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setting:vampire_rituals [2026/Feb/13 06:51]
ramona
setting:vampire_rituals [2026/Apr/22 23:15] (current)
ramona
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-|  [[Vampire House Rules]]   [[Vampire Character Creation]]  |  [[Vampire Backgrounds]]  |  [[Feeding]]  |  [[Vampire House Rules|Bloodpool]]   [[Torpor/Slumber]]  |  [[Disciplines]]  |  [[Disciplines II]]  |  [[Ghouls]]  |  [[Rituals]]  |  [[Other Misc]] +Return to [[Setting: Vampire House Rules | Vampire House Rules]]
-\\+
 \\ \\
 +====== Paths ======
 +Thaumaturgical Paths define the types of magic a vampire can perform. The first path a character learns is considered her primary path and increases automatically as the character advances in the Discipline itself.\\ 
 +Secondary paths may be learned once the character has acquired two or more dots in her primary path, and they must be raised separately with experience points.\\
 +A character’s rating in her primary path must always be at least one dot higher than any of her secondary paths until she has mastered her primary path.\\
 +All Tremere Characters start with The Path of Blood.
 +
 +===== Using Powers =====
 +Each time the character invokes one of the powers of a Thaumaturgical path; \\
 +* The player must spend a blood point\\
 +* Make a Willpower roll, difficulty equal to the power’s level +3.\\
 +Only one success is required to invoke a path’s effect — path levels, not successes, govern the power of blood magic.\\
 +Failure on this roll indicates that the magic fails.\\ 
 +A botch causes some kind of loss or catastrophic backfire, such as losing a Willpower point (or dot!), spontaneous combustion, or accidentally letting a living statue run rampant. Thaumaturgy is an unforgiving art.
 +
 +(See Secondary Path information below)
 +----
  
-====== (UNDER CONSTRUCTION) ====== 
 ====== Rituals ====== ====== Rituals ======
 At the first level of Thaumaturgy, the vampire automatically gains a single Level One ritual. To learn further rituals, the thaumaturge must find someone to teach him, or learn the ritual from a scroll, tome, or other archive. Learning a new ritual can take anywhere from a few nights (Level One ritual) to months or years (Level Five ritual). Some mystics have studied individual rituals for decades, or even centuries. At the first level of Thaumaturgy, the vampire automatically gains a single Level One ritual. To learn further rituals, the thaumaturge must find someone to teach him, or learn the ritual from a scroll, tome, or other archive. Learning a new ritual can take anywhere from a few nights (Level One ritual) to months or years (Level Five ritual). Some mystics have studied individual rituals for decades, or even centuries.
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 **Note** Diablorizing a vampire with these disciplines do not grant the Kindred automatic access to the rituals. you will still need learn the rituals this way and that is IF you get a mentor for the Discipline. **Note** Diablorizing a vampire with these disciplines do not grant the Kindred automatic access to the rituals. you will still need learn the rituals this way and that is IF you get a mentor for the Discipline.
 +
 +
 +----
 +**#Below's section is under construction - Question's ask Storyteller**
 +===== Secondary Path Access =====
 +==== Secondary Paths available ====
 +
 +* The Green Path (#1-4 available, #5 requires discussion)
 +* The Lure of Flames (with Difficulty alteration, no reduction in use, generally used in combat)
 +* Neptune's Might (requires discussion with Storyteller)
 +
 +==== Secondary Paths, not available at this time ====
 +* Hands of Destruction
 +
 +
 +
 +
 +
 +
  
setting/vampire_rituals.1770965494.txt.gz · Last modified: 2026/Feb/13 06:51 by ramona