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Gifts
Healing Tongue: As mother's touch
Diagnosis
The Gurahl can determine anyone's general health with little more than a glance.
System: The Character can take medicine actions to diagnose patients with only a single turn of inspection. This gift's effects are permanent.
Ursa's Cleansing: As resist toxin
Ignore Wounds: as philodox resist pain
Desperate Strength: As bone gnawer gift
Slash of the Death Bear: As ahroun gift razor claws.
Sense Pattern Breaker: As sense wyrm
Beast Speech: As Galliard Gift
Spirit Speech: As Theurge Gift
Ursa's Light:
The Gurahl may draw down the light of the stars for illumination or a direction beacon.
System:
The Gurahl reaches for the sky and makes a Cha + Occult roll diff 6. Success produces a soft light that illuminates a 100' square area or sends a directional beacon 100 yards. If the user can see either Ursa Major, or Ursa Minor, the area of effect is doubled.
Create Element: As Metis gift
Nature's Plenty:
This gift allows a Gurahl to always locate sufficient food and medicinal herbs to tend to an individual in need of his ministrations. Regardless of season.
System:
Player spends a gnosis and rolls Per + survival diff 7
Open Seal: As Ragabash Gift
Calm:
Level 2
The user is able to quell anger in others. A unicorn spirit teaches this gift.
System:
Player spends 1 point of gnosis and rolls cha+empathy diff equals target's willpower. Each success removes one of the targets rage points, which may regained normally. If used on a creature capable of frenzy which has no rage(Vampires, some fomori, sefekhi Amenti) the gift cancels the frenzy if the player scores at least 3 successes. In the case of the Sefekhi in Sekmektet this effect lasts a number of hours equal to the Sefekhi's balance rating before Sekmektet takes over again.
Rites:
Accord - Cha + Rituals diff 7
Caern Varies (Max. Gnosis) diff 7
Death Cha + Rituals 8-rank
Mystic Wits + Rituals diff 7
Rite of Rending the Gauntlet:
Level 1 Mystic
With this right the gurahl takes on his bjornen form and tears a hole in the gauntlet to enter the umbra. In the mean time other gurahl may pass through. Witnessing this rite causes delirium in humans.
System:
The player spends a gnosis point and rolls Cha + Rituals with a difficulty equal to the local gauntlet. One success takes 5 minutes to complete, two reduces it to 30 seconds, 3 or more make the rite immediate. The gurahl needs not roll to return from the gauntlet.
Rite of Replenishment
Level 2 Mystic
This simple right enables participating gurahl to replace lost gnosis from places sacred to Gaia. The Gurahl involved in the rite must find a suitable place either in the umbra or physical world and cannot draw from the same place more than once in the same month.
System:
The player rolls wits + rituals diff 8-1 per 15 minutes spent dancing and chanting to gaia. The Gurahl gaints one point of temporary gnosis per success, which she may distribute among participants in the rite.
Punishment Cha + Rituals diff 7
Renown Cha + Rituals diff 6
Seasonal Sta + Rituals 8-caern
Minor No roll