paradox is gone, and the target can’t ever quite explain it. He does, however, suffer a permanent +1 difficulty to harm or act against the Child of Osiris.\\
  
 **Celerity** - //Rating 3//\\ **Celerity** - //Rating 3//\\
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 A character’s rating in Fortitude adds to his Stamina for the purposes of soaking normal damage (bashing and lethal). A character with this Discipline may also use his dots in Fortitude to soak aggravated damage, though Kindred cannot normally soak things like vampire bites, werewolf claws, magical effects, fire, sunlight, or massive physical trauma.  V20 Core, Page 158.\\ A character’s rating in Fortitude adds to his Stamina for the purposes of soaking normal damage (bashing and lethal). A character with this Discipline may also use his dots in Fortitude to soak aggravated damage, though Kindred cannot normally soak things like vampire bites, werewolf claws, magical effects, fire, sunlight, or massive physical trauma.  V20 Core, Page 158.\\
  
-**Potence** - //Rating 2//\\+**Potence** - //Rating 3//\\
 Each dot that the vampire has in Potence adds one die to all Strength-related dice rolls. Further, the player can spend one blood point and change his Potence dice into an equal number of automatic successes to all Strength-related rolls for the turn. In melee and brawling combat, successes from Potence (either rolled or automatic) are applied to the damage roll results. V20 Core, Page 192.\\ Each dot that the vampire has in Potence adds one die to all Strength-related dice rolls. Further, the player can spend one blood point and change his Potence dice into an equal number of automatic successes to all Strength-related rolls for the turn. In melee and brawling combat, successes from Potence (either rolled or automatic) are applied to the damage roll results. V20 Core, Page 192.\\
  
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   *4 successes One month\\   *4 successes One month\\
   *5 successes One year\\   *5 successes One year\\
 +
 +  *//Summon - Rating 4//\\
 +The player spends a blood point and rolls
 +Charisma + Subterfuge. The base difficulty is 5; this increases to difficulty 7 if the subject was met only briefly.  If the character used Presence successfully on the target in the past, this difficulty drops to 4, but if the attempt was unsuccessful, the difficulty rises to 8. The number of successes indicates the subject’s speed
 +and attitude in responding:
 +  *Botch-Subject cannot be Summoned by that vampire for the rest of the story.
 +  *Failure- Subject cannot be Summoned by that vampire for the rest of the night.
 +  *1 success Subject approaches slowly and hesitantly.
 +  *2 successes Subject approaches reluctantly and is easily thwarted by obstacles.
 +  *3 successes Subject approaches with reasonable speed.
 +  *4 successes Subject comes with haste, overcoming any obstacles in his way.
 +  *5 successes Subject rushes to the vampire, doing anything to get to her.\\
 +
 +  *//Majesty - Rating 5//\\
 +No roll is required on the part of the vampire, but she must spend a Willpower point. A subject must make a Courage roll (difficulty equal to the vampire’s Charisma + Intimidation, to a maximum of 10) if he wishes to be rude or simply contrary to the vampire. Success allows the individual to act normally for the moment, although he feels the weight of the vampire’s displeasure crushing down on him. A subject who fails the roll aborts his intended action and even goes to absurd lengths to humble himself before the vampire, no matter who else is watching. The effects of Majesty last for one scene.\\
 +
  
 **__Merits:__**\\ **__Merits:__**\\
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 Samantha Brown the street cop.\\ Samantha Brown the street cop.\\
 Geoffrey Monsel the art dealer.\\ Geoffrey Monsel the art dealer.\\
-Received Presley Graves as Contact 3 from Amanda.\\+Someone from the District Attorneys (DA) office.\\
 \\ \\
 +Domain: 1 Reginald has a farm northwest of Starke where he was given domain by Prince Veronica.  He has a few animals, but mostly it is for bee hives and honey.  His Pillar of Osiris is in a tree grove at the back of the property, which has many wooden statues of Mayan gods, a bench and a small, enclosed, shelter in case he gets stuck out there in the day.\\
 +\\
 +Herd: 1  Reginald has some animals on his farm he can feed on if needed.\\
 +\\
 +Retainer: 1 Reginald was assigned a Teomalki to watch over him at his farm.\\
 +
 +
 **__Specials:__**\\ **__Specials:__**\\
 \\ \\
 Mark of Ah Muzen Cab on his chest.\\ Mark of Ah Muzen Cab on his chest.\\
 \\ \\
-You can convert honey given to you by AMC, or that you harvest yourself from your own hives into vitae now.  But you can only get 1BP a day like this, until you do more for AMC.\\+You can convert honey given to you by AMC, or that you harvest yourself from your own hives into vitae now.  But you can only get 2BP a day like this, until you do more for AMC.\\
 \\ \\
 Status removed by Prince Veronica.\\ Status removed by Prince Veronica.\\
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 \\ \\
 Owe Joy a favor for creating the gift for the Fae Queen.\\ Owe Joy a favor for creating the gift for the Fae Queen.\\
 +
 +Return wedding gift from Joy for getting Michael and her 4 custom wardrobes of an Aztec calendar (6s)\\
 +https://garden.spoonflower.com/c/7438028/i/m/Fs5ngh5SVPC9YXbvc3-dk-gJ4KQJ2eidNXt62hWVJWwiHR89hTKT/7438028-2-aztec-calendar-stone-mexico-mexican-tribal-sun-deities-deity-myths-legends-colorful-gods-goddesses--by-raveneve.jpg
 +
 +Owe Richy a favor for helping to defend the ritual to raise Huītzilōpōchtli.\\
 +
  
 **__Vampire basic abilities__**\\ **__Vampire basic abilities__**\\
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   *Vampires can only roll Fortitude to soak Aggravated damage.\\   *Vampires can only roll Fortitude to soak Aggravated damage.\\
   *Firearms deal Bashing damage to vampires.\\   *Firearms deal Bashing damage to vampires.\\
-  *A vampire takes half damage round down from Bashing damage.\\+  *A vampire takes half damage round down (take less damage) from Bashing damage after soak.\\
   *Bashing and Lethal damage have the same effect on vampires and can only be healed with blood expenditure.\\   *Bashing and Lethal damage have the same effect on vampires and can only be healed with blood expenditure.\\
   *A level of Aggravated damage can only be healed with a full days rest and the expenditure of 5 blood points.\\   *A level of Aggravated damage can only be healed with a full days rest and the expenditure of 5 blood points.\\
-  *A vampire may, at the end of a fulls day rest, cure additional aggravated health levels by spending an additional five blood points and one willpower point per extra aggravated health level to be healed.\\+  *A vampire may, at the end of a full days rest, cure additional aggravated health levels by spending an additional five blood points and one willpower point per extra aggravated health level to be healed.\\
   *Exposure to direct sunlight causes aggravated damage to vampires.  The amount to be determined by the ST.\\   *Exposure to direct sunlight causes aggravated damage to vampires.  The amount to be determined by the ST.\\
   *A vampire who loses his last health level due to aggravated damage meets Final Death — his eternal life ends at last, and he goes to whatever awaits him beyond the grave.\\   *A vampire who loses his last health level due to aggravated damage meets Final Death — his eternal life ends at last, and he goes to whatever awaits him beyond the grave.\\
pc/regenald_sheppard_s_sheet.1602955585.txt.gz · Last modified: 2020/Oct/17 17:26 by 127.0.0.1