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app:output:cho_ji-wun_sheet [2024/May/04 04:19]
40.77.167.79 old revision restored (2024/Apr/26 18:26)
app:output:cho_ji-wun_sheet [2024/May/05 09:19] (current)
40.77.167.54 old revision restored (2024/Apr/26 20:33)
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 ^ **Physical** ^ ^ **Social** ^ ^ **Mental** ^ ^ ^ **Physical** ^ ^ **Social** ^ ^ **Mental** ^ ^
 |Strength | 3  |Charisma | 3 |Perception | 3 | |Strength | 3  |Charisma | 3 |Perception | 3 |
-|Dexterity | 4 |Manipulation | 2 |Intelligence | 2 |+|Dexterity (Feline Grace)| 4 |Manipulation | 2 |Intelligence | 2 |
 |Stamina | 3 |Appearance | 3 |Wits | 3 | |Stamina | 3 |Appearance | 3 |Wits | 3 |
  
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 ===== Abilities ===== ===== Abilities =====
  
-^ **Talents** ^ ^ **Skills** ^ ^ **Knowledges** ^ ^ +^ **Talents** ^ ^ **Skills** ^ ^ **Knowledges** ^ ^ Lores ^ ^ 
-|Alertness | 2 |Animal Ken | 0 |Academics | 1 | +|Alertness | 2 |Animal Ken | 0 |Academics | 1 | Awakened | 0 
-|Athletics | 3 |Crafts | 0 |Computers | 0 | +|Athletics | 3 |Crafts | 0 |Computers | 0 | Gallian  | 0 | 
-|Awareness | 2 |Drive | 0 |Cosmology  | 0 | +|Awareness | 2 |Drive | 0 |Cosmology  | 0 | Undead   | 0 | 
-|Brawl | 0 |Etiquette | 1 |Finance | 1 | +|Brawl | 0 |Etiquette | 1 |Finance | 1 | Spirits  | 0 
-|Empathy | 3 |Firearms | 0 |Investigation | 0 | +|Empathy | 3 |Firearms | 0 |Investigation | 0 | Shapeshifter | 0 | 
-|Expression | 2 |Melee | 0 |Law | 0 | +|Expression | 2 |Melee | 0 |Law | 0 | Reborn | 0 | 
-|Intimidation | |Performance | 0 |Medicine | 3 |+|Intimidation | |Performance | 0 |Medicine | 3 | The Hunt | 0 |
 |Leadership | 0 |Stealth | 0 |Occult | 1 | |Leadership | 0 |Stealth | 0 |Occult | 1 |
 |Streetwise | 0 |Survival | 1 |Politics | 0 | |Streetwise | 0 |Survival | 1 |Politics | 0 |
 |Subterfuge | 0 |Technology | 0 |Science | 1 | |Subterfuge | 0 |Technology | 0 |Science | 1 |
 ^Uncommon Talents ^ ^Uncommon Skills ^ ^Uncommon Knowledges ^ ^ ^Uncommon Talents ^ ^Uncommon Skills ^ ^Uncommon Knowledges ^ ^
-|Intuition | |Divination | 0 |Thanatology | 0 |+|Intuition | |Divination | 0 |Thanatology | 0 |
 | | |Meditation | 1 |Enigmas | 0 | | | |Meditation | 1 |Enigmas | 0 |
- +| | |Martial Arts |Esoterica 
- +| | | | |Belief Systems (Daoism) |
-^ Lores ^ Ratings ^ +
-|Awakened | +
-|Gallian  | +
-|Undead   | 0 +
-|Spirits  | +
-|Shapeshifter | +
-|Reborn | 0 | +
-|The Hunt | 0 | +
- +
------+
 ===== Backgrounds ===== ===== Backgrounds =====
  
-Legacy 3 +Legacy 3\\ 
-Resources 3 +Resources 3\\ 
-Pacts 2 +Pacts 2\\ 
-Allies 2+Allies 2\\
  
