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| Back to [[vampire_character_creation|Vampire Character Creation]] | Back to [[vampire_character_creation|Vampire Character Creation]] | ||
| - | ====== Character | + | ====== Character |
| + | ===== Primary Talents ===== | ||
| - | ===== Attributes ===== | + | __Alertness: |
| + | • Novice: You know which side to look on when someone taps your shoulder.\\ | ||
| + | •• Competent: You could see how a stage magician did his tricks.\\ | ||
| + | ••• Practiced: Pickpockets knew to avoid you.\\ | ||
| + | •••• Expert: No one’s managed to sneak up on you in decades.\\ | ||
| + | ••••• Master: You can hear a pin drop and know what type of grenade it came from.\\ | ||
| - | * **Wits:** Your number of Dots in Wits limits how many **splat-specific powers** (e.g. Disciplines, Spheres, Lores, etc.) you can increase in one expenditure | + | __Art:__ Also known as Artistic Expression, this Talent reflects your ability with a visual art: drawing, painting, sculpture, and so forth. Given such talents, |
| + | • Novice: You’re creative | ||
| + | •• Practiced: You’ve put some time and work into your chosen medium.\\ | ||
| + | ••• Skillful: Professional art could bea viable career option.\\ | ||
| + | •••• Expert: You’re a working pro whose work displays fascinating appeal and skill.\\ | ||
| + | ••••• Master: You’re an acknowledged master of your field.\\ | ||
| - | ===== Abilities ===== | + | __Athletics: |
| + | • Novice: You weren’t the last kid chosen on the playground.\\ | ||
| + | •• Competent: You are the terror of the company softball league.\\ | ||
| + | ••• Practiced: You played for the varsity team in college.\\ | ||
| + | •••• Expert: You could have made an Olympic team.\\ | ||
| + | ••••• Master: You signed a $200M contract and the fans didn’t think you were overpaid.\\ | ||
| - | It is an unfortunate reality that no two splats within | + | __Awareness: |
| + | (Note: Awareness is not available for Changelings, | ||
| + | • Novice: You pick up strange vibes from certain places and people sometimes.\\ | ||
| + | •• Practiced: You know the supernatural when you see it or come in close contact with it.\\ | ||
| + | ••• Competent: You can sense the flow of hidden forces through the world, peering behind the veil of mundane life.\\ | ||
| + | •••• Expert: You pick up on subtle | ||
| + | ••••• Master: You can sense a supernatural influence anywhere nearby, and you sometimes pick up on more distant forces, if they’re strong enough.\\ | ||
| - | ===== Additional rules and considerations regarding abilities ===== | + | __Brawl:__ Brawl covers |
| - | * **Technology** is a Skill, in all system types. | + | (Note: Consult the combat house rules for details on the differences between this talent and the Martial Arts skill.)\\ |
| - | * **Research** is a Knowledge, in all system types. | + | • Novice: You know how to throw a punch without hurting yourself and the common places on the body that are the most vulnerable.\\ |
| - | * **Martial Arts** are no longer hard OR soft style. All styles | + | •• Practiced: You can hold your own in a fight against most people.\\ |
| - | * **Religion** has been subsumed | + | ••• Competent: You’ve fought regularly for some time (and you usually win).\\ |
| - | * We allow Dual Specializations, but they can only be purchased //after// character creation, never during. For the mechanics behind this, please see Page 277 of //Mage 20th Anniversary Edition// corebook, specifically the section titled 'The Well-Skilled Craftsman.' | + | •••• Expert: You could be a professional fighter, even a title-winner.\\ |
| - | * While most abilities receive | + | ••••• Master: Welcome to fight club. You’re |
| - | * Since the following abilities are defined differently in different game lines, | + | |
| - | * **Art** | + | __Empathy: |
| - | * **Performance** is a skill that applies | + | • Novice: You can keep your foot out of your mouth.\\ |
| - | * **Expression** governs activities that involve | + | •• Practiced: Everyone cries on your shoulder.\\ |
| - | * **Crafts** encompasses abilities | + | ••• Competent: You know why others do what they do.\\ |
| - | * **Technology** refers to the building, operation, and maintenance of electronics and electromechanical devices. | + | •••• Expert: It’s almost impossible to slip a lie past you.\\ |
| - | * **Computers** | + | ••••• Master: Your psychiatrist told you about his mother.\\ |
| + | |||
| + | __Expression: | ||
| + | • Novice: Your talent has matured past crude poetry on notebook paper.\\ | ||
| + | •• Practiced: You could lead a college debate team.\\ | ||
| + | ••• Competent: You could be a successful writer.\\ | ||
| + | •••• Expert: Your work is Pulitzer material.\\ | ||
| + | ••••• Master: You rank with Cicero and Daniel Webster.\\ | ||
| + | |||
| + | __Intimidation: | ||
