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setting:vampire_flaws [2024/Sep/15 21:12]
shalassa
setting:vampire_flaws [2026/Feb/25 01:54] (current)
ramona
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-**__Fourteenth Generation__** (2pt. Flaw) ====\\ 
-You were created five or fewer years ago by a member of the Thirteenth Generation. Though you have 10 blood points in your body, only eight of them may be used to heal wounds, power Disciplines, raise Attributes, etc. You can still use the final two blood points  for other purposes, though. The blood point costs ofnightly rising, creating and sustaining ghouls, and cre- 
-ating blood bonds remains the same as for other vampires. You cannot raise any Discipline above four dots. Taking this Flaw precludes you from taking the Generation Background, and you may not start with Status, either. You are likely a Clanless Caitiff, for your blood is probably too thin to pass down the distinguishing characteristics of a Clan. Most Fourteenth-Generation vampires should also take the Thin Blood Flaw (p. 483). 
  
-**__Fifteenth Generation__** (4pt. Flaw) ====\\ +**__Botched Presentation__** (1pt. Flaw) ====\\ 
-Your vitae is so weak that only six of your 10 blood points can be used for Disciplines, healing or raising Attributes. For these functions, you must expend two blood points to obtain the effect a normal vampire would achieve with one(The cost for nightly rising remains a single blood point.) Whats more, you cannot create or sustain ghouls, create a blood bond, or sire a vampiric childe. You can use the remaining four blood points to survive through the day and wake up each night, nothing more. +When your sire presented you to the Prince of the city, you flubbed itNow youre convinced His Majesty hates you (whether he does or not). You need to succeed on a Willpower roll (difficulty 7just to stand in front of the Prince or one of his duly authorized representatives without runningblubbering, or otherwise making fool of yourselfThis Flaw can only be taken by Camarilla vampires.
-You cannot raise any Discipline above three dots. The weakening of the Curse of Caine has compensations, though (which distinguish this Flaw from the Thin Blood Flaw itself). Sunlight does lethal damage to you, instead of aggravated damage as it does to other vampires. You can hold down mortal food and drink for an hour or so; other vampires vomit immediately if +
-they try (unless they have the Eat Food Merit). Strangest of allonce in while you might actually have a child the normal, human way... though it will hardly be a normal, human child.+
  
-**__Dulled Bite__** (2pt. Flaw) ====\\ +**__Bound__** (2pt. Flaw) ====\\ 
-For some reason your fangs never developed fully, or they may not have manifested at all. When feeding, you need to find some other method of making the blood flow. Failing that, you must achieve double the normal number of successes in order to make your bite penetrate properlyA number of Caitiff and high-Generation vampires often manifest this Flaw.+You are blood bound to another vampire. Your regnant may not necessarily treat you badly, but the fact remains that your will is not entirely your own. The knowledge gnaws at youeven as you find yourself lost in devotion to your vampiric masterSabbat vampires cannot take this Flaw.
  
-**__Infectious Bite__** (2pt. Flaw) ====\\ +**__Can’t Cross Running Water__** (3pt. Flaw) ====\\ 
-You may not automatically lick the wounds of your feeding closed. In factyour bites have a one in five chance of becoming infected and causing mortal victims to become seriously illThe precise nature of the infection is determined by the Storyteller.+You believe in the old folklore, and cannot cross running water unless you are at least 50 feet (15 meters) above itRunning water is considered to be any body of water at least two feet (half a meter) wide in any direction and not completely stagnant.
  
-**__Glowing Eyes__** (3pt. Flaw) ====\\ +**__Cast No Reflection__** (1pt. Flaw) ====\\ 
-You have the stereotypical glowing eyes of vampire legend, which gives you -1 difficulty on Intimidation rolls when you’re dealing with mortalsHowever, the tradeoffs are many; you must constantly disguise your condition (no, contacts don’t cut it); the glow impairs your vision and puts you at +1 difficulty on all sight-based rolls (including the use of ranged weapons); and the radiance emanating from your eye sockets makes it difficult to hide (+2 difficulty to Stealth rolls) in the dark.+You actually cast no reflection, just like the vampires of legend. This can have detrimental effect when trying to pass as a humanVampires of Clan Lasombra automatically have this Flaw (and you may be mistaken for one of them if you possess this).
  
-**__Permanent Fangs__** (3pt. Flaw) ====\\ +**__Catspaw__** (2pt. Flaw) ====\\ 
-Your fangs do not retract, making it impossible for you to hide your true natureWhile some mortals may think you’ve had your teeth filed or are wearing prostheticssooner or later youre going to run into someone who knows what you truly areYou are also limited to a maximum Appearance rating of 3.+You’ve done dirty work for someone high up in the city’s hierarchy in the past — the Sheriff, the Bishop, or even someone higherHowever, instead of granting you favor, your deeds have made you an embarrassment or a liability. For the momentyour former employers concern is to keep you quietIn the long term, it’s to get rid of you.
  
