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| Back to [[vampire_character_creation|Vampire Character Creation]] | Back to [[vampire_character_creation|Vampire Character Creation]] | ||
| - | ====== Character | + | ====== Character |
| + | ===== Primary Talents ===== | ||
| - | ===== Attributes ===== | + | __Alertness: |
| + | • Novice: You know which side to look on when someone taps your shoulder.\\ | ||
| + | •• Competent: You could see how a stage magician did his tricks.\\ | ||
| + | ••• Practiced: Pickpockets knew to avoid you.\\ | ||
| + | •••• Expert: No one’s managed to sneak up on you in decades.\\ | ||
| + | ••••• Master: You can hear a pin drop and know what type of grenade it came from.\\ | ||
| - | * **Wits:** Your number of Dots in Wits limits how many **splat-specific powers** (e.g. Disciplines, Spheres, Lores, etc.) you can increase in one expenditure | + | __Art:__ Also known as Artistic Expression, this Talent reflects your ability with a visual art: drawing, painting, sculpture, and so forth. Given such talents, |
| + | • Novice: You’re creative | ||
| + | •• Practiced: You’ve put some time and work into your chosen medium.\\ | ||
| + | ••• Skillful: Professional art could bea viable career option.\\ | ||
| + | •••• Expert: You’re a working pro whose work displays fascinating appeal and skill.\\ | ||
| + | ••••• Master: You’re an acknowledged master of your field.\\ | ||
| - | ===== Abilities ===== | + | __Athletics: |
| + | • Novice: You weren’t the last kid chosen on the playground.\\ | ||
| + | •• Competent: You are the terror of the company softball league.\\ | ||
| + | ••• Practiced: You played for the varsity team in college.\\ | ||
| + | •••• Expert: You could have made an Olympic team.\\ | ||
| + | ••••• Master: You signed a $200M contract and the fans didn’t think you were overpaid.\\ | ||
| - | It is an unfortunate reality that no two splats within | + | __Awareness: |
| + | (Note: Awareness is not available for Changelings, | ||
| + | • Novice: You pick up strange vibes from certain places and people sometimes.\\ | ||
| + | •• Practiced: You know the supernatural when you see it or come in close contact with it.\\ | ||
| + | ••• Competent: You can sense the flow of hidden forces through the world, peering behind the veil of mundane life.\\ | ||
| + | •••• Expert: You pick up on subtle | ||
| + | ••••• Master: You can sense a supernatural influence anywhere nearby, and you sometimes pick up on more distant forces, if they’re strong enough.\\ | ||
| - | | [[setting:talents|Talents]] | + | __Brawl:__ Brawl covers a character’s prowess in unarmed combat, ranging from brutal street fighting to the “sweet science” of boxing and everything in between. For characters capable of changing their form it also includes fighting with tooth and claw (and any other sort of appendage). It handles knowing how to hit and how to do the most damage, along with how to defend yourself. |
| + | (Note: Consult the combat house rules for details on the differences between this talent and the Martial Arts skill.)\\ | ||
| + | • Novice: You know how to throw a punch without hurting yourself and the common places on the body that are the most vulnerable.\\ | ||
| + | •• Practiced: You can hold your own in a fight against most people.\\ | ||
| + | ••• Competent: You’ve fought regularly for some time (and you usually win).\\ | ||
| + | •••• Expert: You could be a professional fighter, even a title-winner.\\ | ||
| + | ••••• Master: Welcome to fight club. You’re in charge.\\ | ||
| - | ===== Additional rules and considerations regarding abilities ===== | + | __Empathy: |
| + | • Novice: You can keep your foot out of your mouth.\\ | ||
| + | •• Practiced: Everyone cries on your shoulder.\\ | ||
| + | ••• Competent: You know why others do what they do.\\ | ||
| + | •••• Expert: It’s almost impossible to slip a lie past you.\\ | ||
| + | ••••• Master: Your psychiatrist told you about his mother.\\ | ||
| + | __Expression: | ||
| + | • Novice: Your talent has matured past crude poetry on notebook paper.\\ | ||
| + | •• Practiced: You could lead a college debate team.\\ | ||
| + | ••• Competent: You could be a successful writer.\\ | ||
| + | •••• Expert: Your work is Pulitzer material.\\ | ||
| + | ••••• Master: You rank with Cicero and Daniel Webster.\\ | ||
| - | * **Technology** | + | __Intimidation: |
| - | * **Research** is a Knowledge, in all system types. | + | • Novice: You could take candy from babies.\\ |
| - | * **Martial Arts** are no longer hard OR soft style. All styles | + | •• Competent: You never lacked for other kids’ lunch money.\\ |
| - | * **Religion** | + | ••• Practiced: “Nice place you got here. Be a real shame if something happened to it…”\\ |
| - | * We allow Dual Specializations, but they can only be purchased //after// character creation, never during. For the mechanics behind | + | •••• Expert: You could terrorize writers into making their deadlines.\\ |
