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| Nature: Idealist | - | - | Demeanor: Prophet |
| Character Type: Mage | - | - | Concept: Spiritualist and voudoun priestess |
| Player Name: Shalassa | - | - | Affiliation: disparate and tradition |
| Essence: Primordial | - | - | Sect: Bata'a and Dreamspeaker |
| Physical | Social | Mental | |||
|---|---|---|---|---|---|
| Strength | 2 | Charisma | 3 | Perception (Intuitive) | 4 |
| Dexterity | 2 | Manipulation | 3 | Intelligence | 3 |
| Stamina | 2 | Appearance | 2 | Wits | 3 |
| Talents | Skills | Knowledges | Lores | ||||
|---|---|---|---|---|---|---|---|
| Alertness | 3 | Animal Ken | 1 | Academics (Folklore) | 1 | Awakened | 2 |
| Art | 0 | Crafts | 0 | Belief Systems (Voudoun) | 2 | Gallian | 0 |
| Athletics | 1 | Drive | 0 | Computers | 0 | Reborn | 1 |
| Awareness | 3 | Etiquette | 0 | Enigmas | 0 | Shapeshifter | 1 |
| Brawl | 0 | Firearms | 0 | Finance | 0 | Spirits | 1 |
| Empathy | 2 | Larceny | 0 | Investigation | 0 | The Hunt | 0 |
| Expression | 0 | Martial Arts | 0 | Law | 0 | Undead | 0 |
| Intimidation | 0 | Melee | 1 | Medicine | 1 | ||
| Intuition | 0 | Performance | 0 | Occult | 3 | ||
| Leadership | 0 | Stealth | 0 | Politics | 0 | ||
| Streetwise | 0 | Survival | 0 | Research | 0 | ||
| Subterfuge | 0 | Technology | 0 | Science (Astronomy) | 1 | ||
| Secondary Abilities | |||||||
| — | 0 | Divination | 3 | Cosmology/Subdimensions | 2 | ||
| — | 0 | Meditation | 2 | Esoterica | 3 | ||
| — | 0 | — | 0 | — | 0 | ||
Backgrounds:
Resources 2
Avatar 3
Node 2
Sanctum 2
Familiar 2
Mentor 2
Merits:
Spirit Sight (4pt.)
You can see and hear all varieties of spirits, Fae, wraiths and similar entities. This Merit provides all of the advantages granted by the Merit Medium. Nevertheless, this ability is a mixed blessing. Seeing these beings is not a choice (Without also taking Dual perception); it is a normal part of your vision. You cannot help but see them. Being yelled at by an irate wraith who is shaking her fist in your face can be extremely distracting if you are attempting to hold a conversation with a Sleeper, and it's even worse if you are driving a car in bad weather!
Dual Affiliation (7 pt.)
Bata’a & Dreamspeaker
You’ve been initiated and trained in two different Awakened groups. Perhaps you were a Verbena who gravitated toward the Virtual Adepts, or a Man in Black who sought refuge among the Templars. Whatever your history and affiliations might be, you’re intimately familiar with both groups, have connections (not necessarily friends) in both groups, and may use and understand the practices, tools and beliefs (in short, the focus) of either group.
Rules-wise, your mage enjoys the benefits of each affiliation. If he’s a former Technocrat who went over to the mystic side, he can still use technomagick while transcending the usual Technocratic bans regarding Arete and focus. When raising a Sphere, your character gets to use the Affinity Sphere rate for one Sphere per group. His former associates probably don’t view him very favorably, though, unless he “cross-trained” within friendly groups, like a Dreamspeaker who went Ecstatic or a Hermetic who joined the Children of Knowledge.
Languages (1 pt.)
French
Flaws:
Blood Magic (5)
Your Arts demand blood… specifically, your own blood. And while many practices employ small amounts of ritual cutting or bloodletting, this degree of sacrifice demands an injurious amount of vital fluid each time you cast a spell. With this Flaw (mislabeled as a Merit in the sourcebook Sorcerer, Revised Edition), you must suffer one unsoakable health level in bashing damage whenever you employ an Effect. Story-wise, you cut yourself, slash designs in your skin, or otherwise hurt yourself enough to shed the required amount of blood. This sort of thing can, of course, add up quickly if you’re throwing lots of magick around without giving yourself a chance to heal, as bashing damage soon leads to lethal damage (see Types of Injury in Mage 20, p. 406). Meanwhile, your bloodletting looks pretty gross and obvious (often vulgarly so), and tends to make a mess as well. Your companions might appreciate the results of your magick, but may well object to the methods you employ… especially since blood magick has a rather unsavory rep among all but the most primal of practices.
