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setting:lores [2024/Sep/18 21:21]
zechstein
setting:lores [2025/Apr/07 18:26] (current)
zechstein
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 [[house_rules|Back to the House Rules Index]] \\ [[house_rules|Back to the House Rules Index]] \\
  
-^  **Subpages**  ||||| +^  **Subpages**  |||||| 
-|  [[demon_house_rules|General]]  |  [[Pacts]]  |  [[Reaping Faith|Faith]]  |  **Lores**  |  [[demon_rituals|Rituals]]  |+|  [[demon_house_rules|General]]  |  [[Pacts]]  |  [[Reaping Faith|Faith]]  |  **Lores**   [[demon_miracles|Miracles]]   [[demon_rituals|Rituals]]  |
  
 ====== Lores ====== ====== Lores ======
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 ===== Lore of Flame ===== ===== Lore of Flame =====
  
-__**Lore of Flame 4: Holocaust**__ \\+==== Lore of Flame 4: Holocaust ====
  
-For the purpose of this game, the name of this evocation shall be **"Incinerate."** The original name is in extremely bad taste and meshes poorly with our 'No Politicsrule.+Since this evocation as presented in the book is underpowered, confusingly written, and has a completely inappropriate name, it gets replaced by the following evocation
 + 
 +<WRAP center box 80%> 
 +=== •••• Incinerate === 
 + 
 +This evocation is the ultimate expression of the power of fire. It consumes in order to make way for new 
 +life by wreathing the target in cleansing flames until only ashes remain. 
 + 
 +**System:** Spend one Faith point and roll Stamina + Survival. The demon designates a (living or inanimate) target within her line of sight. The target will start to burn up from within, even if it is made from a material that is normally resistant to fire. The maximum volume that can be affected by this evocation is a number of cubic feet equal to the demon's permanent Faith. If the target is bigger, only a part of the structure is affected. The evocation can affect a number of inanimate objects at once, as long as they are all made from the same material and the total volume of all affected objects is smaller or equal to the maximum allowed volume. Flammable objects in close proximity to the target might catch on fire at the discretion of the storyteller. Such flames are completely mundane fire and are not under the control of the demon. 
 + 
 +While it is burning, the target suffers one level of aggravated damage (or lethal if the victim does not deal in aggravated damage) per turn. The effect ends after a number of turns equal to the number of successes rolled on the activation roll. However, the effects of the evocation typically persist afterwards: Steel will be red-hot, and wood is going to continue burning on its own account. 
 + 
 +When targeting another demon with this evocation, the user can choose to burn his spiritual essence instead of his flesh. When used this way the evocation removes one point of temporary Faith per round from the victim's Faith pool, but doesn't do damage. 
 + 
 +**Torment:** Monstrous demons pervert the cleansing power of fire and use it to cause pollution instead, twisting the fire created by this evocation to produce a thick, oily smoke. Every living being that is closer than two yards to the target takes one level of bashing damage per turn has to succeed at a Stamina roll against difficulty 7 or be nauseated for the turn. The smoke also provides partial concealment. 
 +</WRAP>
  
 ===== Lore of Radiance ===== ===== Lore of Radiance =====
  
-**Also known as 'Presence on Steroids,'** Lore of Radiance has extremely powerful mind-manipulating abilities, but often balanced by the fact that the book explicitly says 'mortals.' Obviously, in a game like this, 'mortals' is a fairly ambiguous term. After discussing with several STs, we have decided that the following supernatural types qualify as 'mortals': **Imbued (Hunters), Mages, and Shapechangers (Garou and Fera).** Vampires (because they're undead), Mummies (because they're literally immortal), Changelings (because they're immortal souls in human bodies), other demons, and Wraiths (because they're not even alive) do not count as mortals in this game. +Lore of Radiance has extremely powerful mind-manipulating abilities, but often balanced by the fact that the book explicitly says 'mortals.' Obviously, in a game like this, 'mortals' is a fairly ambiguous term. After discussing with several STs, we have decided that the following supernatural types qualify as 'mortals': **Imbued (Hunters), Mages, and Shapechangers (Garou and Fera).** Vampires (because they're undead), Mummies (because they're literally immortal), Changelings (because they're immortal souls in human bodies), other demons, and Wraiths (because they're not even alive) do not count as mortals in this game. 
  
