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einsteinscage:ignis_arcanis [2024/Mar/24 10:40] 47.128.41.249 old revision restored (2024/Mar/13 14:34) |
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=====The Ignis Arcanis===== | =====The Ignis Arcanis===== | ||
Hybrid Freighter Corvette. | Hybrid Freighter Corvette. | ||
+ | |||
+ | Salvaged from the belts the Ignis Arcanis was found abandoned, and hardvac. | ||
Structure Points: 100\\ | Structure Points: 100\\ | ||
Line 30: | Line 32: | ||
**Hardpoint Mounts:**\\ | **Hardpoint Mounts:**\\ | ||
- | The ship sports two forward hard mounts and three hard mounts on either side. | + | The ship sports two forward hard mounts and three hard mounts on either side.\\ |
+ | |||
+ | **2 Browning-Remington Series 4 Autocannons**\\ | ||
+ | The Two forward facing hard mounts are both equipped with Browning-Remington series 4 autocannons. | ||
+ | \\ | ||
+ | The guns are fired with an Operations(Weapons) roll at diff 6. The opposing craft rolls Piloting at a difficulty equal to your roll to dodge. | ||
+ | |||
+ | Each gun requires 1 unit of power to function. | ||
+ | |||
+ | **2 Arclight Industries Peregrine 5 Missle racks**\\ | ||
+ | These racks, mounted on the ship just behind the Tub, fire Peregrine 5 missiles. | ||
+ | |||
+ | The missiles are fired with an Operations(Weapons) roll at diff 7. The opposing craft rolls either Piloting at a difficulty equal to your operations roll, or operations(countermeasures) at a difficulty equal to your roll -2. If the roll fails, the missile hits, dealing 30 structure points of damage to the ship.\\ | ||
+ | |||
+ | Each missile rack requires 1 unit of power and one computation core to function.\\ | ||
+ | |||
+ | **2 Phalanx arms series 3 PDS minigun turrets**\\ | ||
+ | Mounted on the center mount on each side of the ship, these two Point Defense System turrets protect the ship from missiles and rocketry weapons.\\ | ||
+ | |||
+ | To activate the weapons they must be powered, requiring 1 energy unit each, and each turret requires it's own computation core. Once the turrets have power and a tethered core, the Gunner rolls Operations(Weapons) to initialize the turret. | ||
+ | |||
+ | **1 Series 5 AI controlled scout drone**\\ | ||
+ | This drone is attached to the rear port side hard mount. | ||
+ | |||
+ | The drone also carries a small cutting laser and two manipulator arms. Allowing it to latch onto salvageable ships or even enemy craft and use the cutting laser to disable individual hardpoints.\\ | ||
+ | |||
+ | The AI makes all rolls unless the Operator is directly in control of the drone.\\ | ||
+ | |||
+ | .50 Caliber Machine Gun: Operation(Weapons) diff 6 minimum. | ||
+ | Arthur-Crump systemworks Cutting Laser: Operations(Salvage) diff 6. 5 damage per turn used, ignores armor\\ | ||
+ | |||
+ | **Salv-works Model 35RL salvage kit**\\ | ||
+ | The Port side rear mount houses a Salv-works Mode 35RL salvage kit, containing all of the tools and equipment needed for small scale salvage operations.\\ | ||
+ | |||
+ | The hardpoint requires 1 power unit to function\\ | ||
**Propulsion**\\ | **Propulsion**\\ |