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setting:vampire_rituals [2021/Apr/13 19:43] dro [Rituals] |
setting:vampire_rituals [2026/Apr/22 23:15] (current) ramona |
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| - | | | + | Return to [[Setting: Vampire House Rules | Vampire House Rules]] |
| - | | [[Vampire House Rules|Bloodpool and Feeding]] | + | |
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| \\ | \\ | ||
| + | ====== Paths ====== | ||
| + | Thaumaturgical Paths define the types of magic a vampire can perform. The first path a character learns is considered her primary path and increases automatically as the character advances in the Discipline itself.\\ | ||
| + | Secondary paths may be learned once the character has acquired two or more dots in her primary path, and they must be raised separately with experience points.\\ | ||
| + | A character’s rating in her primary path must always be at least one dot higher than any of her secondary paths until she has mastered her primary path.\\ | ||
| + | All Tremere Characters start with The Path of Blood. | ||
| + | |||
| + | ===== Using Powers ===== | ||
| + | Each time the character invokes one of the powers of a Thaumaturgical path; \\ | ||
| + | * The player must spend a blood point\\ | ||
| + | * Make a Willpower roll, difficulty equal to the power’s level +3.\\ | ||
| + | Only one success is required to invoke a path’s effect — path levels, not successes, govern the power of blood magic.\\ | ||
| + | Failure on this roll indicates that the magic fails.\\ | ||
| + | A botch causes some kind of loss or catastrophic backfire, such as losing a Willpower point (or dot!), spontaneous combustion, or accidentally letting a living statue run rampant. Thaumaturgy is an unforgiving art. | ||
| + | |||
| + | (See Secondary Path information below) | ||
| + | ---- | ||
| + | |||
| ====== Rituals ====== | ====== Rituals ====== | ||
| + | At the first level of Thaumaturgy, | ||
| + | Unless stated otherwise, a ritual requires five minutes per level to cast. | ||
| - | Rituals will be learned using these steps and are for ALL blood sorcery (Thaumaturgy, | ||
| - | * Firstly, you must Have the appropriate Discipline at the appropriate level to learn a ritual at its rating level. | + | |
| + | ===== Learning a Ritual ===== | ||
| + | |||
| + | Rituals will be learned using these steps and are for ALL blood sorcery (Thaumaturgy, Necromancy): | ||
| + | Conditions; | ||
| + | you must Have the appropriate Discipline at the appropriate level to learn a ritual at its rating level. | ||
| - | * Rituals are free to be taught IC from the appropriate teacher or by researching and learning on your own IC twice a month. After that it will cost XP in the amount of 2*the ritual rating. | + | Cost: Rituals are free to be taught IC from the appropriate teacher or by researching and learning on your own IC twice a month. After that it will cost XP in the amount of 2*the ritual rating. |
| + | |||
| + | There are two options for learning a Ritual; | ||
| + | |||
| + | 1. If your character is in good standing with the clan that teaches it (ex. a loyal Tremere or Giovanni), then they may simply request to have the ritual taught to them and after the lesson may move on to the Mastery rolls. | ||
| + | |||
| + | - OR - | ||
| + | |||
| + | 2. If they are unable to gain approval, or would prefer to simply research it on their own then the following rules apply for researching it. | ||
| + | * They must make an extended Intelligence + Investigation roll with difficult of ritual' | ||
| + | * The number of successes | ||
| + | * The roll can be made once every number of days equal to the rating of the ritual. (For example, with a level 3 ritual you could roll for it once every three days.) | ||
| + | * After they have finished learning of the ritual by either | ||
| + | |||
| + | ===== Mastering a Ritual ===== | ||
| + | |||
| + | Mastering a ritual requires an extended roll of Intelligence + Occult with a difficulty of the ritual' | ||
| + | The number of successes needed is equal to the ritual' | ||
| + | The roll can be made once every number of days equal to the rating of the ritual, same as during the research phase. | ||
| + | |||
| + | |||
| + | Dice pool modifiers | ||
| + | * Learned the ritual via your Mentor - add your Mentor rating to the dice pool. | ||
| + | * Research background - add your rating to the dice pool. | ||
| + | |||
| + | \\ | ||
| + | \\ | ||
| + | **Note** Diablorizing a vampire with these disciplines do not grant the Kindred automatic access to the rituals. you will still need learn the rituals this way and that is IF you get a mentor for the Discipline. | ||
| + | |||
| + | |||
| + | ---- | ||
| + | **# | ||
| + | ===== Secondary Path Access ===== | ||
| + | ==== Secondary Paths available ==== | ||
| + | |||
| + | * The Green Path (#1-4 available, #5 requires discussion) | ||
| + | * The Lure of Flames (with Difficulty alteration, no reduction in use, generally used in combat) | ||
| + | * Neptune' | ||
| + | |||
| + | ==== Secondary Paths, not available at this time ==== | ||
| + | * Hands of Destruction | ||
| + | * | ||
| + | |||
| - | **There are two ways that the ritual can be learned:** | ||
| - | * If your character is in good standing with the clan that teaches it (ex. a loyal Tremere or Giovanni), then they may simply request to have the ritual taught to them and move on to the Mastery rolls. | ||
| - | * If they are unable to gain approval, or would prefer to simply research it on their own then the following rules apply for researching it. They must make an extended Intelligence + Investigation roll with difficult of ritual' | ||
| - | * After they have finished learning of the ritual by either method, they must then master it. This will require an extended roll of Intelligence + Occult with a difficulty of the ritual' | ||
| - | Your mentor rating can be added to the number of dice available for your roll. | ||