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setting:lores [2024/Sep/19 02:23] zechstein [Lore of the Flesh] |
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| [[house_rules|Back to the House Rules Index]] \\ | [[house_rules|Back to the House Rules Index]] \\ | ||
| - | ^ **Subpages** | + | ^ **Subpages** |
| - | | [[demon_house_rules|General]] | + | | [[demon_house_rules|General]] |
| ====== Lores ====== | ====== Lores ====== | ||
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| ===== Lore of Flame ===== | ===== Lore of Flame ===== | ||
| - | __**Lore of Flame 4: Holocaust**__ \\ | + | ==== Lore of Flame 4: Holocaust |
| - | For the purpose of this game, the name of this evocation | + | Since this evocation as presented in the book is underpowered, |
| + | |||
| + | <WRAP center box 80%> | ||
| + | === •••• | ||
| + | |||
| + | This evocation is the ultimate expression of the power of fire. It consumes in order to make way for new | ||
| + | life by wreathing the target in cleansing flames until only ashes remain. | ||
| + | |||
| + | **System:** Spend one Faith point and roll Stamina + Survival. | ||
| + | |||
| + | While it is burning, the target suffers one level of aggravated damage (or lethal if the victim does not deal in aggravated damage) per turn. The effect ends after a number of turns equal to the number of successes rolled on the activation roll. However, the effects of the evocation typically persist afterwards: Steel will be red-hot, and wood is going to continue burning on its own account. | ||
| + | |||
| + | When targeting another demon with this evocation, the user can choose to burn his spiritual essence instead of his flesh. When used this way the evocation removes one point of temporary Faith per round from the victim's Faith pool, but doesn't do damage. | ||
| + | |||
| + | **Torment: | ||
| + | </ | ||
| ===== Lore of Radiance ===== | ===== Lore of Radiance ===== | ||
| - | **Also known as ' | + | Lore of Radiance has extremely powerful mind-manipulating abilities, but often balanced by the fact that the book explicitly says ' |
| - | **__Lore | + | ==== Lore of Radiance 2: Exalt ==== |
| You can: | You can: | ||
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| ===== Lore of the Forge ===== | ===== Lore of the Forge ===== | ||
| - | __**Lore of the Forge 1: Enhance Object**__ | + | ==== Lore of the Forge 1: Enhance Object |
| The general rule that no roll can have its base difficulty lowered by more than three (see General Systems House Rules for details) stays in effect. So when using this evocation you cannot invest more than three successes into lowering the difficulty of using an ability with this item, and no roll can ever have a difficulty lower than three. | The general rule that no roll can have its base difficulty lowered by more than three (see General Systems House Rules for details) stays in effect. So when using this evocation you cannot invest more than three successes into lowering the difficulty of using an ability with this item, and no roll can ever have a difficulty lower than three. | ||
| + | |||
| + | ===== Lore of Patterns ===== | ||
| + | |||
| + | ==== Lore of Patterns 3: Foresee ==== | ||
| + | |||
| + | This evocation is unfortunately rendered mostly useless in this game, since we don’t use the standard initiative rules. To remedy this problem the evocation shall be replaced by the following one: | ||
| + | |||
| + | <WRAP center box 80%> | ||
| + | **••• Quickening The Stream** \\ | ||
| + | With a slight manipulation of the time stream the demon is able to speed herself or her allies up relative to the rest of the universe. To onlookers she becomes a blur as she seems to move with impossible speed.\\ | ||
| + | |||
| + | **System:** The target of the evocation can either be the demon herself or any person she can see. Roll Wits + Intuition. For the duration of the effect multiply the movement rate of the target by the number of successes. The target always acts first in the initiative order, unless she chooses to delay her action. Being so fast also makes the subject very hard to hit. Add a number of dice equal to the number of successes on the evocation roll to the dice pool of any dodge roll. The evocation lasts for a number of turns equal to the demon' | ||
| + | |||
| + | **Torment: | ||
| + | </ | ||
| + | |||
| + | ===== Lore of Transfiguration ===== | ||
| + | |||
| + | The evocations of this Lore all last “for a number of turns equal to the Defiler’s Faith | ||
| + | score” according to the book, which is completely insufficient for most purposes. This means in practice that it’s inevitable to make the effects permanent in order to gain any use from them. Therefore the base duration of any evocation of this Lore is increased to “for the rest of the scene, or until the Defiler dismisses the effect.” The effects of the second, third, and fifth evocation can still be made permanent by expending a point of Willpower. | ||