| - | * While most abilities receive | + | ••••• Master: You can frighten off vicious animals.\\ |
| - | * Since the following abilities are defined differently in different game lines, the following compromise shall apply to all splats: | + | |
| - | * **Art** | + | __Intuition: |
| - | * **Performance** | + | • Novice: You’ve got a knack for making the right choice. |
| - | * **Expression** governs activities that involve | + | •• Practiced: You’ve learned to listen to and trust your instincts. |
| - | * **Crafts** encompasses abilities | + | ••• Competent: When you have a “bad feeling” about something, everyone listens. |
| - | * **Technology** refers | + | •••• Expert: You could make a killing |
| - | * **Computers** | + | ••••• Master: You’ve always managed to make the right choice at the last minute… so far. |
| + | |||
| + | __Leadership: | ||
| + | • Novice: Captain of your Little League team. | ||
| + | •• Practiced: Student body president | ||
| + | ••• Competent: An effective CEO | ||
| + | •••• Expert: Presidential material | ||
| + | ••••• Master: You could be beloved dictator of a nation. | ||
| + | |||
| + | __Streetwise: | ||
| + | • Novice: You can sometimes get what you’re looking for. | ||
| + | •• Competent: You can get connected with a few hours’ effort. | ||
| + | ••• Practiced: You know where the bodies were buried. | ||
| + | •••• Expert: You know where the bodies were buried, who buried them, and where they rented the equipment. | ||
| + | ••••• Master: You can get anything, at any time, in any place. | ||
| + | |||
| + | __Subterfuge: | ||
| + | • Novice: You can get away with the occasional lie. | ||
| + | •• Practiced: You’ve got decent poker face, and you know how to bluff. | ||
| + | ••• Competent: You can keep track of complex lies and hide your feelings easily. | ||
| + | •••• Expert: You can pull of complex con games with style and panache. | ||
| + | ••••• Master: No one would ever suspect you; every one trusts you implicitly.\\ | ||
| + | |||
| + | ===== Secondary Talents ===== | ||
| + | (Of the one offered, below are the Secondary Talents available to Vampires, with corresponding rolls, requirements and results.)\\ | ||
| + | |||
| + | === Diplomacy === | ||
| + | You’ve got a knack for smoothing things over, making friends, and getting people to see past their differences. When you need to, you can also back up your guile with spine. A combination of ingratiating people skills, social psychology, knowledge of the situation, and innate timing allows you to gain people’s respect and then maneuver them to your desired point of view. A good diplomat can be transparent about his motives and yet still have people doing what he wants them to do while believing it’s their idea to do so.\\ | ||
| + | • Novice: Advice columnist.\\ | ||
| + | •• Practiced: Relationship counselor.\\ | ||
| + | ••• Skillful: Hostage negotiator.\\ | ||
| + | •••• Expert: Noted diplomat.\\ | ||
| + | ••••• Master: Jimmy Carter.\\ | ||
| + | (Source: M20 Book of Secrets, page 19)(Vampire roll: Manipulation) | ||
| + | |||
| + | === Haggling === | ||
| + | You are skilled at bargaining and can reduce another' | ||
| + | • Novice: Bargain hunter | ||
| + | •• Practiced: Market trader | ||
| + | ••• Competent: Horse trader | ||
| + | •••• Expert: Con artist | ||
| + | ••••• Master: Marco Polo | ||
| + | (Source: Vampire Players Guide (2nd Edition), page 23) | ||
| + | |||
| + | === Interrogation === | ||
| + | You are able to extract information from people by fair means or foul. Using a mixture of threats, trickery and persistent questioning, you ultimately unearth the truth.\\ | ||
| + | • Novice: Nosy neighbor\\ | ||
| + | •• Practiced: Movie cop\\ | ||
| + | ••• Competent: Talk-show host\\ | ||
| + | •••• Expert: Investigative journalist\\ | ||
| + | ••••• Master: Spymaster\\ | ||
| + | (Source: Vampire Players Guide (2nd Edition), page 24)(Roll: Manipulation) | ||
| + | |||
| + | === Malkavian Time === | ||
| + | This Malkavian-specific Trait represents a Lunatic' | ||
| + | • Novice: Your “cousins” are usually surprised when you manage to make it to a gathering.\\ | ||
| + | •• Practiced: You've become accustomed to the occasional Call.\\ | ||
| + | ••• Skillful: You sometimes hear echoes of messages that might not be intended for you.\\ | ||
| + | •••• Expert: When one of the family dies, you know.\\ | ||
| + | ••••• Master: You are the undisputed local authority on what is necessary.\\ | ||
| + | (Source: Clan Book Malkavian (Revised Edition), page 59) | ||
| + | |||
| + | === Masquerade === | ||
| + | This Talent cannot be taken during character generation, and is available only to vampires. Masquerade reflects how skilled | ||
| + | • Novice: You might succeed - in ideal circumstances.\\ | ||
| + | •• Practiced: You are able to pass casual inspection.\\ | ||
| + | ••• Competent: You are undetectable under most normal circumstances.\\ | ||