| + | • Novice: You could take candy from babies.\\ | ||
| + | •• Competent: You never lacked for other kids’ lunch money.\\ | ||
| + | ••• Practiced: “Nice place you got here. Be a real shame if something happened | ||
| + | •••• Expert: You could terrorize writers into making their deadlines.\\ | ||
| + | ••••• Master: You can frighten off vicious animals.\\ | ||
| + | |||
| + | __Intuition: | ||
| + | • Novice: You’ve got a knack for making the right choice. | ||
| + | •• Practiced: You’ve learned | ||
| + | ••• Competent: When you have a “bad feeling” about something, everyone listens. | ||
| + | •••• Expert: You could make a killing in the stock market. | ||
| + | ••••• Master: You’ve always managed to make the right choice at the last minute… so far. | ||
| + | |||
| + | __Leadership: | ||
| + | • Novice: Captain of your Little League team. | ||
| + | •• Practiced: Student body president | ||
| + | ••• Competent: An effective | ||
| + | •••• Expert: Presidential material | ||
| + | ••••• Master: You could be beloved dictator | ||
| + | |||
| + | __Streetwise: | ||
| + | • Novice: You can sometimes get what you’re looking for. | ||
| + | •• Competent: You can get connected with a few hours’ effort. | ||
| + | ••• Practiced: You know where the bodies were buried. | ||
| + | •••• Expert: You know where the bodies were buried, who buried them, and where they rented the equipment. | ||
| + | ••••• Master: You can get anything, at any time, in any place. | ||
| + | |||
| + | __Subterfuge: | ||
| + | • Novice: You can get away with the occasional lie. | ||
| + | •• Practiced: You’ve got decent poker face, and you know how to bluff. | ||
| + | ••• Competent: You can keep track of complex lies and hide your feelings easily. | ||
| + | •••• Expert: You can pull of complex con games with style and panache. | ||
| + | ••••• Master: No one would ever suspect you; every one trusts you implicitly.\\ | ||
| - | ---- | ||
| ===== Secondary Talents ===== | ===== Secondary Talents ===== | ||
| (Of the one offered, below are the Secondary Talents available to Vampires, with corresponding rolls, requirements and results.)\\ | (Of the one offered, below are the Secondary Talents available to Vampires, with corresponding rolls, requirements and results.)\\ | ||
| Line 111: | Line 174: | ||
| ••••• Master: Young hopefuls bombard you with questions, and Variety calls you the savior of a lost vaudeville art. You can make your voice appear to come from anywhere within earshot.\\ | ••••• Master: Young hopefuls bombard you with questions, and Variety calls you the savior of a lost vaudeville art. You can make your voice appear to come from anywhere within earshot.\\ | ||
| (Source: Vampire Players Guide (2nd Edition), page 26) | (Source: Vampire Players Guide (2nd Edition), page 26) | ||
| + | |||
| + | ---- | ||
| + | ===== Secondary Skills ===== | ||
| + | (Of the one offered, below are the Secondary Skills available to Vampires, with corresponding rolls, requirements and results.)\\ | ||
| + | |||
| + | Artillery: You may operate and shoot artillery of all varieties - anything from a mortar to a howitzer. Additionally, | ||
| + | • Novice: Young recruit | ||
| + | •• Practiced: Operator | ||
| + | ••• Competent: Forward observer | ||
| + | •••• Expert: Gun captain | ||
| + | ••••• Master: Can fire the thing by yourself if need be | ||
| + | (Source: Vampire Players Guide (2nd Edition), page 27) | ||
| + | |||
| + | Boat Handling: You know your way around a boat, and can operate effectively in any crew position. | ||
| + | • Novice: Weekend sailor | ||
| + | •• Practiced: Serious enthusiast | ||
| + | ••• Competent: Competitor or semi-skilled professional | ||
| + | •••• Expert: Professional or Olympic standard | ||
| + | ••••• Master: Instructor or Olympic gold medallist | ||
| + | (Source: Vampire Players Guide (2nd Edition), page 27) | ||
| + | |||
| + | Brewing/ | ||
| + | • Novice: Brew -kit user | ||
| + | •• Practiced: Home winemaker | ||
| + | ••• Competent: Moonshiner | ||
| + | •••• Expert: Commercial winemaker | ||
| + | ••••• Master: Chateau of repute | ||
| + | (Source: Vampire Players Guide (2nd Edition), page 27) | ||
| + | |||
| + | Bribery: You know how, when and where to grease palms. Coupled with Streetwise or Politics, this Ability could buy you a very easy life. However, you still need to decide whom to approach and whom to leave alone - remember, not everyone turns a blind eye. | ||
| + | • Novice: Get a bouncer to overlook the dress code. | ||
| + | •• Practiced: Get the building inspector off your back. | ||
| + | ••• Competent: A policeman won't write you tickets. | ||
| + | •••• Expert: The inspector from the EPA leaves you alone. | ||
| + | ••••• Master: State politicians and local CEOs scratch your back. | ||
| + | (Source: Vampire Players Guide (2nd Edition), page 27) | ||
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