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setting:vampire_retainers [2026/Feb/24 05:14] ramona |
setting:vampire_retainers [2026/Mar/01 10:10] (current) ramona ↷ Page name changed from setting:retainers to setting:vampire_retainers |
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| - | | | + | Return to [[Setting: |
| ====== Retainers ====== | ====== Retainers ====== | ||
| - | PAGE UNDER CONSTRUCTION | + | Retainers are human that specialize in a skillset that would assist the Vampire. Think of them as an employee. You must maintain some control over your retainers by: |
| - | INFORMATION LIKELY TO CHANGE | + | * Salary |
| - | ==== Benefit | + | * Use of Presence or Dominate on them |
| + | * Giving them your vitae once a month. This will make them your Ghoul. Your Vampire will need to feed more to account for the loss. | ||
| + | Retainers and Ghouls are not characters used for roleplay with other characters besides your Vampire. | ||
| - | Retainers are servants, assistants, or other people who are the vampires loyal and steadfast companions. When an action is The may also be people whom you’ve repeatedly Dominated until they have no free will left, or followers so enthralled with your Presence that their loyalty borders on blind fanaticism. | + | At any time the Storyteller’s feel your Vampire’s Retainer |
| - | + | ||
| - | Retainers and Ghouls are not characters used for roleplay. They are a servant or assistant for your vampire. A specialist to do actions your vampire PC is unable to do or does not do well.. \\ | + | |
| ---- | ---- | ||
| - | === Mechanics === | + | Purchasing |
| - | The number of dots perchased covers the number of Retainers any given PC may have, to a total of 5, or, alternatively, | + | Maximum dots in Background: 5 \\ |
| - | \\ | + | Maximum Individual |
| - | The rules for this are as follows:\\ | + | Maximum skill level/ |
| - | * A Player Character must spend the first dot of the Retainers background on a Retainer | + | |
| - | * Any subsequent dots in the Retainers background may be used to do one of the following, they may either: | + | |
| - | * Invest another dot(s) of the background into an existing Retainer (each additional dot invested will add 5 Freebie Points to that Retainer).\\ | + | |
| - | * Add an additional | + | |
| + | Additional dots can be invested into a single Retainer, raising the capability to assist the Vampire. Each Retainer’s maximum dots allowed 3. | ||
| + | Invested in a Single Retainer \\ | ||
| + | 1 dot - High School graduate\\ | ||
| + | 2 dots - Bachelor degree (4 yrs) \\ | ||
| + | 3 dots - Master’s degree (8 yrs) \\ | ||
| ---- | ---- | ||
| + | ==== Retainer Creation ==== | ||
| - | === Building a Retainer === | + | Step One: Character Concept |
| - | Start with building a Mortal | + | What do you want your Retainer to do. Why would you hire them as an employee? \\ |
| - | Step One: Character Concept | + | Step Two: Select Attributes 6/4/3 \\ |
| - | What do you want your Retainer to do. Some examples: Driver, Body Guard, Attorney, Researcher, Assistant | + | |
| + | Step Three: Select Abilities 13/9/5 (Nothing higher than three at this stage) \\ | ||
| - | Step Two: Select Attributes 6/4/3 | ||
| - | Step Three: Select Abilities 13/9/5 (Nothing higher than three at this stage) | ||
| Step Four: Select Advantages | Step Four: Select Advantages | ||
| - | * Backgrounds: | + | * Backgrounds: |
| - | (Max 3 dots in any one Background. Resources, more than 1 dot will lower the amount of time the Retainer can spend with the Vampire, they will have to work to pay for their home. Max 10 dots into Freebies) | + | - Max 3 dots in any one Background |
| - | * Virtues: 5 dots (start with 1 dot in each) | + | |
| + | * Virtues: 5 dots (start with 1 dot in each) \\ | ||
| Step Five: Finishing Touches | Step Five: Finishing Touches | ||
| * Calculate and record Humanity. Add Conscience and Self-Control. | * Calculate and record Humanity. Add Conscience and Self-Control. | ||
| Line 43: | Line 47: | ||
| * Spend Freebie points (10). | * Spend Freebie points (10). | ||
| - | Creating a Ghoul | ||
| - | * Add 1 dot in Potence and 1 dot in a clan Discipline. (Will not include rare or clan only Disciplines.) | ||
| - | * Maintaining a Ghoul requires feeding them. More blood the Vampire will need. | ||
| - | |||
| - | ---- | ||
| - | |||
| - | Freebie Points \\ | ||
| - | Attribute 5 per dot \\ | ||
| - | Ability 2 per dot \\ | ||
| - | Discipline 10 per dot \\ | ||
| - | Background 1 per dot \\ | ||
| - | Virtue 2 per dot \\ | ||
| - | Humanity 1 per dot \\ | ||
| - | Willpower 1 per dot | ||
| - | |||
| - | ---- | ||
| - | |||
| - | **Contingencies**\\ | ||
| - | This all said, there is one very important thing to keep in mind when you are creating, and further running your Retainers/ | ||
| - | \\ | ||
| - | Additionally, | ||
| - | |||
| - | *reference for creating a mortal Hunter the Hunter. | ||
| + | === Additional Options === | ||
| + | Retainer to Ghoul add; | ||
| + | 1 dot of Potence, 1 dot of the Vampire' | ||
| + | Expanding your Retainers knowledge? 2nd and 3rd dots, add another 10 Freebies \\ | ||
| + | *Beyond their creation, Retainer' | ||