-**__Lore of Radiance 2: Exalt__**+==== Lore of Radiance 2: Exalt ====
  
 You can: You can:
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 ===== Lore of the Forge ===== ===== Lore of the Forge =====
  
-__**Lore of the Forge 1: Enhance Object**__+==== Lore of the Forge 1: Enhance Object ====
  
 The general rule that no roll can have its base difficulty lowered by more than three (see General Systems House Rules for details) stays in effect. So when using this evocation you cannot invest more than three successes into lowering the difficulty of using an ability with this item, and no roll can ever have a difficulty lower than three. The general rule that no roll can have its base difficulty lowered by more than three (see General Systems House Rules for details) stays in effect. So when using this evocation you cannot invest more than three successes into lowering the difficulty of using an ability with this item, and no roll can ever have a difficulty lower than three.
 +
 +===== Lore of Patterns =====
 +
 +==== Lore of Patterns 3: Foresee ====
 +
 +This evocation is unfortunately rendered mostly useless in this game, since we don’t use the standard initiative rules. To remedy this problem the evocation shall be replaced by the following one:
 +
 +<WRAP center box 80%>
 +**••• Quickening The Stream** \\
 +With a slight manipulation of the time stream the demon is able to speed herself or her allies up relative to the rest of the universe. To onlookers she becomes a blur as she seems to move with impossible speed.\\
 +
 +**System:** The target of the evocation can either be the demon herself or any person she can see. Roll Wits + Intuition. For the duration of the effect multiply the movement rate of the target by the number of successes. The target always acts first in the initiative order, unless she chooses to delay her action. Being so fast also makes the subject very hard to hit. Add a number of dice equal to the number of successes on the evocation roll to the dice pool of any dodge roll. The evocation lasts for a number of turns equal to the demon's permanent Faith. \\
 +
 +**Torment:** Instead of speeding themselves or their allies up, monstrous demons prefer to slow their victims down. They delight in watching their targets stumble around in a world that is suddenly incomprehensibly fast. Divide the movement rate of the victim by the number of successes rolled for the duration, and subtract them from the victim's dodge rolls. The victim always acts last in the initiative order.
 +</WRAP>
 +
 +===== Lore of Transfiguration =====
 +
 +The evocations of this Lore all last “for a number of turns equal to the Defiler’s Faith
 +score” according to the book, which is completely insufficient for most purposes. This means in practice that it’s inevitable to make the effects permanent in order to gain any use from them. Therefore the base duration of any evocation of this Lore is increased to “for the rest of the scene, or until the Defiler dismisses the effect.” The effects of the second, third, and fifth evocation can still be made permanent by expending a point of Willpower.
 +
 +If a demon uses an evocation of this Lore to make permanent alterations to themselves or to another player character that would lead to an increase in a trait (like a higher Appearance attribute) or to them gaining a merit then the player of this character has to pay the normal XP costs for this increase. An exception are traits that have previously been lowered or merits that have been removed by supernatural means. However, the completion time for these purchases is reduced by 100 % and the normal limit of one dot per trait per month doesn’t apply.
 +
 +==== What the evocations do ====
 +
 +Since there is occasionally confusion on what the different evocations of the Lore of Transfiguration do, here some clarification:
 +  * **Mimic** allows you to alter your voice, speech patterns, mannerisms, and body language to resemble those of another person.
 +  * **Alter Appearance** allows you to change your hair and skin color, but also the shape of your face or your facial features. You could use this evocation to make yourself look like someone else if you know what this person looks like, but unless they match the build of your character closely you likely need to apply Alter Shape as well.
 +  * **Alter Shape** allows you to alter the physical dimensions of a body. You can make someone taller or smaller, more corpulent or thinner, or you can change the proportions of their body parts.
 +  * **Doppelganger** combines **Mimic, Alter Appearance,** and **Alter Shape** with a touch of telepathy in order to allow you to take the appearance of a person your target expects to see. The evocation takes the relevant information directly from the target’s mind, the demon doesn’t have to know who the target would expect, or even know beforehand what said person looks like. However, demons need to use their own wits to avoid blowing their cover by doing or saying something that would be out of character for the person they are impersonating.
 +  * **Shapechange** finally pulls out all the stops. Previous evocations can only affect changes that are roughly within the limits of what humans can look like. But Shapechange surpasses these limitations and allows the demon to sculpt their target into an inhumanly beautiful work of art or a grotesque monster, or anything in between.
 +
  
 ===== Lore of the Flesh ===== ===== Lore of the Flesh =====
  
-**__Lore of the Flesh 3: Manipulate Flesh__**:+==== Lore of the Flesh 3: Manipulate Flesh ====
  
   * Increasing to someone's attributes made with this lore persist for one week, unless the player of the modified character pays for them with XP. The purchase request has to be posed before the effect elapses.   * Increasing to someone's attributes made with this lore persist for one week, unless the player of the modified character pays for them with XP. The purchase request has to be posed before the effect elapses.
   * An exception to this rule are attributes that were previously lowered by the Lore of Flesh, or another form of flesh crafting (like a vampire using Vicissitude). Such "repairs" are free.   * An exception to this rule are attributes that were previously lowered by the Lore of Flesh, or another form of flesh crafting (like a vampire using Vicissitude). Such "repairs" are free.
 +  * The rules above don't apply to NPCs that aren't advanced via XP.
   * While the attributes have to be payed in full, the use of this evocation grants a 100 % reduction in completion time (the change is already done).   * While the attributes have to be payed in full, the use of this evocation grants a 100 % reduction in completion time (the change is already done).
-  * The evocation can increase an attribute by several points at once, circumventing the normal limit of one point per month.+  * The evocation can increase an attribute by several dots at once, circumventing the normal limit of one dot per trait per month.
   * Please note that this evocation can explicitly only change physical and mental attributes. Never social ones, those are governed by the Lore of Transfiguration.   * Please note that this evocation can explicitly only change physical and mental attributes. Never social ones, those are governed by the Lore of Transfiguration.
  
