User Tools

Site Tools


featest:output:rayland_gataki_2:rayland_gataki_2

Rayland Gataki 2

Player: Feathers

Description

Apparent Age 25
Gender/Pronouns Intersex ~ She/Her
Ethnicity Caucasian

Mask

Height 5'4“
Weight 175lbs

Featuring a gorgeous mane of hair the color of fire, Rhea-Lynn attracted any and all beings.

In her Human Form, she stands at 5'4”, the average of female humans. She is hourglass shaped and uses that to her advantage quite often. She can easily appear friendly, charming or seductive, depending on the situation. Her tanned skin brag of many many hours spent outdoors.

Mien

Height ?
Weight ?

Her Fae Mein has her standing at a full 5'10“, with long sharp ears and a set of impressive goat horns mounted atop her head. Her mane of hair seem extra… well, extra, in this form. Longer and wilder, her mane also represents her Satyr nature of outrageous freedom. Her skin is on the pinkish side and her fur so dark that it appears blueish black. Her tail also sports a fluffy end the same color as her hair. Her hooves are shiny and always clean. Sometimes? She paints outrageous nail-polish on them!


Personality

Like most Satyrs, Rhea-Lynn is fun loving, outgoing and absolutely enjoys delighting others. She is especially fond of children and infants for they represent the joys of life and love. She specializes in bringing wonder to their lives, encouraging their wild imaginations and soothing their unstable emotions through song and music.

In the “bedroom”, her personality doesn't change very much though she is much more likely to let loose as only a Satyr can. Wild and untamed doesn't come close to describing her. And she is NOT picky. ;)


Extra Details

Less Than Obvious Details may contain spoilers. View at your own risk.

Obvious Details

Obvious Details

Appearance Score: 3
Public Effects:

Less Than Obvious Details

Less Than Obvious Details

Crossroads Membership: None
Banality Score: 3


Merits

Voice of a Songbird (1pt.) - All satyrs sing, but not all of them have a voice that charms the apples from the trees. You do. The Gift of Pan carries through your voice and inspires passion without the use of a musical instrument. You have perfect pitch and can sing acappella without missing a single note or going off-key. Even when only speaking, your voice has a seductive quality that attracts people to you. This trait can be especially useful when trying to persuade others or when attempting to win over a potential lover. Whenever you make a Social roll that involves speaking or singing, add 1 to the dice pool. [Kithbook Satyr - Pg 63]

Inspiration (4pt.) - The Gift of Pan lets all satyrs inspire lust in those who hear their music, which lowers inhibitions and strengthens resolve. When you play your instrument, however, you can inspire whatever emotion the song relays. A tender lullaby, when you play it, causes those listening to fall asleep. More rousing tunes get people's bodies moving and they feel the uncontrollable urge to dance. When you play a soulful dirge, your audience weeps. As with the Gift of Pan, only those who fail a Willpower roll (diff 7) feel the effects of your music. [Kithbook Satyr - Pg 65]

Ambidextrous (1pt.) - You have a high degree of off-hand dexterity and can perform tasks with the “wrong” hand at no penalty. The rules for taking multiple actions still apply, but you do not suffer a difficulty penalty if you use two weapons or are forced to use your off hand. [CtD 20 - Pg 177]

Flaws

Addiction to Music (1pt.) - You suffer from an addiction to a substance or experience. If the addiction is to something sedative and a fix cannot be obtained, you should roll to avoid triggering a game of temporary Banality, as the mists of fugue gnaw at you. If the addiction is to something stimulating and a fix cannot be obtained, the Storyteller can choose to give you a point of Nightmare or even an Imbalance. For a one-point Flaw, the addiction must be satiated weekly; for a two-point flaw, the addiction must be satiated daily; for a three-point flaw, the addiction must be satiated after an hour of sobriety. [CtD 20 - Pg 179]

Compulsion to playing an instrument upon seeing it. (1pt.) - You have a psychological compulsion of some sort, which can cause you a number of different problems. Your compulsion may be for cleanliness, perfection, bragging, stealing, gaming, exaggeration, or just talking. A compulsion can be temporarily avoided at the cost of a Willpower point, but is in effect at all other times.

Possessive (2pt.) - You obsess over and jealously hoard your possessions. When others attempt to use your equipment - whether it be your car, sword, clothes or bed - you must make a Willpower roll (diff 7). On a failure you vehemently refuse to allow anyone to touch your things, and will lash out if they push the subject. On a both, you immediately act violently when someone attempts to handle anything you own. [CtD 20 - Pg 185]

Bizarre Quality (2pt.) - Though the Mists still protect you from mortal detection, there is something about you that mortals find fascinating. At inappropriate times, they will stare at you and strike up conversation in hopes of getting to know you better. Worse still, mortals of less savory natures will choose you over other potential targets for their illicit acts. [CtD 20 - Pg 188]

Geas (1pt.) - You are under a geas at the beginning of play, most likely a Ban, but possibly a long-term quest. This geas may be a family curse or duty you inherited, or a changeling Art imposed it on you. The difficulty of the geas determines how great a Flaw it is. Something minor, such as a Ban against harming animals, would only be worth one point. More difficult geas are worth more points. A five-point geas is something that rules your entire life, like a quest that requires you to render aid to anyone in need you encounter. The Storyteller decides the exact value of whatever geas you choose. [CtD 20 - Pg 187] “You must not refuse a drink when it is offered to you.”

Satyr Birthrights & Frailties

  • Birthrights

When a satyr thoroughly indulges herself in one of her passions - often sexual, but also artistic and creative - those around her are also caught up in the frenzy. Fae and mortal alike join her in her dancing and debauchery. The Gift of Pan doesn't force anyone to partake in sex or any other activity, but removes inhibitions that might normally keep someone from indulging. Rather than creating a new passion, the Gift of Pan removes the barriers of social convention that might otherwise prevent someone from being able to completely surrender to an action of passion or revelry. Those failing a Banality or Willpower roll (diff 8) find themselves helpless to resist indulging in their secret desires.

Satyrs add one dot to their Stamina, even if this raises it above 5. Satyrs can use their powerful goat legs to move with great speed and agility, and thus can never botch an Athletics roll.

  • Frailty

A satyr's intense passion also has a darker side. Prone to mood swings and wild fits of temper, especially while intoxicated, satyrs may exhibit violent emotional outbursts, fall into uncontrolled weeping, or be otherwise unable to rein in their temper. Near-perpetual indulgence also means that satyrs struggle on the rare occasion they must resist temptation, triggering Banality.

Player Preferences

Player's Posting Preferences

What I Look For In My Roleplay

Stories, Teahouse, Romance

My Preferred Posting Style

Short Posts, Groups


Miscellaneous

Playlist
Gallery
featest/output/rayland_gataki_2/rayland_gataki_2.txt · Last modified: 2022/Aug/07 20:49 by feathers