-**__Permanent Wound__** (3pt. Flaw) ====\\ +**__Clan Enmity__** (4pt. Flaw) ====\\ 
-You suffered injuries during your Embrace which your transformation somehow failed to repairAt the beginning of each night, you rise from sleep at the Wounded health level, though this may be healed by spending blood points.+One Clan in particular wants you dead. You have offended the entire Clan, from elders to neonates, and as a result every member of that bloodline wants your head on a plateThe effects of the Flaw may manifest as anything from very public snubs and insults to actual attempts on your unlife. You are also at +2 difficulty on all Social rolls relating to members of the Clan in question.
  
-**__Slow Healing__** (3pt. Flaw) ====\\ +**__Dark Secret__** (1pt. Flaw) ====\\ 
-You have difficulty healing wounds. It requires two blood points to heal one health level of bashing or lethal damage, and you heal one health level of aggravated damage every five days (plus the usual five blood points and Willpower expenditure).+You have some sort of secret thatif uncovered, would be of immense embarrassment to you and would make you a pariah in the local Kindred community. This could be anything from having murdered an elder to being a member of the Anarchs. 
 + 
 +**__Deathsight__** (2pt. Flaw) ====\\ 
 +Everything appears rotted and decayed to you. The world appears to you as a corpse; mortals look diseased or skeletal, buildings seem decrepit, and your fellow Kindred seem to be walking, moldering cadavers. You are at -2 difficulty to resist all rolls based on Appearance, but by the same token you are at +2 difficulty on all Perception-based rolls. In addition, you find social interaction difficult and are at +1 difficulty on all Social-based rolls. 
 + 
 +**__Deep Sleeper__** (1pt. Flaw====\\ 
 +When you sleep, it is very difficult for you to awaken. The difficulty of any roll to awaken during the day is increased by two.
  
 **__Disease Carrier__** (4pt. Flaw) ====\\ **__Disease Carrier__** (4pt. Flaw) ====\\
 Your blood carries a lethal and highly contagious disease. The disease can be anything from rabies to HIV, and Kindred who drink your blood have a 10% chance of becoming a carrier as well. You must spend an extra blood point each night on awakening, or you will begin manifesting symptoms of the disease (increased chance to frenzy for rabies, reduced soak rolls for HIV, etc.). Your blood carries a lethal and highly contagious disease. The disease can be anything from rabies to HIV, and Kindred who drink your blood have a 10% chance of becoming a carrier as well. You must spend an extra blood point each night on awakening, or you will begin manifesting symptoms of the disease (increased chance to frenzy for rabies, reduced soak rolls for HIV, etc.).
  
-**__Thin Blood__** (4pt. Flaw) ====\\ +**__Disgrace to the Blood__** (3pt. Flaw) ====\\ 
-Your blood is thinweak, and does not sustain you wellAll blood point costs are doubled (e.g., using blood-related Disciplines or healing damage)although you only lose one blood upon rising in the eveningFurthermore, you are unable to create blood bond, and efforts to sire other vampires succeed only one in five times.+Your sire regards the fact that he Embraced you to be a titanic mistakeand has let everyone know it. You are mocked at gatherings, taunted by your peers, and actively despised by the one who should be giving you guidanceAny request or petition you make is likely to be looked down upon by friends of your sire, and your achievements are likely to be discounted. 
 + 
 +**__Dulled Bite__** (2ptFlaw) ====\\ 
 +For some reason your fangs never developed fully, or they may not have manifested at all. When feeding, you need to find some other method of making the blood flowFailing that, you must achieve double the normal number of successes in order to make your bite penetrate properly. A number of Caitiff and high-Generation vampires often manifest this Flaw. 
 + 
 +**__Failure__** (2pt. Flaw) ====\\ 
 +You once held title in the city but failed catastrophically in your duties. Now you are branded incompetentexcluded from circles of power and responsibility, and generally ostracized by those on their way up. Your exclusion may make you a target for recruitment by the Sect’s enemies (or so the whispers run, making you even more distrusted). Conversely, the consequences of your error might come back to haunt you.
  
 **__Flesh of the Corpse__** (5pt. Flaw) ====\\ **__Flesh of the Corpse__** (5pt. Flaw) ====\\
 Your flesh does not fully regenerate itself once it is damaged. While you are able to heal yourself to the point of regaining full functionality, your skin still retains the cuts, tears, bullet holes, and other visible damage that you have incurred. Depending on the nature of the damage, this Flaw will make social dealings exceedingly difficult, and may decrease your Appearance dots over time (even to 0). Your flesh does not fully regenerate itself once it is damaged. While you are able to heal yourself to the point of regaining full functionality, your skin still retains the cuts, tears, bullet holes, and other visible damage that you have incurred. Depending on the nature of the damage, this Flaw will make social dealings exceedingly difficult, and may decrease your Appearance dots over time (even to 0).
  
-**__Infertile Vitae__** (2pt. Flaw) ====\\ +**__Former Prince__** (3pt. Flaw) ====\\ 
-During your Embracesomething went horribly wrongcausing your blood to mutate under the stress of dying and rising again. All those you try to Embrace dieNo matter what you do, you may not create any childerHowever, your blood can still be used in blood rituals like Thaumaturgy and the Vaulderie, or for any other vampiric needs like making ghouls.+Onceyou held near-absolute power in a citybut those nights are gone now. Perhaps you stepped down, perhaps you were deposed, or perhaps your city fell to the Sabbat; it matters little in your reduced state. What does matter is that the Prince in the city where you now dwell is aware of your prior employment, and has concerns that you might be trying to make a comebackThe machinery of the Camarilla in the city where you now make your home is subtly stacked against you, and if the Prince sees an opportunity to get rid of you he just might take itThis Flaw can only be taken by Camarilla vampires.
  
