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setting:lores [2024/Sep/08 16:41] zechstein [Lore of the Firmament] |
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| [[house_rules|Back to the House Rules Index]] \\ | [[house_rules|Back to the House Rules Index]] \\ | ||
| - | ^ **Subpages** | + | ^ **Subpages** |
| - | | [[demon_house_rules|General]] | + | | [[demon_house_rules|General]] |
| ====== Lores ====== | ====== Lores ====== | ||
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| ===== Lore of Flame ===== | ===== Lore of Flame ===== | ||
| - | __**Lore of Flame 4: Holocaust**__ \\ | + | ==== Lore of Flame 4: Holocaust |
| - | For the purpose of this game, the name of this evocation | + | Since this evocation as presented in the book is underpowered, |
| + | |||
| + | <WRAP center box 80%> | ||
| + | === •••• | ||
| + | |||
| + | This evocation is the ultimate expression of the power of fire. It consumes in order to make way for new | ||
| + | life by wreathing the target in cleansing flames until only ashes remain. | ||
| + | |||
| + | **System:** Spend one Faith point and roll Stamina + Survival. | ||
| + | |||
| + | While it is burning, the target suffers one level of aggravated damage (or lethal if the victim does not deal in aggravated damage) per turn. The effect ends after a number of turns equal to the number of successes rolled on the activation roll. However, the effects of the evocation typically persist afterwards: Steel will be red-hot, and wood is going to continue burning on its own account. | ||
| + | |||
| + | When targeting another demon with this evocation, the user can choose to burn his spiritual essence instead of his flesh. When used this way the evocation removes one point of temporary Faith per round from the victim's Faith pool, but doesn't do damage. | ||
| + | |||
| + | **Torment: | ||
| + | </ | ||
| ===== Lore of Radiance ===== | ===== Lore of Radiance ===== | ||
| - | **Also known as ' | + | Lore of Radiance has extremely powerful mind-manipulating abilities, but often balanced by the fact that the book explicitly says ' |
| - | **__Lore | + | ==== Lore of Radiance 2: Exalt ==== |
| You can: | You can: | ||
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| ===== Lore of the Forge ===== | ===== Lore of the Forge ===== | ||
| - | __**Lore of the Forge 1: Enhance Object**__ | + | ==== Lore of the Forge 1: Enhance Object |
| The general rule that no roll can have its base difficulty lowered by more than three (see General Systems House Rules for details) stays in effect. So when using this evocation you cannot invest more than three successes into lowering the difficulty of using an ability with this item, and no roll can ever have a difficulty lower than three. | The general rule that no roll can have its base difficulty lowered by more than three (see General Systems House Rules for details) stays in effect. So when using this evocation you cannot invest more than three successes into lowering the difficulty of using an ability with this item, and no roll can ever have a difficulty lower than three. | ||
| - | ===== Lore of the Flesh ===== | + | ===== Lore of Patterns |
| - | **Also known as ' | + | ==== Lore of Patterns 3: Foresee ==== |
| - | **__Lore of the Flesh 3: Manipulate Flesh__**: | + | This evocation is unfortunately rendered mostly useless in this game, since we don’t use the standard initiative rules. To remedy this problem the evocation shall be replaced by the following one: |
| - | You can: | + | <WRAP center box 80%> |
| + | **••• Quickening The Stream** \\ | ||
| + | With a slight manipulation of the time stream the demon is able to speed herself or her allies up relative to the rest of the universe. To onlookers she becomes a blur as she seems to move with impossible speed.\\ | ||
| - | | + | **System:** The target of the evocation can either be the demon herself |
| - | You //cannot//: | + | **Torment: |
| + | </WRAP> | ||
| - | * Increase social attributes. No, not even Appearance; that' | + | ===== Lore of Transfiguration |
| - | * Use this evocation on a Wraith. Their bodies are not corporeal. No, Lore of the Realms won't help you. Orpheus operatives are fair game, though. Risen... I'll need to talk with the Wraith ST. Watch this space. | + | |
| - | * Increase any attribute above 5. That's Flesh 5. | + | |
| - | **__Lore | + | The evocations |
| + | score” according to the book, which is completely insufficient for most purposes. This means in practice that it’s inevitable to make the effects permanent in order to gain any use from them. Therefore the base duration of any evocation of this Lore is increased to “for the rest of the scene, or until the Defiler dismisses the effect.” The effects of the second, third, and fifth evocation can still be made permanent by expending a point of Willpower. | ||