-**__Lore of the Flesh 5: Shape Flesh__**:+==== Lore of the Flesh 5: Shape Flesh ====
  
-  * This evocation can grant or remove dots in physical and mental attributes, as well as physical merits and flaws. Other merits and flaws might be possible as well with the STs permission. +  * This evocation can grant or remove dots in physical and mental attributes, as well as physical merits and flaws. Other merits and flaws might be possible as well with the Demon ST'permission. 
-  * Merits and attributes gained with this evocation, as well as flaws removed, have to be payed normally with XP (see the rules for the Manipulate Flesh evocation above). Again, undoing damage done earlier applications of flesh crafting is free. +  * Merits and attributes gained with this evocation, as well as flaws removed, have to be payed normally with XP (see the rules for the Manipulate Flesh evocation above). Again, undoing damage done by earlier applications of flesh crafting is free. 
-  * It is possible for this evocation to grant attributes beyond the normal human limits (usually 5), but doing so will leave the subjects with a visibly inhuman appearance, as the demon literally has to go beyond the limits of the human form to achieve the desired result. Such extensive reshaping should be discussed with the Demon ST, who will make a case-by-case ruling on the details, in conjunction with the splat ST of the subject (if applicable).+  * It is possible for this evocation to grant attributes beyond the normal human limits (usually 5), but doing so will leave the subjects with a visibly inhuman appearance, as the demon literally has to go beyond the limits of the human form to achieve the desired result. Such extensive reshaping should be discussed with the Demon ST beforehand, who will make a case-by-case ruling on the details, in conjunction with the splat ST of the subject (if applicable).
   * Changes made to vampires with this evocation don't revert during daysleep, unless they conflict with the vampire's clan bane.   * Changes made to vampires with this evocation don't revert during daysleep, unless they conflict with the vampire's clan bane.
   * Changes made to the reborn might be reversed by their gods during their next death cycle. The Mummy ST has the final word on the matter.   * Changes made to the reborn might be reversed by their gods during their next death cycle. The Mummy ST has the final word on the matter.
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 ===== Lore of the Spirit ===== ===== Lore of the Spirit =====
  
-__**Lore of the Spirit 5: Restore the Dead**__+==== Lore of the Spirit 5: Restore the Dead ====
  
 Without an Asharu to breathe fresh life into the corpse, this evocation can only ever grant a form of half-life. Since the evocation requires the body to be quite fresh, those who are returned in this manner can pass for one of the living at a glance, but they don't have a pulse, their wounds don't bleed, and they don't feel pleasure or pain. The returned don't need to breathe, or sleep, eat or drink. In fact, eating and drinking causes them discomfort and they vomit up anything they imbibe almost immediately. Without an Asharu to breathe fresh life into the corpse, this evocation can only ever grant a form of half-life. Since the evocation requires the body to be quite fresh, those who are returned in this manner can pass for one of the living at a glance, but they don't have a pulse, their wounds don't bleed, and they don't feel pleasure or pain. The returned don't need to breathe, or sleep, eat or drink. In fact, eating and drinking causes them discomfort and they vomit up anything they imbibe almost immediately.
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 ===== Lore of the Realms ===== ===== Lore of the Realms =====
  
-**Also known as 'How Demons go to the Umbra/Shadowlands,'** Lore of the Realms can make you intangible, tear holes in the Gauntlet, or enable instant travel that is basically teleportation by any other name or means. +==== Lore of the Realms 2:  Step Beyond the Veil ====
- +
-__**Lore of the Realms 2:  Step Beyond the Veil**__+
  
 You can: You can:
   *  Travel the Soul Storm/Avatar Storm/Maelstrom/whatever else you want to call it safely, but you MUST possess and use this ability first. Otherwise, the mechanics from Mummy: the Resurrection apply for the Soul Storm. Also, note that 'safety' in the Soul Storm is relative. No, you won't be constantly taking damage, but that doesn't mean Spectres and the like will be happy to see you, either.   *  Travel the Soul Storm/Avatar Storm/Maelstrom/whatever else you want to call it safely, but you MUST possess and use this ability first. Otherwise, the mechanics from Mummy: the Resurrection apply for the Soul Storm. Also, note that 'safety' in the Soul Storm is relative. No, you won't be constantly taking damage, but that doesn't mean Spectres and the like will be happy to see you, either.
setting/lores.1726694493.txt.gz · Last modified: 2024/Sep/18 21:21 by zechstein