-**__Prey Exclusion__** (1pt. Flaw) ====\\ +**__GENERATION__** ====\\
-You refuse to hunt a certain class of prey. You might refuse to feed on drug dealers, policemen, accountants, or rich people — if you accidentally feed upon such an individual, you automatically frenzy and must make a roll to prevent Humanity or Path loss (difficulty 7). Witnessing other Kindred feeding on the object of your exclusion might also provoke a frenzy, at the Storyteller’s discretion. Ventrue, owing to the limitations already imposed on their feeding by their Clan weakness, may not take this Flaw.+
  
-**__Deep Sleeper__** (1pt. Flaw) ====\\ +**__Fifteenth Generation__** (4pt. Flaw) ====\\ 
-When you sleep, it is very difficult for you to awaken. The difficulty of any roll to awaken during the day is increased by two.+Your vitae is so weak that only six of your 10 blood points can be used for Disciplines, healing or raising Attributes. For these functions, you must expend two blood points to obtain the effect a normal vampire would achieve with one(The cost for nightly rising remains a single blood point.) What’s more, you cannot create or sustain ghouls, create a blood bond, or sire a vampiric childe. You can use the remaining four blood points to survive through the day and wake up each night, nothing more. 
 +You cannot raise any Discipline above three dots. The weakening of the Curse of Caine has compensations, though (which distinguish this Flaw from the Thin Blood Flaw itself). Sunlight does lethal damage to you, instead of aggravated damage as it does to other vampires. You can hold down mortal food and drink for an hour or so; other vampires vomit immediately if they try (unless they have the Eat Food Merit). Strangest of all, once in a while you might actually have a child the normal, human way... though it will hardly be a normal, human child.
  
-**__Unconvinced__** (1pt. Flaw) ====\\ +**__Fourteenth Generation__** (2pt. Flaw) ====\\ 
-You fail to see the need for the core ideologies of your Sect or Clan, and have gone on record as saying so. Taking your stand has made you suspect in the eyes of your superiors, and may have attracted the attention of your enemies as well.+You were created five or fewer years ago by a member of the Thirteenth Generation. Though you have 10 blood points in your body, only eight of them may be used to heal wounds, power Disciplines, raise Attributes, etc. You can still use the final two blood points for other purposes, though. The blood point costs of nightly risingcreating and sustaining ghouls, and creating blood bonds remains the same as for other vampires. You cannot raise any Discipline above four dots. Taking this Flaw precludes you from taking the Generation Background, and you may not start with Status, either. You are likely a Clan-less Caitiff, for your blood is probably too thin to pass down the distinguishing characteristics of a Clan. Most Fourteenth-Generation vampires should also take the Thin Blood Flaw (p. 483).
  
-**__Victim of the Masquerade__** (2pt. Flaw) ====\\ +**__Glowing Eyes__** (3pt. Flaw) ====\\ 
-The Camarilla’s propaganda machine did too good job on you. Even after your Embrace you refused to believe you were a vampire. You remain convinced that +You have the stereotypical glowing eyes of vampire legend, which gives you -1 difficulty on Intimidation rolls when you’re dealing with mortalsHowever, the tradeoffs are many; you must constantly disguise your condition (nocontacts don’t cut it); the glow impairs your vision and puts you at +1 difficulty on all sight-based rolls (including the use of ranged weapons); and the radiance emanating from your eye sockets makes it difficult to hide (+2 difficulty to Stealth rolls) in the dark.
-there is some logical explanation for your condition, and spend as much time as you can searching for it. You also have problems feeding, and may insist on try- +
-ing to eat regular food. None of these habits makes you particularly pleasant company for other Kindred. This Flaw must be roleplayed at all times, and is generally taken by Camarilla vampires.+
  
-**__Stereotype__** (2pt. Flaw) ====\\ +**__Grip of the Damned__** (4pt. Flaw) ====\\ 
-You buy heavily into all of the vampire stories you’ve read and heardYou wear a cape or body glitter, speak with an accent, and otherwise act in a cartoonish fashion. Such behavior is embarrassing in the extreme to other Kindredwho are likely to ostracize or mock you (+2 difficulty to Social rolls with other vampires who don’t share your habits). You also stand out to hunters. +There is no ecstasy in your Embrace — only terror and painMortals upon whom you feed struggle and shriek while you attempt to feedrequiring you to grapple with them for as long as you wish to take their blood. For vampires with high Humanity, this experience will require a Humanity roll, at the discretion of the StorytellerGiovanni cannot take this Flaw. 
- +
-**__Conspicuous Consumption__** (4pt. Flaw) ====\\ +
-It is not enough for you to draw nourishment from the blood of mortals — you believe you must also consume your victim’s heart, liver, and other blood-rich +
-tissueOf course, this will necessitate the deaths of all of your victims (unless you are extremely creative), which might lead to numerous problems with maintaining Humanity (and a low profile). Characters with this Flaw should additionally purchase the Eat Food Merit. +
- +
-**__Territorial__** (2pt. Flaw) ====\\ +
-You are extremely territorial, staking out a particular area as your hunting ground and reacting aggressively to trespassers. If another vampire enters your territory uninvited, you must make a frenzy roll. If you failyou immediately attack the interloper and continue attacking until the intruder is dead or has left your hunting grounds. You are reluctant to leave your territory except in desperate circumstances. +
- +
-**__Thirst for Innocence__** (2pt. Flaw) ====\\ +
-The sight of innocence — of any sort — arouses in you a terrible bloodlust. Roll Self-Control or Instincts, or else frenzy and attack the source of your hunger.+
  
