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setting:vampire_retainers [2026/Feb/27 04:10] ramona |
setting:vampire_retainers [2026/Mar/01 10:10] (current) ramona ↷ Page name changed from setting:retainers to setting:vampire_retainers |
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| ====== Retainers ====== | ====== Retainers ====== | ||
| - | PAGE UNDER CONSTRUCTION | + | Retainers are human that specialize in a skillset that would assist the Vampire. Think of them as an employee. You must maintain some control over your retainers by: |
| - | INFORMATION LIKELY TO CHANGE | + | * Salary |
| - | ==== Benefit | + | * Use of Presence or Dominate on them |
| + | * Giving them your vitae once a month. This will make them your Ghoul. Your Vampire will need to feed more to account for the loss. | ||
| + | Retainers and Ghouls are not characters used for roleplay with other characters besides your Vampire. | ||
| - | Retainers specialize in a skillset that would assistant | + | At any time the Storyteller’s feel your Vampire’s Retainer |
| - | + | ||
| - | or other people who are the vampires loyal and steadfast companions. When an action | + | |
| - | + | ||
| - | Retainers and Ghouls are not characters used for roleplay. They are a servant or assistant for your vampire. A specialist to do actions your vampire PC is unable to do or does not do well.. \\ | + | |
| ---- | ---- | ||
| - | === Mechanics === | + | Purchasing |
| - | The number of dots perchased covers the number of Retainers any given PC may have, to a total of 5, or, alternatively, | + | Maximum dots in Background: 5 \\ |
| - | \\ | + | Maximum Individual |
| - | The rules for this are as follows:\\ | + | Maximum skill level/ |
| - | * A Player Character must spend the first dot of the Retainers background on a Retainer | + | |
| - | * Any subsequent dots in the Retainers background may be used to do one of the following, they may either: | + | |
| - | * Invest another dot(s) of the background into an existing Retainer (each additional dot invested will add 5 Freebie Points to that Retainer).\\ | + | |
| - | * Add an additional | + | |
| + | Additional dots can be invested into a single Retainer, raising the capability to assist the Vampire. Each Retainer’s maximum dots allowed 3. | ||
| + | Invested in a Single Retainer \\ | ||
| + | 1 dot - High School graduate\\ | ||
| + | 2 dots - Bachelor degree (4 yrs) \\ | ||
| + | 3 dots - Master’s degree (8 yrs) \\ | ||
| ---- | ---- | ||
| + | ==== Retainer Creation ==== | ||
| - | === Building a Retainer === | + | Step One: Character Concept |
| - | Start with building a Mortal | + | What do you want your Retainer to do. Why would you hire them as an employee? \\ |
| - | Step One: Character Concept | + | Step Two: Select Attributes 6/4/3 \\ |
| - | What do you want your Retainer to do. Some examples: Driver, Body Guard, Attorney, Researcher, Assistant | + | |
| + | Step Three: Select Abilities 13/9/5 (Nothing higher than three at this stage) \\ | ||
| - | Step Two: Select Attributes 6/4/3 | ||
| - | Step Three: Select Abilities 13/9/5 (Nothing higher than three at this stage) | ||
| Step Four: Select Advantages | Step Four: Select Advantages | ||
| - | * Backgrounds: | + | * Backgrounds: |
| - | (Max 3 dots in any one Background. Resources, more than 1 dot will lower the amount of time the Retainer can spend with the Vampire, they will have to work to pay for their home. Max 10 dots into Freebies) | + | - Max 3 dots in any one Background |
| - | * Virtues: 5 dots (start with 1 dot in each) | + | |
| + | * Virtues: 5 dots (start with 1 dot in each) \\ | ||
| Step Five: Finishing Touches | Step Five: Finishing Touches | ||
| * Calculate and record Humanity. Add Conscience and Self-Control. | * Calculate and record Humanity. Add Conscience and Self-Control. | ||
| Line 46: | Line 47: | ||
| * Spend Freebie points (10). | * Spend Freebie points (10). | ||
| - | Creating a Ghoul | ||
| - | * Add 1 dot in Potence and 1 dot in a clan Discipline. (Will not include rare or clan only Disciplines.) | ||
| - | * Maintaining a Ghoul requires feeding them. More blood the Vampire will need. | ||
| - | |||
| - | ---- | ||
| - | |||
| - | Freebie Points \\ | ||
| - | Attribute 5 per dot \\ | ||
| - | Ability 2 per dot \\ | ||
| - | Discipline 10 per dot \\ | ||
| - | Background 1 per dot \\ | ||
| - | Virtue 2 per dot \\ | ||
| - | Humanity 1 per dot \\ | ||
| - | Willpower 1 per dot | ||
| - | |||
| - | ---- | ||
| - | |||
| - | **Contingencies**\\ | ||
| - | This all said, there is one very important thing to keep in mind when you are creating, and further running your Retainers/ | ||
| - | \\ | ||
| - | Additionally, | ||
| - | |||
| - | *reference for creating a mortal Hunter the Hunter. | ||
| + | === Additional Options === | ||
| + | Retainer to Ghoul add; | ||
| + | 1 dot of Potence, 1 dot of the Vampire' | ||
| + | Expanding your Retainers knowledge? 2nd and 3rd dots, add another 10 Freebies \\ | ||
| + | *Beyond their creation, Retainer' | ||