 +Pacts and Allies:
 +Maximilian Smith: Manipulate Gravity, professional Athlete\\
 +Helena: Disease Resistance, a local park ranger\\
  
 ===== Merits and Flaws ===== ===== Merits and Flaws =====
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 ==== Merits ==== ==== Merits ====
  
-Approachable (1) +//Approachable// (1)\\ 
-There's something very inviting and nonthreatening about you. People find you very easy to start a conversation with. Even distrustful creatures tend to put aside their instinctive wariness of mortals in regard to you. Reduce the difficulty of any Empathy rolls involving other people by two.+There's something very inviting and nonthreatening about you. People find you very easy to start a conversation with. Even distrustful creatures tend to put aside their instinctive wariness of mortals in regard to you. Reduce the difficulty of any Empathy rolls involving other people by two.\\
  
-Catlike Balance (1) +//Catlike Balance// (1)\\ 
-Your mage possesses an innately perfect sense of balance. You reduce the difficulties of all balance-related rolls (e.g., Dexterity + Athletics to walk along a narrow ledge) by two.+Your mage possesses an innately perfect sense of balance. You reduce the difficulties of all balance-related rolls (e.g., Dexterity + Athletics to walk along a narrow ledge) by two.\\
  
-Languages (2) +//Languages (2)//\\ 
-Korean, First Tongue+Korean, First Tongue\\
  
 ==== Flaws ==== ==== Flaws ====
  
-No Sense of Direction (1) +//No Sense of Direction// (1)\\ 
-You get lost all the time. Maps, compasses and detailed directions do little to help. You have a lot of trouble figuring out where you are in relation to landmarks that aren't immediately obvious, and maps are largely incomprehensible to you. Increase by two the difficulty of any roll that involves following convoluted directions, backtracking a route or navigating a confusing set of city streets.+You get lost all the time. Maps, compasses and detailed directions do little to help. You have a lot of trouble figuring out where you are in relation to landmarks that aren't immediately obvious, and maps are largely incomprehensible to you. Increase by two the difficulty of any roll that involves following convoluted directions, backtracking a route or navigating a confusing set of city streets.\\
  
-No Sense of Smell (1) +//No Sense of Smell// (1)\\ 
-You completely lack a sense of smell. You may have simply been born without it, or perhaps you lost it due to some freak accident. You can't smell anything, no matter how strong the odor might be. Food tastes somewhat bland to you. On the good side, you aren't bothered by the stench of sewers, rotting flesh, or other nasties.+You completely lack a sense of smell. You may have simply been born without it, or perhaps you lost it due to some freak accident. You can't smell anything, no matter how strong the odor might be. Food tastes somewhat bland to you. On the good side, you aren't bothered by the stench of sewers, rotting flesh, or other nasties.\\
  
-Distinguishing Characteristic (2) +//Distinguishing Characteristic// (2)\\ 
-You have a physical feature that makes you very easy to pick out in crowds, such as elaborate tattoos, a scar or an obvious birthmark. This flaw is worth one point if the characteristic is hidden easily under clothes, two points if it is not.+You have a physical feature that makes you very easy to pick out in crowds, such as elaborate tattoos, a scar or an obvious birthmark. This flaw is worth one point if the characteristic is hidden easily under clothes, two points if it is not.\\
  
 ----- -----
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 **Low-Torment Abilities:**\\ **Low-Torment Abilities:**\\
-Aura of Vitality +//Aura of Vitality//\\ 
-Living beings (plant or animal) within a number of yards equal to your character’s Faith are infused with restorative energy. Individuals within this area heal any bashing damage at the rate of one health level per turn.+Living beings (plant or animal) within a number of yards equal to your character’s Faith are infused with restorative energy. Individuals within this area heal any bashing damage at the rate of one health level per turn.\\
  
-Pass Without Trace+//Pass Without Trace//\\
 The difficulty of the character’s Stealth rolls decreases by two, and her passage does not disturb the surrounding environment in any way. She leaves no footprints and disturbs no foliage. The difficulty of the character’s Stealth rolls decreases by two, and her passage does not disturb the surrounding environment in any way. She leaves no footprints and disturbs no foliage.
  