 **__Guilt-Wracked__** (4pt. Flaw) ====\\ **__Guilt-Wracked__** (4pt. Flaw) ====\\
-You simply cannot come to grips with the fact that you must drink blood to survive. You suffer horrible guilt over each time you feed (roll Conscience, difficulty 7, or else frenzy every time you feed — characters with the Conviction Virtue cannot take this Flaw) and try to avoid doing so as much as possible. This means that you rarely have much blood in your system, leav- +You simply cannot come to grips with the fact that you must drink blood to survive. You suffer horrible guilt over each time you feed (roll Conscience, difficulty 7, or else frenzy every time you feed — characters with the Conviction Virtue cannot take this Flaw) and try to avoid doing so as much as possible. This means that you rarely have much blood in your system, leaving you vulnerable to both attacks and hunger-based frenzies.
-ing you vulnerable to both attacks and hunger-based sfrenzies.+
  
-**__Botched Presentation__** (1pt. Flaw) ====\\ +**__Hunted Like a Dog__** (3pt. Flaw) ====\\ 
-When your sire presented you to the Prince of the city, you flubbed it. Now you’re convinced His Majesty hates you (whether he does or not)You need to succeed on a Willpower roll (difficulty 7) just to stand in front of the Prince or one of his duly authorized representatives without runningblubbering, or otherwise making a fool of yourself. This Flaw can only be taken by Camarilla vampires. +Another Sect or group of vampires has decided that you’re a target for extermination and pursues you relentlesslyOn the bright sidethe enemies of your enemy may well wish to help you out, potentially garnering your allies.
- +
-**__Dark Secret__** (1pt. Flaw) ====\\ +
-You have some sort of secret that, if uncovered, would be of immense embarrassment to you and would make you a pariah in the local Kindred community. This could be anything from having murdered an elder to being a member of the Anarchs.+
  
 **__Incomplete Understanding__** (1pt. Flaw) ====\\ **__Incomplete Understanding__** (1pt. Flaw) ====\\
-The whole matter has been explained to you, but you’re still not quite sure how things in your Sect work. Your imperfect understanding of the rules and regulations of your new existence means that sooner or later, you’re going to make a mistake. It’s only a matter of time.+The whole matter has been explained to you, but you’re still not quite sure how things in your Sect work. Your imperfect understanding of the rules and regulations of your new existence means that sooner or later, you’re going to make a mistake. It’s only a matter of time.
  
 **__Infamous Sire__** (1pt. Flaw) ====\\ **__Infamous Sire__** (1pt. Flaw) ====\\
 Your sire was, and perhaps still is, distrusted and disliked by many of the city’s Kindred. As a result, you are distrusted and disliked as well. Your sire was, and perhaps still is, distrusted and disliked by many of the city’s Kindred. As a result, you are distrusted and disliked as well.
  
-**__New Kid__** (1pt. Flaw) ====\\ +**__Infectious Bite__** (2pt. Flaw) ====\\ 
-You’re the latest in the city to be Embraced or have yet to prove yourself to your Sect, and everyone knows it. That automatically puts you at the bottom of the social totem poleOther neonates take every opportunity to demonstrate your inferiorityor rival packs constantly test your worthiness to the SabbatEven if someone else is added to the ranks of the unliving, you’re still regarded as something as a bit of a geek by your peers — a distinction that can have dangerous consequences if bullets start flying. All Social-related olls are at +1 difficulty when you are dealing with other neonates. (Ancillae and elders lump you in with all the other neonates under their general disdain.)+You may not automatically lick the wounds of your feeding closedIn fact, your bites have a one in five chance of becoming infected and causing mortal victims to become seriously illThe precise nature of the infection is determined by the Storyteller.
  
-**__Recruitment Target__** (1pt. Flaw) ====\\ +**__Infertile Vitae__** (2pt. Flaw, down from 5 in the book) ====\\ 
-Someone in one of your Sect’s enemy organizations wants you, and they want you badEvery effort is being made to recruit you, willing or no, and the press gangs usually show up at the worst possible time.+During your Embracesomething went horribly wrong, causing your blood to mutate under the stress of dying and rising againAll those you try to Embrace die. No matter what you doyou may not create any childer. Howeveryour blood can still be used in blood rituals like Thaumaturgy and the Vaulderie, or for any other vampiric needs like making ghouls.
  