| - | Balance: | + | If a demon uses an evocation of this Lore to make permanent alterations to themselves or to another player character that would lead to an increase in a trait (like a higher Appearance attribute) or to them gaining a merit then the player of this character has to pay the normal XP costs for this increase. An exception are traits that have previously been lowered or merits that have been removed by supernatural means. However, the completion time for these purchases is reduced by 100 % and the normal limit of one dot per trait per month doesn’t apply. |
| - | * Increase Attributes permanently at a cost of spending 1 Willpower Point //point dot added or removed// | + | ==== What the evocations do ==== |
| - | * Increase Attributes above 5, but at a cost: **Raising __any__ attribute above 5 marks this person as obviously supernatural.** Raising Strength above 5 turns this person into the Hulk, with more muscle mass than should be biologically possible. Raising Dexterity above 5 turns this person into a circus freak with double-jointed limbs, able to contort themselves in ways Harry Houdini only wishes he could have. Raising Stamina above 5 turns this person' | + | |
| - | You can: | + | Since there is occasionally confusion on what the different evocations of the Lore of Transfiguration do, here some clarification: |
| + | * **Mimic** allows you to alter your voice, speech patterns, mannerisms, and body language to resemble those of another person. | ||
| + | * **Alter Appearance** allows you to change your hair and skin color, but also the shape of your face or your facial features. You could use this evocation to make yourself look like someone else if you know what this person looks like, but unless they match the build of your character closely you likely need to apply Alter Shape as well. | ||
| + | * **Alter Shape** allows you to alter the physical dimensions of a body. You can make someone taller or smaller, more corpulent or thinner, or you can change the proportions of their body parts. | ||
| + | * **Doppelganger** combines **Mimic, Alter Appearance, | ||
| + | * **Shapechange** finally pulls out all the stops. Previous evocations can only affect changes that are roughly within the limits of what humans can look like. But Shapechange surpasses these limitations and allows the demon to sculpt their target into an inhumanly beautiful work of art or a grotesque monster, or anything in between. | ||
| - | * Permanently increase the Attributes of other characters //only with a Pact.// Doing so automatically gives the other character the Devil' | ||
| - | You //cannot//: | + | ===== Lore of the Flesh ===== |
| - | * Make any change to a Mummy that persists after a Death Cycle. This applies mainly to Corruption or Direction Mummies, as Amenti and Wu' | + | ==== Lore of the Flesh 3: Manipulate Flesh ==== |
| - | * Increase any Social Attributes. Again, no, not even Appearance. That' | + | |
| - | ===== Lore of the Realms ===== | + | * Increasing to someone' |
| + | * An exception to this rule are attributes that were previously lowered by the Lore of Flesh, or another form of flesh crafting (like a vampire using Vicissitude). Such " | ||
| + | * The rules above don't apply to NPCs that aren't advanced via XP. | ||
| + | * While the attributes have to be payed in full, the use of this evocation grants a 100 % reduction in completion time (the change is already done). | ||
| + | * The evocation can increase an attribute by several dots at once, circumventing the normal limit of one dot per trait per month. | ||
| + | * Please note that this evocation can explicitly only change physical and mental attributes. Never social ones, those are governed by the Lore of Transfiguration. | ||
| - | **Also known as 'How Demons | + | ==== Lore of the Flesh 5: Shape Flesh ==== |
| + | |||
| + | | ||
| + | * Merits and attributes gained with this evocation, as well as flaws removed, have to be payed normally with XP (see the rules for the Manipulate Flesh evocation above). Again, undoing damage done by earlier applications of flesh crafting is free. | ||
| + | * It is possible for this evocation to grant attributes beyond the normal human limits (usually 5), but doing so will leave the subjects with a visibly inhuman appearance, as the demon literally has to go beyond the limits of the human form to achieve | ||
| + | | ||
| + | | ||
| + | |||
| + | ===== Lore of the Spirit ===== | ||
| + | |||
| + | ==== Lore of the Spirit 5: Restore the Dead ==== | ||
| + | |||
| + | Without an Asharu to breathe fresh life into the corpse, this evocation | ||
| + | |||
| + | Should Lore of Awakening 5: Restore Life at any point be used on someone in this state, they will be restored to true life. | ||
| + | |||
| + | |||
| + | ===== Lore of the Realms ===== | ||
| - | __**Lore of the Realms 2: Step Beyond the Veil**__ | + | ==== Lore of the Realms 2: Step Beyond the Veil ==== |
| You can: | You can: | ||
| * Travel the Soul Storm/ | * Travel the Soul Storm/ | ||