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setting:vampire_retainers [2026/Feb/27 18:00] ramona [Benefit of a Retainer] |
setting:vampire_retainers [2026/Mar/01 10:10] (current) ramona ↷ Page name changed from setting:retainers to setting:vampire_retainers |
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| ====== Retainers ====== | ====== Retainers ====== | ||
| - | PAGE UNDER CONSTRUCTION | + | Retainers |
| - | INFORMATION LIKELY TO CHANGE | + | |
| - | ==== Benefit of a Retainer ==== | + | |
| - | + | ||
| - | + | ||
| - | Retainers specialize in a skillset that would assistant | + | |
| * Salary | * Salary | ||
| * Use of Presence or Dominate on them | * Use of Presence or Dominate on them | ||
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| At any time the Storyteller’s feel your Vampire’s Retainer or Ghoul is being mistreated in any way, they will be taken from them. Your character will lose their dot(s) in their background with no compensation for the loss. | At any time the Storyteller’s feel your Vampire’s Retainer or Ghoul is being mistreated in any way, they will be taken from them. Your character will lose their dot(s) in their background with no compensation for the loss. | ||
| + | |||
| ---- | ---- | ||
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| Maximum skill level/ | Maximum skill level/ | ||
| - | Additional dots can be invested into a single Retainer, | + | Additional dots can be invested into a single Retainer, |
| + | |||
| + | Invested in a Single Retainer \\ | ||
| + | 1 dot - High School graduate\\ | ||
| + | 2 dots - Bachelor degree (4 yrs) \\ | ||
| + | 3 dots - Master’s degree (8 yrs) \\ | ||
| ---- | ---- | ||
| - | === Retainer Creation === | + | ==== Retainer Creation |
| Step One: Character Concept | Step One: Character Concept | ||
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| Step Four: Select Advantages | Step Four: Select Advantages | ||
| - | * Backgrounds: | + | * Backgrounds: |
| + | | ||
| + | | ||
| * Virtues: 5 dots (start with 1 dot in each) \\ | * Virtues: 5 dots (start with 1 dot in each) \\ | ||
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| * Record Willpower, which is equal to Courage | * Record Willpower, which is equal to Courage | ||
| * Spend Freebie points (10). | * Spend Freebie points (10). | ||
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| Retainer to Ghoul add; | Retainer to Ghoul add; | ||
| - | 1 dot of Potence | + | 1 dot of Potence, 1 dot of the Vampire' |
| - | 1 dot of the Vampire' | + | |
| - | Additional 15 Freebies | + | |
| - | + | ||
| - | + | ||
| - | may invest multiple points in this background into one Retainer, creating a far more impressive servant. \\ | + | |
| - | \\ | + | |
| - | The rules for this are as follows: | + | |
| - | * A Player Character must spend the first dot of the Retainers background on a Retainer itself; whether this is animal or human is at the discretion of the PC. | + | |
| - | * Any subsequent dots in the Retainers background may be used to do one of the following, they may either: | + | |
| - | * Invest another dot(s) of the background into an existing Retainer (each additional dot invested will add 5 Freebie Points to that Retainer).\\ | + | |
| - | * Add an additional Retainer to their retinue (at the normal cost of 1 dot).\\ | + | |
| - | + | ||
| - | + | ||
| - | + | ||
| - | ---- | + | |
| - | + | ||
| - | === Building a Retainer === | + | |
| - | Start with building a Mortal | + | |
| - | + | ||
| - | Step One: Character Concept | + | |
| - | What do you want your Retainer to do. Some examples: Driver, Body Guard, Attorney, Researcher, Assistant | + | |
| - | + | ||
| - | Step Two: Select Attributes 6/4/3 | + | |
| - | Step Three: Select Abilities 13/9/5 (Nothing higher than three at this stage) | + | |
| - | Step Four: Select Advantages | + | |
| - | * Backgrounds: | + | |
| - | (Max 3 dots in any one Background. Resources, more than 1 dot will lower the amount of time the Retainer can spend with the Vampire, they will have to work to pay for their home. Max 10 dots into Freebies) | + | |
| - | * Virtues: 5 dots (start with 1 dot in each) | + | |
| - | Step Five: Finishing Touches | + | |
| - | * Calculate and record Humanity. Add Conscience and Self-Control. | + | |
| - | * Record Willpower, which is equal to Courage | + | |
| - | * Spend Freebie points (10). | + | |
| - | + | ||
| - | Creating a Ghoul | + | |
| - | * Add 1 dot in Potence and 1 dot in a clan Discipline. (Will not include rare or clan only Disciplines.) | + | |
| - | * Maintaining a Ghoul requires feeding them. More blood the Vampire will need. | + | |
| - | + | ||
| - | ---- | + | |
| - | + | ||
| - | Freebie Points \\ | + | |
| - | Attribute 5 per dot \\ | + | |
| - | Ability 2 per dot \\ | + | |
| - | Discipline 10 per dot \\ | + | |
| - | Background 1 per dot \\ | + | |
| - | Virtue 2 per dot \\ | + | |
| - | Humanity 1 per dot \\ | + | |
| - | Willpower 1 per dot | + | |
| - | + | ||
| - | ---- | + | |
| - | + | ||
| - | **Contingencies**\\ | + | |
| - | This all said, there is one very important thing to keep in mind when you are creating, and further running your Retainers/ | + | |
| - | \\ | + | |
| - | Additionally, | + | |
| - | + | ||
| - | *reference for creating a mortal Hunter the Hunter. | + | |
| - | + | ||
| + | Expanding your Retainers knowledge? 2nd and 3rd dots, add another 10 Freebies \\ | ||
| + | *Beyond their creation, Retainer' | ||