-**__Sire’s Resentment__** (1pt. Flaw) ====\\ +**__Laughingstock__** (5pt. Flaw) ====\\ 
-Your sire dislikes you and wishes you ill. Given the smallest opportunityshe will actively seek to do you harmYour sire’s allies also work against you, and many elders may resent you.+Somehow, you’ve drawn the scorn of the local Harpieswho make you their favorite targetYou are at a +2 difficulty on all social rolls in Elysium and a +1 anywhere else in the city. In addition, you are at +2 difficulty using Intimidation or any Dominate powers on anyone who has heard the stories mocking you. This Flaw can only be taken by Camarilla vampires.
  
-**__Special Responsibility__** (1pt. Flaw) ====\\ +**__Light-Sensitive__** (5pt. Flaw) ====\\ 
-Shortly after your Embraceyou volunteered for some task in order to gain respect and approval from the vampires around you. Now, you wish you had never opened your damn mouth! While you are not given any special credit for performing this dutyyou would ose a lot of respect if you were to stopThe nature and the details of your duty should be worked out with the Storyteller in advance. Ideas can range from lending money to other Kindred to acting as a messenger or possibly gathering victims for ritae (such as Blood Feasts).+You are even more sensitive to sunlight than other vampires are. Sunlight causes double normal damageand the light of the moon can cause lethal damage in a manner similar to the sun, though it must shine directly upon you. Even bright lights hurt your eyesrequiring the use of sunglassesFollowers of Set and related bloodlines cannot take this Flaw, as they already have worse version of it.
  
-**__Sympathizer__** (1pt. Flaw) ====\\ +**__Loathsome Regnant__** (4pt. Flaw) ====\\ 
-You have publicly expressed sympathy for some of the goals and policies of the enemies of your SectYour outspoken views on the subject have made you suspect +Not only are you blood bound, but you are also in thrall to a vampire who mistreats you hideously. Perhaps you are publicly abused or humiliated; perhaps your master forces you to commit unspeakable acts for him. In any case, existence under the bond is a never-ending nightmare, with your regnant serving to conduct the symphony of maliceSabbat vampires cannot take this Flaw.
-in the eyes of the city’s hierarchy, and you may be suspected of (or arrested for) treason.+
  
-**__Bound__** (2pt. Flaw) ====\\ +**__Lord of the Flies__** (2pt. Flaw) ====\\ 
-You are blood bound to another vampire. Your regnant may not necessarily treat you badly, but the fact remains that your will is not entirely your ownThe knowledge gnaws at you, even as you find yourself lost in devotion to your vampiric masterSabbat vampires cannot take this Flaw.+Buzzing harbingers of decay swirl around you everywhereTheir constant presence makes it difficult for you to interact socially (+1 difficulty when appropriate) and nearly impossible to sneak up on someone or hide effectivelyThe buzzing of the flies inevitably gives you away — all Stealth rolls are at +2 difficulty.
  
-**__Catspaw__** (2pt. Flaw) ====\\ +**__Masquerade Breaker__** (2pt. Flaw) ====\\ 
-You’ve done dirty work for someone high up in the city’s hierarchy in the past — the Sheriff, the Bishop, or even someone higherHowever, instead of granting +In your first nights as a vampire, you accidentally broke the Masquerade — and were spotted doing so. Someone else covered for your mistakebut holds the favor over youNow you exist in fear that your error will be revealedIn the meantime, your “savior” takes pitiless advantage of you. This Flaw can only be taken by vampires in Sects or Clans that respect the Masquerade.
-you favor, your deeds have made you an embarrassment or a liabilityFor the moment, your former employer’s concern is to keep you quietIn the long term, it’s to get rid of you.+
  
-**__Escaped Target__** (2pt. Flaw) ====\\ +**__New Kid__** (1pt. Flaw) ====\\ 
-You had targeted a mortal for the Embrace, but someone else got there first. You cannot stand the humiliation of being cheated of your prize, and fly into a rage (+2 difficulty to avoid frenzy) whenever you see the one who got awayThis hatred may lead you into other irrational behaviors, like Embracing enemies of the neonate, creating unauthorized childer, or even crying to kill your rival. Furthermore, your petty and irrational behavior is well-known and quite noticeableand as a result you are at + 1 difficulty on all Charisma rolls until the situation is resolved.+You’re the latest in the city to be Embraced or have yet to prove yourself to your Sect, and everyone knows itThat automatically puts you at the bottom of the social totem pole. Other neonates take every opportunity to demonstrate your inferiorityor rival packs constantly test your worthiness to the Sabbat. Even if someone else is added to the ranks of the unlivingyou’re still regarded as something as a bit of a geek by your peers — a distinction that can have dangerous consequences if bullets start flying. All Social-related rolls are at +1 difficulty when you are dealing with other neonates. (Ancilla and elders lump you in with all the other neonates under their general disdain.)
  