-Improved Physical Capabilities +//Improved Physical Capabilities//\\ 
-The fallen gains the following bonus traits: +1 Strength, +1 Dexterity, +1 Stamina.+The fallen gains the following bonus traits: +1 Strength, +1 Dexterity, +1 Stamina.\\
  
-Wings +//Wings//\\ 
-A pair of owl’s wings extends from the character’s shoulders. At full extension, each wing is a third again as long as the character is tall. The character can glide up to three times her running speed per turn.+A pair of owl’s wings extends from the character’s shoulders. At full extension, each wing is a third again as long as the character is tall. The character can glide up to three times her running speed per turn.\\
  
  
 **High-Torment Abilities:**\\ **High-Torment Abilities:**\\
-Miasma +//Miasma//\\ 
-The demon’s breath reeks of gangrenous rot that can have a debilitating effect on her foes in close quarters. The demon can affect victims up to a distance in feet equal to her Faith score. Mortals and demons caught in the path of her exhalation forfeit their actions for the turn unless a successful Stamina roll is made (difficulty 7). If a roll botches, a victim is also infected by a virus or disease at the Storyteller’s discretion.+The demon’s breath reeks of gangrenous rot that can have a debilitating effect on her foes in close quarters. The demon can affect victims up to a distance in feet equal to her Faith score. Mortals and demons caught in the path of her exhalation forfeit their actions for the turn unless a successful Stamina roll is made (difficulty 7). If a roll botches, a victim is also infected by a virus or disease at the Storyteller’s discretion.\\
  
-Extra Health Levels +//Extra Health Levels//\\ 
-The demon gains three extra Bruised health levels for the purposes of sustaining bashing, lethal and aggravated damage.+The demon gains three extra Bruised health levels for the purposes of sustaining bashing, lethal and aggravated damage.\\
  
-Viscous Flesh+//Viscous Flesh//\\
 The diseased flesh of the Dagan sloughs away when pinned or trapped, leaving a would-be assailant The diseased flesh of the Dagan sloughs away when pinned or trapped, leaving a would-be assailant
-covered in rotting flesh. The difficulty of grappling the demon increases by two, and the character can escape from bonds such as ropes or handcuffs with a successful Dexterity roll.+covered in rotting flesh. The difficulty of grappling the demon increases by two, and the character can escape from bonds such as ropes or handcuffs with a successful Dexterity roll.\\
  
-Extra Limbs+//Extra Limbs//\\
 The demon grows a second set of arms or a prehensile tail, at the player’s discretion. Extra  The demon grows a second set of arms or a prehensile tail, at the player’s discretion. Extra 
-arms allow a character to parry or block hand-to-hand or melee attacks without sacrificing her own attack, or make up to two additional attacks of her own per turn (all which are considered multiple actions). A prehensile tail is half the character’s height, uses only half the character’s Strength (rounding down) to lift objects and allows the character to hang suspended.+arms allow a character to parry or block hand-to-hand or melee attacks without sacrificing her own attack, or make up to two additional attacks of her own per turn (all which are considered multiple actions). A prehensile tail is half the character’s height, uses only half the character’s Strength (rounding down) to lift objects and allows the character to hang suspended.\\
  
 ===== Backstory ===== ===== Backstory =====
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 **Freebies:**\\ **Freebies:**\\
-10 # Abilities: Intuition 2, Medicine 2+3, Belief Systems 3, MA 3 +10 # Abilities: Intuition 2, Medicine 2+3, Belief Systems 3, MA 3\\ 
- 5 # Backgrounds: Pacts +2, Resources +1, Allies +2+ 5 # Backgrounds: Pacts +2, Resources +1, Allies +2\\
  
 **Notes:**\\ **Notes:**\\
app/output/cho_ji-wun_sheet.txt · Last modified: 2024/May/05 09:19 by 40.77.167.54