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Sosimo Obregón Morterero

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Nature: Architect - - Demeanor: Benefactor
Character Type: Reborn - - Concept: Even-Tempered Old Geezer
Player Name: Zechstein - - Dynasty: Pachamallki
House: - - Faction: Seekers of Harmony
Hamartia: N/A - - Inheritance: Tribal Leader

Attributes

Physical Social Mental
Strength 2 Charisma [Charming] 4 Perception [Intuitive] 4
Dexterity 2 Manipulation [Guile] 4 Intelligence 2
Stamina 2 Appearance 2 Wits 2

Abilities

Talents Skills Knowledges
Alertness 2 Animal Ken 0 Academics 0
Art 0 Crafts [Engineering] 3 Belief Systems 0
Athletics 1 Drive 0 Computers 0
Awareness 2 Etiquette 0 Enigmas 0
Brawl 0 Firearms 1 Finance 0
Empathy 3 Larceny 0 Investigation 0
Expression 2 Martial Arts 0 Law 0
Intimidation 0 Melee 1 Medicine 0
Intuition 0 Performance 0 Occult 2
Leadership 1 Stealth 0 Politics 0
Streetwise 1 Survival 1 Research 0
Subterfuge 1 Technology 1 Science 0
Secondary Abilities
Cooking 0 Divination 2 Cosmology/Subdimensions 1
Negotiation 0 Networking 0 Thanatology 2
0 0 0
Lores Ratings
Awakened 0
Gallian 0
Reborn 1
Shapeshifter 0
Spirits 0
The Hunt 0
Undead 0

Backgrounds Merits and Flaws

Backgrounds:

Ba 2
Ka 2
Memory 4
Resources 1
Neteru 1


Merits:

  • Common Sense: If such sense were truly common, there wouldn’t be a Merit to represent it. Still, you have a gift for thinking one step ahead and assessing the potential consequences of your choices. Essentially, this Merit gives you a Get Out of Doing Something Stupid Free card; whenever you announce an action that wouldn’t be especially bright, the Storyteller may ask, “Are you sure you wanna do that?” Thus warned, you’re free to ignore the advice of your smarter angels. Still, you do get a momentary insight into potential dumbassery, which is more than most people get. Use it wisely. (1 pt)
  • Confidence: You exude an aura of unshakable authority. Nothing seems to rattle you. Folks defer to you by default, and you expect nothing less. Even when you’re making things up off the top of your head, or lying your ass off about your true feelings or intentions, your self-confidence inspires an unusual degree of trust. Cool is your middle name, and the few people who try to get one over on you have a very hard time doing so.
    When dice start falling, subtract -2 from the difficulty of all social rolls based upon impressing other characters with your capabilities. Other players, however – the Storyteller included – add +2 to the difficulty of social rolls for characters who try to shake your confidence or shatter your calm. (2 pt.)
  • Language: Spanish, Quechua (2 pt total)
  • Sanctity: Although you might not actually be innocent, you project an impression of purity. People trust you even if you’re not trustworthy, and they’re inclined to think of you as some sort of paragon. Naturally, this can be an almighty pain in the ass too. When you get in trouble, though (and you will), the authorities will almost certainly go easy on you, friends will aid you, and even strangers may come to your defense because you couldn’t possibly be guilty of what you’re accused of doing! (2 pt)

Flaws:

  • Addiction (Nicotine): You’re addicted to some activity or substance that interferes to some degree with your daily life. Perhaps you crave sex, drink constantly, or can’t stop playing video games. Whatever the nature of the addiction, it drives you to irrational and possibly dangerous extremes. A harmless habit, after all, isn’t really a Flaw.
    The value of this Flaw depends upon the hazards of the addiction. A craving for some trivial enjoyment (games, tobacco, social media) is worth one point, but a drive to secure something illegal, dangerous, or both (cocaine, fight clubs, child porn, etc.) is worth three points. Severe addictions usually have a sense of moral wrongness about them as well, and they can cause social difficulties beyond the financial, legal, and physical and/ or psychological costs of the habit. The Flaw might come from any source – Ecstatic practices, psychological neurosis, physical compulsion, and so forth – that inspires deep-seated attachment to something troublesome. (1 pt)
  • Foreigner: Your character is not native to the area in which she’s been living. While your character might understand the language and the general customs, she has trouble with many of the finer details. She has a distinguishing accent (which makes her easy to identify), and the difficulty of any Streetwise and Etiquette rolls you attempt increases by two. (2 pt)
  • Lifesaver: You believe that human life is a sacred gift, and will not take a person's life except in the most extreme of circumstances. You may not ever willingly endanger the lives of innocents or in any way participate in a killing. You have no problems with killing animals (for the right reasons), and will kill evil and inhuman creatures to protect others if necessary. (Be very careful, however, with your determination of 'evil'…) Senseless death in all forms repulses you, and you feel that those who commit murder should be punished. (3 pt)

Resources

Temporary Permanent
Willpower 6 6
Sekhem/Waka/Chi 3 3
Balance/Quest/Direction: 3

Hekau

Amenti Hekau Alchemy 0
Amulets 0
Celestial 0
Effigy 0
Necromancy 2
Nomenclature 0
Wu T'ian Arts Lung Tan 0
Feng Tan 0
Teomallki Immu Alitu 0
Sarandu 1
Saudade 0
Respiro 0

Rituals and Spells

Necromancy:

  • Challa (Lvl.1 Ritual)
  • Judge the Soul (Lvl. 1 Spell)
  • Summon the Dead (Lvl. 1 Ritual)

Sarandu:

  • Wrap the Mantle (Lvl. 1 Spell)

Backstory

Physical Description:
Sosimo appears as a man in his fifties. Hes descent from the native Quechuan people of South America is obvious in his dark skin of the color of fresh clay, his broad nose and the characteristic epicanthic folds over his eyes. His features are weather-beaten and his short, black hair shows some gray streaks. He dresses himself in simple, robust clothes.

Personality:
Sosimo is a very patient, laid-back person. He prefers to take on life at his own time with a smile on his face. He is very passionate about the things he believes in, but otherwise prefers to sit on a porch somewhere and smoke. Despite all this, he is highly perceptive person who has a knack for putting people at ease. He abhors violence and will always try to resolve conflicts peacefully.

Backstory:

First Life:

My name is Kusi. That means ‘happy’ in your language, by the way. I’m not sure if my parents wanted me to be happy, or if they saw my birth as a happy omen. I never asked. I was born about seven thousand years ago, in a small coastal village at the mouth of a river that is called the Camarones River on modern maps. Of course, we had a different name for it, but that word is of limited value today.

Another modern word for something old: Chinchorro. That’s what you call our people. We were fishermen and hunters, eking out a living at the coasts of the Atacama dessert, where rivers allowed us access to fresh water. Division of labor was very easy: The women fished and the men hunted. Most other things were done communally. So I spend my days hunting. Mostly the animals that shared the coast with us, but sometimes a group of us men would wander along the shores of the river to hunt bigger game that lived deeper inland.

Things didn’t start to get interesting until I was about thirty. Now, for you today that might not be considered an advanced age, but in my time many folks didn’t make it to forty, so at thirty you started to slowly slide into the ‘senior citizen’ category. Anyway, around that time I started to take over more and more responsibilities, like leading hunter groups. And people seemed to like the results I got, because a couple of years later I found myself in charge of the entire village.

I made it to the age of forty-four. Again, not too bad at the time. But in the end my worsening reflexes got the best of me: While chasing a vicuña I slipped on a loose rock and broke my neck in the fall.

But of course, that wasn’t the end of me. The village decided that they still needed my talents. I will spare you the details of the mummification process. It’s pretty intricate and involves replacing a lot of tissue with clay. But in this form I continued to watch over my people for many generations. All in all we had a pretty good run. Not many cultures manage to keep going even half as long as we did. Of course there were challenges. Our lands were not the easiest to live in but they were much better than everything else in the area. So there was war, and bloodshed.