-**__Failure__** (2pt. Flaw) ====\\ +**__Permanent Fangs__** (3pt. Flaw) ====\\ 
-You once held a title in the citybut failed catastrophically in your dutiesNow you are branded incompetentexcluded from circles of power and responsibility, and generally ostracized by those on their way up. Your exclusion may make you a target for recruitment by the Sects enemies (or so the whispers run, making you even more distrusted)Conversely, the consequences of your error might come back to haunt you.+Your fangs do not retractmaking it impossible for you to hide your true natureWhile some mortals may think you’ve had your teeth filed or are wearing prostheticssooner or later you’re going to run into someone who knows what you truly areYou are also limited to a maximum Appearance rating of 3.
  
-**__Masquerade Breaker__** (2pt. Flaw) ====\\ +**__Permanent Wound__** (3pt. Flaw) ====\\ 
-In your first nights as a vampire, you accidentally broke the Masquerade — and were spotted doing so. Someone else covered for your mistakebut holds the favor over you. Now you exist in fear that your error will be revealed. In the meantimeyour “savior” takes pitiless advantage of you. This Flaw can only be taken by vampires in Sects or Clans that respect the Masquerade.+You suffered injuries during your Embrace which your transformation somehow failed to repair. At the beginning of each night, you rise from sleep at the Wounded health levelthough this may be healed by spending blood points.
  
-**__Rival Sires__** (2pt. Flaw) ====\\ +<del>**__Prey Exclusion__** (1pt. Flaw) ====\\ 
-The flip side of Escaped Target, two vampires wanted to gift you with the Embrace. One succeeded, one failed — and she’s not happy about that failure. You, your actual sire, or both of you have become the target of the failed suitor’s ireRegardlessyour persecutor is at +2 difficulty to refrain from frenzy in your presence. In additionshe may well be working actively to discredit or destroy you.+You refuse to hunt a certain class of prey. You might refuse to feed on drug dealerspolicemen, accountants, or rich people — if you accidentally feed upon such an individual, you automatically frenzy and must make a roll to prevent Humanity or Path loss (difficulty 7). Witnessing other Kindred feeding on the object of your exclusion might also provoke a frenzy, at the Storyteller’s discretionVentrueowing to the limitations already imposed on their feeding by their Clan weakness, may not take this Flaw.</del> Per Prince's Feeding Law
  
-**__Uppity__** (2pt. Flaw) ====\\ +**__Recruitment Target__** (1pt. Flaw) ====\\ 
-You are proud of your new status in the Sect — so proud that youve shot your mouth off to other Kindred and made some enemies. Wiser vampires laugh at you and chalk your rudeness up to youth, but others find you arrogant and insultingThese enemies will take action to embarrass or harm you. Furthermoreyou are +Someone in one of your Sect’s enemy organizations wants youand they want you badEvery effort is being made to recruit you, willing or no, and the press gangs usually show up at the worst possible time.
-at +2 difficulty on all Social rolls against any vampires you have alienated through your yammering — and you may not know who they are. At Storyteller discretion, you may also be required to make a Willpower roll (difficulty 6) to keep your mouth shut any time the opportunity presents itself for you to brag about your pack, your Clan, or your status.+
  
-**__Disgrace to the Blood__** (3pt. Flaw) ====\\ +**__Repelled by Crosses__** (3pt. Flaw) ====\\ 
-Your sire regards the fact that he Embraced you to be a titanic mistake, and has let everyone know itYou are mocked at gatherings, taunted by your peersand +You are repelled by the sight of ordinary crosses, believing them to be symbols of holy mightWhen confronted by a cross, you must make a Willpower roll (difficulty 9) or flee from the symbol for the duration of the scene. If you botch the roll, not only must you attempt to flee, but the touch of the cross can cause aggravated damage (one health level of damage per turn that the cross touches your skin). This damage cannot be soaked, even if the vampire possesses Fortitude.
-actively despised by the one who should be giving you guidance. Any request or petition you make is likely to be looked down upon by friends of your sire, and your achievements are likely to be discounted.+
  
-**__Former Prince__** (3pt. Flaw) ====\\ +**__Rival Sires__** (2pt. Flaw) ====\\ 
-Once, you held near-absolute power in a citybut those nights are gone nowPerhaps you stepped downperhaps you were deposed, or perhaps your city fell to the Sabbat; it matters little in your reduced stateWhat does matter is that the Prince in the city where you now dwell is aware of your prior employmentand has concerns that you might be trying to make a comeback. The machinery of the Camarilla in the city where you now make your home is subtly stacked against you, and if the Prince sees an opportunity to get rid of you he just might take it. This Flaw can only be taken by Camarilla vampires.+The flip side of Escaped Targettwo vampires wanted to gift you with the Embrace. One succeededone failed — and she’s not happy about that failureYouyour actual sire, or both of you have become the target of the failed suitor’s ireRegardless, your persecutor is at +2 difficulty refraining from frenzy in your presence. In additionshe may well be working actively to discredit or destroy you.
  
-**__Hunted Like a Dog__** (3pt. Flaw) ====\\ +**__Sire’s Resentment__** (1pt. Flaw) ====\\ 
-Another Sect or group of vampires has decided that you’re a target for extermination, and pursues you relentlesslyOn the bright sidethe enemies of your enemy may well wish to help you outpotentially garnering you allies.+Your sire dislikes you and wishes you illGiven the smallest opportunityshe will actively seek to do you harm. Your sire’s allies also work against you, and many elders may resent you.
  
