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setting:lores [2024/Oct/20 16:47]
zechstein [Lore of Flame 4: Holocaust]
setting:lores [2025/Apr/07 18:26] (current)
zechstein
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 [[house_rules|Back to the House Rules Index]] \\ [[house_rules|Back to the House Rules Index]] \\
  
-^  **Subpages**  ||||| +^  **Subpages**  |||||| 
-|  [[demon_house_rules|General]]  |  [[Pacts]]  |  [[Reaping Faith|Faith]]  |  **Lores**  |  [[demon_rituals|Rituals]]  |+|  [[demon_house_rules|General]]  |  [[Pacts]]  |  [[Reaping Faith|Faith]]  |  **Lores**   [[demon_miracles|Miracles]]   [[demon_rituals|Rituals]]  |
  
 ====== Lores ====== ====== Lores ======
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 ===== Lore of Radiance ===== ===== Lore of Radiance =====
  
-**Also known as 'Presence on Steroids,'** Lore of Radiance has extremely powerful mind-manipulating abilities, but often balanced by the fact that the book explicitly says 'mortals.' Obviously, in a game like this, 'mortals' is a fairly ambiguous term. After discussing with several STs, we have decided that the following supernatural types qualify as 'mortals': **Imbued (Hunters), Mages, and Shapechangers (Garou and Fera).** Vampires (because they're undead), Mummies (because they're literally immortal), Changelings (because they're immortal souls in human bodies), other demons, and Wraiths (because they're not even alive) do not count as mortals in this game. +Lore of Radiance has extremely powerful mind-manipulating abilities, but often balanced by the fact that the book explicitly says 'mortals.' Obviously, in a game like this, 'mortals' is a fairly ambiguous term. After discussing with several STs, we have decided that the following supernatural types qualify as 'mortals': **Imbued (Hunters), Mages, and Shapechangers (Garou and Fera).** Vampires (because they're undead), Mummies (because they're literally immortal), Changelings (because they're immortal souls in human bodies), other demons, and Wraiths (because they're not even alive) do not count as mortals in this game. 
  
 ==== Lore of Radiance 2: Exalt ==== ==== Lore of Radiance 2: Exalt ====
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 The general rule that no roll can have its base difficulty lowered by more than three (see General Systems House Rules for details) stays in effect. So when using this evocation you cannot invest more than three successes into lowering the difficulty of using an ability with this item, and no roll can ever have a difficulty lower than three. The general rule that no roll can have its base difficulty lowered by more than three (see General Systems House Rules for details) stays in effect. So when using this evocation you cannot invest more than three successes into lowering the difficulty of using an ability with this item, and no roll can ever have a difficulty lower than three.
 +
 +===== Lore of Patterns =====
 +
 +==== Lore of Patterns 3: Foresee ====
 +
 +This evocation is unfortunately rendered mostly useless in this game, since we don’t use the standard initiative rules. To remedy this problem the evocation shall be replaced by the following one:
 +
 +<WRAP center box 80%>
 +**••• Quickening The Stream** \\
 +With a slight manipulation of the time stream the demon is able to speed herself or her allies up relative to the rest of the universe. To onlookers she becomes a blur as she seems to move with impossible speed.\\
 +
 +**System:** The target of the evocation can either be the demon herself or any person she can see. Roll Wits + Intuition. For the duration of the effect multiply the movement rate of the target by the number of successes. The target always acts first in the initiative order, unless she chooses to delay her action. Being so fast also makes the subject very hard to hit. Add a number of dice equal to the number of successes on the evocation roll to the dice pool of any dodge roll. The evocation lasts for a number of turns equal to the demon's permanent Faith. \\
 +
 +**Torment:** Instead of speeding themselves or their allies up, monstrous demons prefer to slow their victims down. They delight in watching their targets stumble around in a world that is suddenly incomprehensibly fast. Divide the movement rate of the victim by the number of successes rolled for the duration, and subtract them from the victim's dodge rolls. The victim always acts last in the initiative order.
 +</WRAP>
 +
 +===== Lore of Transfiguration =====
 +
 +The evocations of this Lore all last “for a number of turns equal to the Defiler’s Faith
 +score” according to the book, which is completely insufficient for most purposes. This means in practice that it’s inevitable to make the effects permanent in order to gain any use from them. Therefore the base duration of any evocation of this Lore is increased to “for the rest of the scene, or until the Defiler dismisses the effect.” The effects of the second, third, and fifth evocation can still be made permanent by expending a point of Willpower.
 +
 +If a demon uses an evocation of this Lore to make permanent alterations to themselves or to another player character that would lead to an increase in a trait (like a higher Appearance attribute) or to them gaining a merit then the player of this character has to pay the normal XP costs for this increase. An exception are traits that have previously been lowered or merits that have been removed by supernatural means. However, the completion time for these purchases is reduced by 100 % and the normal limit of one dot per trait per month doesn’t apply.
 +
 +==== What the evocations do ====
 +
 +Since there is occasionally confusion on what the different evocations of the Lore of Transfiguration do, here some clarification:
 +  * **Mimic** allows you to alter your voice, speech patterns, mannerisms, and body language to resemble those of another person.
 +  * **Alter Appearance** allows you to change your hair and skin color, but also the shape of your face or your facial features. You could use this evocation to make yourself look like someone else if you know what this person looks like, but unless they match the build of your character closely you likely need to apply Alter Shape as well.
 +  * **Alter Shape** allows you to alter the physical dimensions of a body. You can make someone taller or smaller, more corpulent or thinner, or you can change the proportions of their body parts.
 +  * **Doppelganger** combines **Mimic, Alter Appearance,** and **Alter Shape** with a touch of telepathy in order to allow you to take the appearance of a person your target expects to see. The evocation takes the relevant information directly from the target’s mind, the demon doesn’t have to know who the target would expect, or even know beforehand what said person looks like. However, demons need to use their own wits to avoid blowing their cover by doing or saying something that would be out of character for the person they are impersonating.
 +  * **Shapechange** finally pulls out all the stops. Previous evocations can only affect changes that are roughly within the limits of what humans can look like. But Shapechange surpasses these limitations and allows the demon to sculpt their target into an inhumanly beautiful work of art or a grotesque monster, or anything in between.
 +
  
 ===== Lore of the Flesh ===== ===== Lore of the Flesh =====
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 ===== Lore of the Realms ===== ===== Lore of the Realms =====
- 
-**Also known as 'How Demons go to the Umbra/Shadowlands,'** Lore of the Realms can make you intangible, tear holes in the Gauntlet, or enable instant travel that is basically teleportation by any other name or means. 
  
 ==== Lore of the Realms 2:  Step Beyond the Veil ==== ==== Lore of the Realms 2:  Step Beyond the Veil ====
setting/lores.1729442850.txt.gz · Last modified: 2024/Oct/20 16:47 by zechstein