| + | |||
| + | If a demon uses an evocation of this Lore to make permanent alterations to themselves or to another player character that would lead to an increase in a trait (like a higher Appearance attribute) or to them gaining a merit then the player of this character has to pay the normal XP costs for this increase. An exception are traits that have previously been lowered or merits that have been removed by supernatural means. However, the completion time for these purchases is reduced by 100 % and the normal limit of one dot per trait per month doesn’t apply. | ||
| + | |||
| + | ==== What the evocations do ==== | ||
| + | |||
| + | Since there is occasionally confusion on what the different evocations of the Lore of Transfiguration do, here some clarification: | ||
| + | * **Mimic** allows you to alter your voice, speech patterns, mannerisms, and body language to resemble those of another person. | ||
| + | * **Alter Appearance** allows you to change your hair and skin color, but also the shape of your face or your facial features. You could use this evocation to make yourself look like someone else if you know what this person looks like, but unless they match the build of your character closely you likely need to apply Alter Shape as well. | ||
| + | * **Alter Shape** allows you to alter the physical dimensions of a body. You can make someone taller or smaller, more corpulent or thinner, or you can change the proportions of their body parts. | ||
| + | * **Doppelganger** combines **Mimic, Alter Appearance, | ||
| + | * **Shapechange** finally pulls out all the stops. Previous evocations can only affect changes that are roughly within the limits of what humans can look like. But Shapechange surpasses these limitations and allows the demon to sculpt their target into an inhumanly beautiful work of art or a grotesque monster, or anything in between. | ||
| + | |||
| ===== Lore of the Flesh ===== | ===== Lore of the Flesh ===== | ||
| - | **__Lore | + | ==== Lore of the Flesh 3: Manipulate |
| * Increasing to someone' | * Increasing to someone' | ||
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| * Please note that this evocation can explicitly only change physical and mental attributes. Never social ones, those are governed by the Lore of Transfiguration. | * Please note that this evocation can explicitly only change physical and mental attributes. Never social ones, those are governed by the Lore of Transfiguration. | ||
| - | **__Lore | + | ==== Lore of the Flesh 5: Shape Flesh ==== |
| * This evocation can grant or remove dots in physical and mental attributes, as well as physical merits and flaws. Other merits and flaws might be possible as well with the Demon ST's permission. | * This evocation can grant or remove dots in physical and mental attributes, as well as physical merits and flaws. Other merits and flaws might be possible as well with the Demon ST's permission. | ||
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| ===== Lore of the Spirit ===== | ===== Lore of the Spirit ===== | ||
| - | __**Lore of the Spirit 5: Restore the Dead**__ | + | ==== Lore of the Spirit 5: Restore the Dead ==== |
| Without an Asharu to breathe fresh life into the corpse, this evocation can only ever grant a form of half-life. Since the evocation requires the body to be quite fresh, those who are returned in this manner can pass for one of the living at a glance, but they don't have a pulse, their wounds don't bleed, and they don't feel pleasure or pain. The returned don't need to breathe, or sleep, eat or drink. In fact, eating and drinking causes them discomfort and they vomit up anything they imbibe almost immediately. | Without an Asharu to breathe fresh life into the corpse, this evocation can only ever grant a form of half-life. Since the evocation requires the body to be quite fresh, those who are returned in this manner can pass for one of the living at a glance, but they don't have a pulse, their wounds don't bleed, and they don't feel pleasure or pain. The returned don't need to breathe, or sleep, eat or drink. In fact, eating and drinking causes them discomfort and they vomit up anything they imbibe almost immediately. | ||
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| ===== Lore of the Realms ===== | ===== Lore of the Realms ===== | ||
| - | **Also known as 'How Demons go to the Umbra/ | + | ==== Lore of the Realms 2: Step Beyond the Veil ==== |
| - | + | ||
| - | __**Lore of the Realms 2: Step Beyond the Veil**__ | + | |
| You can: | You can: | ||
| * Travel the Soul Storm/ | * Travel the Soul Storm/ | ||