This shows you the differences between two versions of the page.
Both sides previous revision Previous revision Next revision | Previous revision | ||
pc:ambra_alexandra_sojka_red_snow_dancer_sheet [2021/Mar/14 01:11] silverbear |
pc:ambra_alexandra_sojka_red_snow_dancer_sheet [2021/May/23 21:30] (current) silverbear |
||
---|---|---|---|
Line 72: | Line 72: | ||
|| || P || T | || || P || T | ||
||''' | ||''' | ||
- | ||''' | + | ||''' |
- | ||''' | + | ||''' |
||''' | ||''' | ||
Line 142: | Line 142: | ||
Pulse of the Prey(Ragabash)\\ | Pulse of the Prey(Ragabash)\\ | ||
Spirit of the Fray(Ahroun)\\ | Spirit of the Fray(Ahroun)\\ | ||
+ | Trickster Beacon ( Ragabash)\\ | ||
\\ | \\ | ||
\\ | \\ | ||
\\ | \\ | ||
Level 3\\ | Level 3\\ | ||
- | \\ | ||
\\ | \\ | ||
Cowing | Cowing | ||
- | \\ | ||
- | \\ | ||
- | \\ | ||
Silver Claws (Silver Fang)\\ | Silver Claws (Silver Fang)\\ | ||
- | \\ | ||
- | \\ | ||
- | \\ | ||
Open Moon Bridge (Ragabash)\\ | Open Moon Bridge (Ragabash)\\ | ||
+ | Peircing Talons of Falcon (Silver Fang)\\ | ||
\\ | \\ | ||
\\ | \\ | ||
Line 212: | Line 207: | ||
Rite of Talisman Dedication (Mystic)\\ | Rite of Talisman Dedication (Mystic)\\ | ||
+ | ```Level 3```\\ | ||
+ | |||
+ | Walking With the Dead (Mystic, Ivory Priesthood)6\7\21\\ | ||
```Counter Throw: | ```Counter Throw: | ||
Line 217: | Line 215: | ||
Roll: Dexterity + Martial Arts Difficulty: 6 | Roll: Dexterity + Martial Arts Difficulty: 6 | ||
Damage: As Throw Actions: 1 | Damage: As Throw Actions: 1 | ||
+ | | ||
```Throw```\\ | ```Throw```\\ | ||
Having grappled her opponent (or used a counter throw, above), the martial artist slams him into a convenient surface. In game terms, the attacker needs a Dexterity + Martial Arts dice pool equal to, or higher than, her opponent’s Dexterity. With a successful roll, the martial artist can throw her opponent up to one yard for each success she scores on her attack roll. | Having grappled her opponent (or used a counter throw, above), the martial artist slams him into a convenient surface. In game terms, the attacker needs a Dexterity + Martial Arts dice pool equal to, or higher than, her opponent’s Dexterity. With a successful roll, the martial artist can throw her opponent up to one yard for each success she scores on her attack roll. |