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setting:paths [2025/Sep/04 03:47] zechstein [General] |
setting:paths [2025/Sep/14 15:23] (current) zechstein |
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| ^ **Subpages** | ^ **Subpages** | ||
| - | | [[setting: | + | | [[setting: |
| ====== Casting Spells ====== | ====== Casting Spells ====== | ||
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| - In order to create the ritual the sorcerer needs to have mastered the path in question to at least the rank necessary to perform the ritual. | - In order to create the ritual the sorcerer needs to have mastered the path in question to at least the rank necessary to perform the ritual. | ||
| - The creation of the ritual takes one week per rank of the ritual. There is no roll necessary. | - The creation of the ritual takes one week per rank of the ritual. There is no roll necessary. | ||
| + | |||
| + | ====== Unweaving ====== | ||
| + | |||
| + | There are two changes to the unweaving rules presented in Sorcerer Revised on page 63: | ||
| + | * Instead of Wits + Occult the pool to unweave a spell is the same as is usually used for the path in question. The difficulty remains eight. //Example: One of your companions has been turned into a duck. You wish to turn him back, so you use your knowledge of the Shapeshifting path to unweave the spell. The pool you use for Shapeshifting is Stamina + Esoterica, so you make an extended Stamina + Esoterica roll against difficulty eight to undo the transformation.// | ||
| + | * At the beginning sorcerers can only unweave effects from other sorcerers and psychics. They can buy the ability to undo the powers of awakened mages, demons, werewolves, etc. for three XP for each type of supernatural, | ||
| + | |||
| ====== Changes to Paths ====== | ====== Changes to Paths ====== | ||
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| - | The ability on the other hand is not fixed. When a character first learns a path the player may select an ability from the list of abilities associated with the practice that was assigned to the path. | + | The ability on the other hand is not fixed. When a character first learns a path the player may select an ability from the list of abilities associated with the practice that was assigned to the path. No more than two paths associated with the same practice can share the same ability. |
| //Example: Jenny the Techno-Shaman wishes to pick up the art of Divination. But instead of reading tarot cards Jenny has developed a computer program that will give her glimpses of the future. This program is a personalized instrument within the Computers and IT Gear instrument category, and Jenny’s player Clara assigns the path of Divination to the Reality Hacking practice. Now Clara can choose an ability from the list of abilities associated with Reality Hacking. She chooses Computer, so in the future she will roll Perception + Computer to determine the result of Jenny’s divination attempts.// | //Example: Jenny the Techno-Shaman wishes to pick up the art of Divination. But instead of reading tarot cards Jenny has developed a computer program that will give her glimpses of the future. This program is a personalized instrument within the Computers and IT Gear instrument category, and Jenny’s player Clara assigns the path of Divination to the Reality Hacking practice. Now Clara can choose an ability from the list of abilities associated with Reality Hacking. She chooses Computer, so in the future she will roll Perception + Computer to determine the result of Jenny’s divination attempts.// | ||