 **__Sleeping With the Enemy__** (3pt. Flaw) ====\\ **__Sleeping With the Enemy__** (3pt. Flaw) ====\\
 You have some sort of intimate connection with a member of an opposing Sect or inimical Clan. You may have a lover, a childe, a friend, or a contact working the other side of the fence, but regardless of politics you retain a friendly (or more than friendly) relationship with your putative foe. Your close ties to someone on the other side would be regarded as treason by your superiors within the Sect, and if you are discovered, the penalty will surely be death. You have some sort of intimate connection with a member of an opposing Sect or inimical Clan. You may have a lover, a childe, a friend, or a contact working the other side of the fence, but regardless of politics you retain a friendly (or more than friendly) relationship with your putative foe. Your close ties to someone on the other side would be regarded as treason by your superiors within the Sect, and if you are discovered, the penalty will surely be death.
  
-**__Clan Enmity__** (4pt. Flaw) ====\\ +**__Slow Healing__** (3pt. Flaw) ====\\ 
-One Clan in particular wants you dead. You have offended the entire Clan, from elders to neonates, and as a result every member of that bloodline wants your head on a plate. The effects of the Flaw may manifest as anything from very public snubs and insults to actual attempts on your unlife. You are also at +2 difficulty on all Social rolls relating to members of the Clan in question.+You have difficulty healing wounds. It requires two blood points to heal one health level of bashing or lethal damage, and you heal one health level of aggravated damage every five days (plus the usual five blood points and Willpower expenditure).
  
-**__Loathsome Regnant__** (4pt. Flaw) ====\\ +**__Special Responsibility__** (1pt. Flaw) ====\\ 
-Not only are you blood boundbut you are also in thrall to a vampire who mistreats you hideouslyPerhaps you are publicly abused or humiliated; perhaps +Shortly after your Embrace, you volunteered for some task in order to gain respect and approval from the vampires around you. Now, you wish you had never opened your damn mouth! While you are not given any special credit for performing this dutyyou would ose lot of respect if you were to stop. The nature and the details of your duty should be worked out with the Storyteller in advanceIdeas can range from lending money to other Kindred to acting as a messenger or possibly gathering victims for ritae (such as Blood Feasts).
-your master forces you to commit unspeakable acts for him. In any caseexistence under the bond is neverending nightmare, with your regnant serving to conduct the symphony of maliceSabbat vampires cannot take this Flaw.+
  
-**__Probationary Sect Member__** (4pt. Flaw) ====\\ +**__Stereotype__** (2pt. Flaw) ====\\ 
-You are a defector. You turned traitor to the Camarilla, Sabbat, or other Sect, and you still have much to prove before you are accepted by the Kindred you have +You buy heavily into all of the vampire stories you’ve read and heard. You wear a cape or body glitter, speak with an accent, and otherwise act in a cartoonish fashion. Such behavior is embarrassing in the extreme to other Kindred, who are likely to ostracize or mock you (+2 difficulty to Social rolls with other vampires who don’t share your habits). You also stand out to hunters.
-defected to. Other vampires treat you with distrust and even hostility, and your reputation might even sully those whom you regularly associate with.+
  
-**__Blood Hunted__** (4 or 6pt. Flaw) ====\\ +**__Sympathizer__** (1pt. Flaw) ====\\ 
-You have been made the target of a blood hunt, and for you to return to your home city is deathFor four points, this Flaw means that only your home city is offlimits to you. For six, it means that the entire Camarilla is howling for your vitae. This Flaw can only be taken by Camarilla vampires.+You have publicly expressed sympathy for some of the goals and policies of the enemies of your SectYour outspoken views on the subject have made you suspect in the eyes of the city’s hierarchy, and you may be suspected of (or arrested for) treason.
  
-**__Laughingstock__** (5pt. Flaw) ====\\ +**__Territorial__** (2pt. Flaw) ====\\ 
-Somehow you’ve drawn the scorn of the local Harpies, who make you their favorite target. You are at +2 difficulty on all Social rolls in Elysium and a +1 anywhere else in the cityIn addition, you are at +2 difficulty to use Intimidation or any Dominate powers on anyone who has heard the stories mocking youThis Flaw can only be taken by Camarilla vampires.+You are extremely territorial, staking out particular area as your hunting ground and reacting aggressively to trespassers. If another vampire enters your territory uninvited, you must make frenzy rollIf you fail, you immediately attack the interloper and continue attacking until the intruder is dead or has left your hunting groundsYou are reluctant to leave your territory except in desperate circumstances.
  
