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Gifts

Healing/Cleansing Gifts

Healing Tongue: As mother's touch

Diagnosis
The Gurahl can determine anyone's general health with little more than a glance.

System: The Character can take medicine actions to diagnose patients with only a single turn of inspection. This gift's effects are permanent.

Ursa's Cleansing:
Level 1
The user's body is hardened against toxins of all sorts. A rat spirit teaches this gift.

System:
The user is permanently immunized against mundane poisons, from arsenic to alcohol, and adds three dice to resist the wyrm-enhanced toxin. This gift may be turned on and off at will(Such as for enjoying alcohol).

Combat Gifts

Ignore Wounds:
Level 1
Fortifying himself with purpose and will, the user shuts out the pain of her wounds. A bear or badger spirit teaches this gift.

System:
The player spends one willpower point. The character ignores all wound penalties for the rest of the scene.

Desperate Strength:
Level 1
The user calls on desperate reserves for a sudden surge in strength. A badger spirit teaches this gift.

System:
When rolling a feat of strength(WW Core p270) the user may add one die to the roll for each level of bashing damage he willingly accepts as the price of this gift.

Slash of the Death Bear:
Level 1
By raking his claws over stone, steel, or some other hard surface, the user hones them to razor sharpness. A cat or bear spirit teaches this gift.

System:
The player spends 1 rage point and then takes a full turn sharpening their claws. All claw attacks do two additional dice of damage and are made at -1 difficulty for the rest of the scene.

Information Gifts

Sense Pattern Breaker: As sense wyrm

Beast Speech:
Level 1
The user may instinctively understand and communicate with any natural animal, from fish to mammals. She need only speak normally to be understood by animals, along with a touch of appropriate body language. This gift doesn't change the animals basic reactions or dispositions, most are still afraid of predators. Any animal spirit can teach this gift.

Spirit Speech:
Level 1
This gift bestows understanding of the languages of the spirit world. Permitting the user to clearly understand and speak to any spirit he encounters. This gift doesn't influence the spirit in any way.

System:
This gifts effects are permanent.

Misc Gifts

Ursa's Light:
The Gurahl may draw down the light of the stars for illumination or a direction beacon.

System:
The Gurahl reaches for the sky and makes a Cha + Occult roll diff 6. Success produces a soft light that illuminates a 100' square area or sends a directional beacon 100 yards. If the user can see either Ursa Major, or Ursa Minor, the area of effect is doubled.

Create Element: As Metis gift

Nature's Plenty:
This gift allows a Gurahl to always locate sufficient food and medicinal herbs to tend to an individual in need of his ministrations. Regardless of season.

System:
Player spends a gnosis and rolls Per + survival diff 7

Open Seal: As Ragabash Gift

Calm:
Level 2
The user is able to quell anger in others. A unicorn spirit teaches this gift.

System:
Player spends 1 point of gnosis and rolls cha+empathy diff equals target's willpower. Each success removes one of the targets rage points, which may regained normally. If used on a creature capable of frenzy which has no rage(Vampires, some fomori, sefekhi Amenti) the gift cancels the frenzy if the player scores at least 3 successes. In the case of the Sefekhi in Sekmektet this effect lasts a number of hours equal to the Sefekhi's balance rating before Sekmektet takes over again.

Rites:

Accord

Accord - Cha + Rituals diff 7

Caern

Caern Varies (Max. Gnosis) diff 7

Death

Death Cha + Rituals 8-rank

Mystic

Mystic Wits + Rituals diff 7

Rite of Rending the Gauntlet:
Level 1 Mystic
With this right the gurahl takes on his bjornen form and tears a hole in the gauntlet to enter the umbra. In the mean time other gurahl may pass through. Witnessing this rite causes delirium in humans.

System:
The player spends a gnosis point and rolls Cha + Rituals with a difficulty equal to the local gauntlet. One success takes 5 minutes to complete, two reduces it to 30 seconds, 3 or more make the rite immediate. The gurahl needs not roll to return from the gauntlet.

Rite of Replenishment
Level 2 Mystic
This simple right enables participating gurahl to replace lost gnosis from places sacred to Gaia. The Gurahl involved in the rite must find a suitable place either in the umbra or physical world and cannot draw from the same place more than once in the same month.

System:
The player rolls wits + rituals diff 8-1 per 15 minutes spent dancing and chanting to gaia. The Gurahl gaints one point of temporary gnosis per success, which she may distribute among participants in the rite.

Punishment

Punishment Cha + Rituals diff 7

Renown

Renown Cha + Rituals diff 6

Seasonal

Seasonal Sta + Rituals 8-caern

Minor

Minor No roll

pc/fergus_bjornson_gifts.1734828224.txt.gz · Last modified: 2024/Dec/22 00:43 by administrator