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| Nature: Protector | - | - | Demeanor: Leader |
| Character Type: Vampire | - | - | Concept: Gargoyle Clan Leader |
| Player Name: Glyff | - | - | Sect: Camarilla |
| Sire: Unknown | - | - | Clan: Gargoyle |
| Physical | Social | Mental | |||
|---|---|---|---|---|---|
| Strength | 3 | Charisma | 3 | Perception | 3 |
| Dexterity | 3 | Manipulation | 2 | Intelligence | 3 |
| Stamina | 4 | Appearance | 0(1) | Wits | 2 |
Notes: In his gargoyle form his appearance is 0, but when he uses chemistry he appears as an unremarkable, but not hideous human with an effective app of 1, just enough to not cause people to recoil in shock. He still rolls as if he had 0 appearance though.
| Talents | Skills | Knowledges | |||
|---|---|---|---|---|---|
| Alertness | 2 | Animal Ken | 0 | Academics | 1 |
| Athletics | 2 | Crafts | 2 | Computers | 0 |
| Awareness | 2 | Drive | 0 | Cosmology | 0 |
| Brawl | 0 | Etiquette | 2 | Finance | 0 |
| Empathy | 0 | Firearms | 0 | Investigation | 1 |
| Expression | 0 | Melee | 3 | Law | 1 |
| Intimidation | 0 | Performance | 1 | Medicine | 0 |
| Leadership | 3 | Stealth | 3 | Occult | 2 |
| Streetwise | 0 | Survival | 0 | Politics | 0 |
| Subterfuge | 0 | Technology | 2 | Science | 0 |
| Uncommon Talents | Uncommon Skills | Uncommon Knowledges | |||
| Intuition | 0 | Divination | 0 | Thanatology | 0 |
| Meditation | 0 | Enigmas | 0 |
| Lores | Ratings |
|---|---|
| Awakened | 0 |
| Gallian | 0 |
| Undead | 1 |
| Spirits | 0 |
| Shapeshifters | 0 |
| Reborn | 0 |
| The Hunt | 0 |
| Backgrounds | Rating | Notes |
|---|---|---|
| Generation | 3 | |
| Standing(Camarilla) | 2 | |
| Resources | 3 | |
| Alternate Identity | 2 | Identity is Geoff De'Lagisto |
| Domain | 1 | His Domain is described within The Belltower |
| Mentor | 1 | His Mentor is Rajesh Kampali, a Ravnos, who teaches him chimestry |
Merits:
Extra Discipline(Chimestry)
Iron Will
Efficient Digestion
Flaws:
Vulnerability to Silver - 2 Points
Amnesia - 2 points
Enemy(Elizabeth Harker) - 3
Freebie Point Distribution
7 points added from flaws
Extra Discipline: Chimestry - 5 points
Iron Will - 2 Points
Efficient Digestion - 3 points
Willpower: 3 points
Alternate Identity 2: 1 point
Generation 2/3: 2 points
Resources 3: 1 point
Domain 2: 2 points
Standing(Camarilla) 2: 1 point
Self Control 4: 2 Points
Mentor(Rajesh Kampali): 1 Point
Willpower: 6 / 6
Blood Pool: 13 / 13
Virtues:
Conscience: 3
Self Control: 4
Courage: 3
Humanity: 7
Chimestry 1
Fortitude 1
Viceratika 1
Flight 1(Free dot as per V20)
Physical Description:
Small for a Gargoyle but no less tough or strong. Geo is the defacto leader of his people. Most because he's the only one who has any freedom of movement.
In his natural form his skin is grey, with blue grey eyes and a piercing glare. His wings can be wrapped around his waist to hide them and end in articulated claws.
When using chimestry to disguise himself he generally appears as a very average man, with dull brown hair and the same blue grey eyes. No distinguishing features mark him as someone to remember.
Personality:
Geode is unusually intelligent and cunning for a Gargoyle. And is an individual of singular focus and intent. He is quiet, and to the point, but more than capable of holding his own. He is calm and controlled, and observant.
Backstory:
What Geode doesn't know is that his creation was against the rules. Gargoyles are created from two kindred. And generally they must be Tzimisce, Gangrel, or Nosferatu. But Geode is different. He was created from three kindred. And a Ravnos was thrown into the mix. His creator was executed after the ritual was successful and the Pyramid hid all evidence of it. Fortunately Geode remembers nothing of his lives before…
Notes:
Player: Glyff
Small for a Gargoyle but no less tough or strong. Geo is the defacto leader of his people.
WIP
Obvious Details:
Less Than Obvious Details:
Banality Score:
Total XP: 00
Current XP: 00
This month XP Gained: 00/00
Staring XP with STXP and Catchup drop: 62
Purchases:
Abilities:
Melee 4(Axes): 6xp
Politics 1-3: 9xp
Stealth 4(Camouflage): 6xp
Lore(Undead) 2: 2xp
Alertness 3: 4xp
Disciplines:
Chimestry 2-3: 15xp
Fortitude 2: 5xp
Flight 2: 5xp
Potence 1: 10xp