-**__Red List__** (7pt. Flaw) ====\\ +**__Thin Blood__** (4pt. Flaw) ====\\ 
-You are either being considered for or are already on the dreaded Red List, the registry of those vampires the Camarilla most wants extinguishedAny Camarilla +Your blood is thin, weak, and does not sustain you well. All blood point costs are doubled (e.g., using blood-related Disciplines or healing damage), although you only lose one blood upon rising in the evening. Furthermore, you are unable to create a blood bond, and efforts to sire other vampires succeed only one in five times. 
-vampire will either attack you on sight ormore likely, call in for a great deal of help.+ 
 +**__Thirst for Innocence__** (2pt. Flaw) ====\\ 
 +The sight of innocence — of any sort — arouses in you a terrible bloodlust. Roll Self-Control or Instincts, or else frenzy and attack the source of your hunger. 
 + 
 +**__Unconvinced__** (1pt. Flaw) ====\\ 
 +You fail to see the need for the core ideologies of your Sect or Clanand have gone on record as saying so. Taking your stand has made you suspect in the eyes of your superiors, and may have attracted the attention of your enemies as well
 + 
 +**__Uppity__** (2pt. Flaw) ====\\ 
 +You are proud of your new status in the Sect — so proud that you’ve shot your mouth off to other Kindred and made some enemies. Wiser vampires laugh at you and chalk your rudeness up to youth, but others find you arrogant and insulting. These enemies will take action to embarrass or harm you. Furthermore, you are at +2 difficulty on all Social rolls against any vampires you have alienated through your yammering — and you may not know who they are. At Storyteller discretionyou may also be required to make a Willpower roll (difficulty 6) to keep your mouth shut any time the opportunity presents itself for you to brag about your pack, your Clan, or your status. 
 + 
 +**__Victim of the Masquerade__** (2pt. Flaw) ====\\ 
 +The Camarilla’s propaganda machine did too good job on you. Even after your Embrace you refused to believe you were a vampire. You remain convinced that there is some logical explanation for your condition and spend as much time as you can searching for it. You also have problems feeding and may insist on trying to eat regular food. None of these habits makes you particularly pleasant company for other Kindred. This Flaw must be roleplayed at all times, and is generally taken by Camarilla vampires.
  
-**__Cast No Reflection__** (1pt. Flaw) ====\\ 
-You actually cast no reflection, just like the vampires of legend. This can have a detrimental effect when trying to pass as a human. Vampires of Clan Lasombra automatically have this Flaw (and you may be mistaken for one of them if you possess this). 
  
-**__Deathsight__** (2pt. Flaw) ====\\ 
-Everything appears rotted and decayed to you. The world appears to you as a corpse; mortals look diseased or skeletal, buildings seem decrepit, and your fellow Kindred seem to be walking, moldering cadavers. You are at -2 difficulty to resist all rolls based on Appearance, but by the same token you are at +2 difficulty on all Perception-based rolls. In addition, you find social interaction difficult and are at +1 difficulty on all Social-based rolls. 
  
-**__Lord of the Flies__** (2pt. Flaw) ====\\ 
-Buzzing harbingers of decay swirl around you everywhere. Their constant presence makes it difficult for you to interact socially (+1 difficulty when appropriate) and nearly impossible to sneak up on someone or hide effectively. The buzzing of the flies inevitably gives you away — all Stealth rolls are at +2 difficulty. 
  
-**__Can’t Cross Running Water__** (3pt. Flaw) ====\\ 
-You believe in the old folklore, and cannot cross running water unless you are at least 50 feet (15 meters) above it. Running water is considered to be any body of water at least two feet (half a meter) wide in any direction and not completely stagnant. 
  
-**__Repelled by Crosses__** (3pt. Flaw) ====\\ 
-You are repelled by the sight of ordinary crosses, believing them to be symbols of holy might. When confronted by a cross, you must make a Willpower roll (difficulty 9) or flee from the symbol for the duration of the scene. If you botch the roll, not only must you attempt to flee, but the touch of the cross can cause aggravated damage (one health level of damage per turn that the cross touches your skin). This damage cannot be soaked, even if the vampire possesses Fortitude. 
  
-**__Grip of the Damned__** (4pt. Flaw) ====\\ 
-There is no ecstasy in your Embrace — only terror and pain. Mortals upon whom you feed struggle and shriek while you attempt to feed, requiring you to 
-grapple with them for as long as you wish to take their blood. For vampires with high Humanity, this experience may require a Humanity roll, at the discretion of 
-the Storyteller. Giovanni cannot take this Flaw. 
  
-**__Dark Fate__** (5pt. Flaw) ====\\ 
-You are doomed to experience Final Death or, worse, suffer eternal agony. No matter what you do, you cannot avoid this terrible fate. At some point during the chronicle, your Dark Fate will come upon you. Even more ghastly is the fact that you occasionally have visions of this fate, and the malaise these images inspire requires an expenditure of a temporary Willpower point to avoid, or else you lose a die from all of your actions for the remainder of the night. It is up to the Storyteller to determine the exact nature of this fate, and when it will occur. This is a difficult Flaw to roleplay; ironically, though it may seem as though it removes all free will, the knowledge of one’s death can be quite liberating. 
  
-**__Light-Sensitive__** (5pt. Flaw) ====\\ 
-You are even more sensitive to sunlight than other vampires are. Sunlight causes double normal damage, and the light of the moon can cause lethal damage in a manner similar to the sun, though it must shine directly upon you. Even bright lights hurt your eyes, requiring the use of sunglasses. Followers of Set and related bloodlines cannot take this Flaw, as they already have a worse version of it. 
setting/vampire_flaws.1726434727.txt.gz · Last modified: 2024/Sep/15 21:12 by shalassa