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pc:invisible_hand

Invisible hand

The Invisible Hand is a powerful market-spirit, strong in the ancient Greek city-states, the Venetian Republic, the Hanseatic League, and in early America. He is a favorite of the Glass Walkers and some Children of Gaia. Some Garou interpret him as a spirit of pure capitalism. Others see him as a spirit of exchange which leaders regulate for the benefit of the common people. Still others hold that he is the patron of Gaian 18th century physiocracy: the economic idea that wealth can be created only by husbanding the Earth. In any case, the Hand insists that his children deal fairly with all, while allowing themselves fair profit.

* Background Cost: 4

  • Traits: Packs of the Hand are acute business-wolves, whether haggling over a steaming elk carcass or acquiring a bankrupt company. They will always find it easy to learn the Law of the Jungle or human law;
    • Individual traits:
    • +2 to Law
    • Pack Traits:
    • +3 dice to on any dice pool made to strike a “deal” of any sort, whether merchant negotiations, peace talks, or even some instances of game-craft
  • Ban: The Invisible Hand will disown any child who cheats or reneges on a bargain.

Points

Totem Points Per Pack Member
Jessica 11
Valeiro 6
? 0
?
Total:

Expenditure

Boons Pts
Totem 4
Power: Can speak to pack without the gift spirit speech 1
Power: Is nearly always with the pack 2
Power: Per 3 spent on wp, Rage and gnosis 4
Power: Charms 2
Power: Packlink 4
? 0
Total Points:
Spirit Traits Pts
Essence
Rage 4 2
Gnosis 6 3
Willpower 9 6
Charms Pts
Materialize 2
? -
? -
Total Points:

Note: Totem starts with base of 8 Points to Distribute among Rage/Gnosis/Willpower.


Notes

  • WTA. Book of the City, p. 123.
  • Totem Details found in W20 Corebook. Page 140.
  • List of Charms found in W20 Corebook. Page 366.

pc/invisible_hand.txt · Last modified: 2023/Aug/04 18:22 by grandt0ast33