| + | •••• Expert: You may succeed even under duress.\\ | ||
| + | ••••• Master: Even a witch-hunter would be fooled.\\ | ||
| + | (Source: Vampire Players Guide (2nd Edition), page 24) | ||
| + | |||
| + | === Panhandling === | ||
| + | You are a skilled beggar. You are able to get people to give you money just by asking for it. The art of panhandling | ||
| + | • Novice: You can tell a good hard-luck story.\\ | ||
| + | •• Practiced: You can gain sympathy from most people.\\ | ||
| + | ••• Competent: Real smooth. You can hit even the hardhearted for a few bucks.\\ | ||
| + | •••• Expert: People want to take you home and feed and clothe you.\\ | ||
| + | ••••• Master: You can get whatever you want (within reason) | ||
| + | (Source: Vampire Players Guide (2nd Edition), page 24) | ||
| + | |||
| + | === Public Speaking === | ||
| + | You are able to mold the emotions | ||
| + | • Novice: Entertaining speaker\\ | ||
| + | •• Practiced: Compelling speaker\\ | ||
| + | ••• Competent: Inspiring speaker\\ | ||
| + | •••• Expert: Popular champion\\ | ||
| + | ••••• Master: Demosthenes\\ | ||
| + | (Source: Vampire Players Guide (2nd Edition), page 25) | ||
| + | |||
| + | === Sense Deception === | ||
| + | Over the years, you have developed the ability | ||
| + | • Novice: Sometimes you can tell, hut you still get suckered - though more rarely than the average person does.\\ | ||
| + | •• Practiced: It takes a silver tongue to pull the wool over your eyes.\\ | ||
| + | ••• Competent: Anyone who can slip one past you is a highly skilled con artist.\\ | ||
| + | •••• Expert: You could make a living screening people for security.\\ | ||
| + | ••••• Master: People whisper behind your back, and many are nervous talking to you. Your ability is almost supernatural.\\ | ||
| + | (Source: Vampire Players Guide (2nd Edition), page 26) | ||
| + | |||
| + | === Ventriloquism === | ||
| + | You have the ability | ||
| + | • Novice: You could do a ventriloquist act at a children' | ||
| + | •• Practiced: You could get a spot with a local amateur vaudeville club. You can make someone standing next to you appear to speak.\\ | ||
| + | ••• Competent: You could almost make a living from your talent, with occasional TV variety shows breaking up the round of cheap clubs and theatres. You can make someone (or something) within five yards of you appear to speak.\\ | ||
| + | •••• Expert: You could take your act to Vegas. You can make your voice appear to come from any spot within 30 feet of you.\\ | ||
| + | ••••• Master: Young hopefuls bombard you with questions, and Variety calls you the savior of a lost vaudeville art. You can make your voice appear to come from anywhere within earshot.\\ | ||
| + | (Source: Vampire Players Guide (2nd Edition), page 26) | ||
| ---- | ---- | ||
| - | NOTE: The above rules are SOtS universal. I did delete what wasn' | + | ===== Secondary Skills ===== |
| + | (Of the one offered, below are the Secondary Skills available to Vampires, with corresponding rolls, requirements and results.)\\ | ||
| + | |||
| + | Artillery: You may operate and shoot artillery of all varieties - anything from a mortar to a howitzer. Additionally, | ||
| + | • Novice: Young recruit | ||
| + | •• Practiced: Operator | ||
| + | ••• Competent: Forward observer | ||
| + | •••• Expert: Gun captain | ||
| + | ••••• Master: Can fire the thing by yourself if need be | ||
| + | (Source: Vampire Players Guide (2nd Edition), page 27) | ||
| + | |||
| + | Boat Handling: You know your way around a boat, and can operate effectively in any crew position. | ||
| + | • Novice: Weekend sailor | ||
| + | •• Practiced: Serious enthusiast | ||
| + | ••• Competent: Competitor or semi-skilled professional | ||
| + | •••• Expert: Professional or Olympic standard | ||
| + | ••••• Master: Instructor or Olympic gold medallist | ||
| + | (Source: Vampire Players Guide (2nd Edition), page 27) | ||
| + | |||
| + | Brewing/ | ||
| + | • Novice: Brew -kit user | ||
| + | •• Practiced: Home winemaker | ||
| + | ••• Competent: Moonshiner | ||
| + | •••• Expert: Commercial winemaker | ||
| + | ••••• Master: Chateau of repute | ||
| + | (Source: Vampire Players Guide (2nd Edition), page 27) | ||
| + | |||
| + | Bribery: You know how, when and where to grease palms. Coupled with Streetwise or Politics, this Ability could buy you a very easy life. However, you still need to decide whom to approach and whom to leave alone - remember, not everyone turns a blind eye. | ||
| + | • Novice: Get a bouncer to overlook the dress code. | ||
| + | •• Practiced: Get the building inspector off your back. | ||
| + | ••• Competent: A policeman won' | ||
| + | •••• Expert: The inspector from the EPA leaves you alone. | ||
| + | ••••• Master: State politicians and local CEOs scratch your back. | ||
| + | (Source: Vampire Players Guide (2nd Edition), page 27) | ||
| + | |||
| + | |||