Distinguishing Characteristic (2)
Due to the way her magick works, Karaya has scars all over the arms.
Willpower: 6 / 6
Quintessence: 3 / 3
@@Rotes@@
| Sphere | Ratings |
|---|---|
| Correspondence | 1 |
| Entropy | 2 |
| Forces | 0 |
| Life | 2 |
| Matter | 0 |
| Mind | 0 |
| Prime | 1 |
| Spirit | 2 |
| Time | 0 |
Focus:
0
Paradigm:
Creation is Innately Divine and Alive
Practice:
Shamanism, Witchcraft
Instruments:
Prayers and invocations
Music
Dances and movement
Herbs and plants
Offerings and sacrifices
Voice and vocalizations
High Ritual Magick
Celestial alignments
Blessings and Curses
Physical Description:
Karaya is a dark, almost of ebony skinned woman appearing to be in her 20s. She has full, sensual lips and dark brown eyes. Her hair goes beyond her chest and is of black colour. She rarely wears makeup and the little bits she uses only compliment her otherwise perfect skin. Overall she is a fairly beautiful young woman. The only downside to this appearance are her arms which are covered in scars of varying length, depth and age. How she came to this she doesn't tell but anybody knowing her true self knows where they are from.
Personality:
Her character can be descripted as outgoing, friendly and she has faint hints of a hopeless romantic. She likes to laugh, is slightly idealistic and a little dreamer of her own, and some would even call her altruistic. Karaya is polite and emphatic but can be quite the opposite if forced to.
Backstory:
Karaya was born 1997 in the French Quarters of New Orleans as the youngest of three siblings, by five and seven years, respectively. Ever since she was little she helped out her parents in their local voudoun-shop by doing some simple errands. Apart from that she had a normal childhood like everyone else.
After finishing school she joined her brothers by taking over the shop when their parents retired. Being naturally gifted with a resistance to poisons and toxins of various kind she volunteered to take care of the garden and concoctions. While she helped the other two in the store directly and still ran errands her main duty lied with the plants and the alchemy.
One one evening her life changed entirely. She did her usual prayers to the Loa, asking for help with her crafts and for punishment for those who don't play by the rules. Then all of a sudden, he appeared. He was looking at her with a smile on his grim face and Awakened her. It was her dormant Avatar giving her the natural poison resistance and the ability to let every plant bloom vividly and the reason why her potions succeeded where her brother's failed.
Being a Mage now she wanted to explore all of its aspects, including the Umbra. For that she always depicted herself sailing towards it. And for that she would need a ship and money. With a heavy heart she decided to leave her family business to start one on her own. She found a closed shop fitting her needs in Starke so she decided to move over to it.
Freebies:
4 # Backgrounds: Node +1, Sanctum +1, Familiar +2
4 # Magic: Arete +1
13 # Misc: Dual Affiliation, Languages, Spirit Sight, WP+1
Notes:
Reboot at 60/67 xp
6 # Abilities: Divination 2+3, 11 # Lores: Awakened 2, Reborn 1, Spirits 1, Shifters 1 31 # Magic: Life 2, Entropy 2, Arete 3 9 # Backgrounds: Mentor 1+2 (50% discount on initial purchase), Node 2, Sanctum 2
Player: Shalassa
Karaya is a dark, almost of ebony skinned woman appearing to be in her 20s. She has full, sensual lips and dark brown eyes. Her hair goes beyond her chest and is of black colour. She rarely wears makeup and the little bits she uses only compliment her otherwise perfect skin. Overall she is a fairly beautiful young woman. The only downside to this appearance are her arms which are covered in scars of varying length, depth and age. How she came to this she doesn't tell but anybody knowing her true self knows where they are from.
Her character can be descripted as outgoing, friendly and she has faint hints of a hopeless romantic. She likes to laugh, is slightly idealistic and a little dreamer of her own, and some would even call her altruistic. Karaya is polite and emphatic but can be quite the opposite if forced to.
Obvious Details:
Less Than Obvious Details:
Banality Score:
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| Total | Current | Monthly Cap 1) |
|---|---|---|
| 0/30 |
| Date | XP | XP Type | Scene | Notes |
|---|
| Monthly Discount Cap: 2) | 0/15 | ||||
| Approval Date | Completion Date | XP | Purchased | Discount? | Notes |
|---|---|---|---|---|---|
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