But what finally did us in was none of that. It was progress. Eventually my descendants adopted agriculture, and finally merged with other people to form new peoples. And so the Chinchorro became the Wankarani, and finally helped build the great city of Tiwanaku, and the lands it administered.

Now, up until this point, everything had worked out more or less peacefully. Of course it wasn’t perfect, but all in all it could have gone much worse. That changed when the Inca came. Peaceful coexistence was never enough for the Inca. They wanted to rule. And they were powerful enough to make it happen. But the result of this was that the Inca were a feeble minority in their own state. To keep in charge, they had to make sure to keep everyone in line.

At that time, me and my fellow mallki had worked in the background, helping our descendants and generally trying to make the best of the situation. That made us a thorn in the Inca’s side, but getting rid of us entirely would have been difficult and dangerous.

So instead they decided to cull our numbers a bit, to facilitate the integration of our people into the Inca Empire. Unfortunately they knew of our weakness to water. And the location of my tomb. So my time as one of the mallki ended with my tomb getting invaded and my body thrown into the sea. I suppose I just have a knack for underwhelming deaths. Of course that was not my end, but the end of my time in possession of a physical body. At least for a fairly long time, until I met him. But I’ll let him narrate that part.

Second Life:

My name is Sosimo Obregón Morterero. I was born in Lima, the capital of Peru, in 1968. My ethnicity is Quechua, but culturally I have to admit I’m pretty assimilated. My family left their village in the south two generations ago, hoping to find a better life in the capital. Hard to say if it worked, but it is what it is.

I grew up with three siblings in a low-income family. Higher education was never in the cards for me, really. I went to school, but after that it was the exciting world of blue-collar work for me. So I became a construction worker. I probably could have led a reasonably quiet and comfortable life, but that was never my way. Peru was a country with problems, especially the indigenous population. I might have lost much of the culture, but that doesn’t mean I didn’t care. Maybe it was my day job that lead to the issue that I put my focus on: Illegal logging and deforestation.

Now while this was strictly against the law, there was a lot of money to be made with tropical wood, enough to make people look the other way. And the losers were of course the indigenous tribes, who’s traditional habitat was being destroyed.

So I took up activism. Organizing rallies and protests, trying to make people care. Only, the people we were up against were not playing by the rules. You might have heard of the death of Edwin Chota and three of his compatriots? They were not the only ones, just the most widely publicized. I looked it up, my death was officially classified as an accident. Of course. Houses burn down all the time. But of course, that wasn’t the end.

Third Life:

Of course I didn't want to leave my home and my people behind. But while my death wasn't widely publicized, too many people knew me, and knew about my death. Showing up alive after that would have been very hard to explain. So I turned my gaze to the north, towards the Land of Flowers, and the forces gathered there. To hopefully be a voice of reason.

Freebies:
- 5 Freebie points for additional Backgrounds
- 8 Freebie points for Direction 3
- 1 Freebie Point for Willpower 6
- 7 Freebie Points worth of merits
+ 6 Freebie Points worth of flaws

Notes:
None


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Sosimo Obregón Morterero

Player: Zechstein

Description:

Sosimo appears as a man in his fifties. Hes descent from the native Quechuan people of South America is obvious in his dark skin of the color of fresh clay, his broad nose and the characteristic epicanthic folds over his eyes. His features are weather-beaten and his short, black hair shows some gray streaks. He dresses himself in simple, robust clothes.

Personality

Sosimo is a very patient, laid-back person. He prefers to take on life at his own time with a smile on his face. He is very passionate about the things he believes in, but otherwise prefers to sit on a porch somewhere and smoke. Despite all this, he is highly perceptive person who has a knack for putting people at ease. He abhors violence and will always try to resolve conflicts peacefully.

Obvious Details:

Less Than Obvious Details:

Banality Score:


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app/output/sosimo_obregon_morterero_sheet.1760204492.txt.gz · Last modified: 2025/Oct/11 17:41 by 37.27.59.134