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| [[house_rules|Back to the House Rules Index]] \\ | [[house_rules|Back to the House Rules Index]] \\ | ||
| - | ^ **Subpages** | + | ^ **Subpages** |
| - | | [[demon_house_rules|General]] | + | | [[demon_house_rules|General]] |
| ====== Lores ====== | ====== Lores ====== | ||
| + | |||
| + | ===== Teaching Lores ===== | ||
| + | |||
| + | The process of learning a non-house Lore from a teacher outlined in the Players Guide is generally too slow and complicated for the purposes of a living game like this. As such, a simplified method has been established: | ||
| + | |||
| + | - The Teacher demonstrates the evocation to be taught to the student. This is a regular evocation of the Lore in all regards, i.e. all perquisites for using the evocation have to be met and there needs to be a valid target (if required). | ||
| + | - The student observes the evocation carefully. Mechanically, | ||
| + | - Step one and two are repeated until the student has accumulated a number of successes equal or greater than the number of XP necessary to buy the evocation in question (e.g. ten successes for a level one evocation, five for two, etc.) | ||
| + | - In a final step the student has to perform the evocation for themselves. This requires the standard evocation roll (spending Faith on additional successes is permissible). If they succeed, they gain justification to buy the evocation at standard cost. If they fail, they can try again. If they botch all progress is lost and they need to restart the learning process from scratch. | ||
| + | |||
| + | Please remember to ping the Demon ST to validate your success and to link to the scene in your purchase request. \\ | ||
| + | |||
| + | **Additional Notes: | ||
| + | * The process outlined in this section cannot be used to learn evocations out of order. E.g. to learn Lore of Flame 2 the character needs to already know Lore of Flame 1. | ||
| + | * Your character cannot perform the evocation until after the purchase request has been completed. Their successful use of the evocation in step four is considered a fluke, the character will need to practice the Lore off-screen for a while before they can securely evoke it on command. | ||
| + | |||
| + | ---- | ||
| ===== Extended Rolls ===== | ===== Extended Rolls ===== | ||
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| This rule does not apply to evocations that already ask for extended rolls (e.g. Lore of Paths 2), in those cases the time requirements stated in the lore descriptions take precedence. It also does not apply to resisted evocation rolls (e.g. Lore of Radiance 1) | This rule does not apply to evocations that already ask for extended rolls (e.g. Lore of Paths 2), in those cases the time requirements stated in the lore descriptions take precedence. It also does not apply to resisted evocation rolls (e.g. Lore of Radiance 1) | ||
| + | ---- | ||
| - | ===== Regarding Performance and Art ===== | + | ===== Lore of Flame ===== |
| - | Due to the overlap between the abilities, players are permitted to substitute the Performance skill with the Art talent (M20 core, page 275) when making evocation rolls for **Lore of Light 3: Phantasm** and **Lore of Transfiguration 1: Mimic**, provided they posses an Art speciality in a performing art. | + | ==== Lore of Flame 4: Holocaust ==== |
| - | ===== Lore of Flame ===== | + | Since this evocation as presented in the book is underpowered, |
| - | __**Lore of Flame 4: Holocaust**__ \\ | + | <WRAP center box 80%> |
| + | === •••• Incinerate === | ||
| - | For the purpose | + | This evocation is the ultimate expression |
| - | ===== Lore of the Flesh ===== | + | life by wreathing |
| - | **Also known as ' | + | **System:** Spend one Faith point and roll Stamina + Survival. The demon designates a (living or inanimate) target within her line of sight. The target will start to burn up from within, even if it is made from a material that is normally resistant |
| - | **__Lore | + | While it is burning, the target suffers one level of aggravated damage (or lethal if the victim does not deal in aggravated damage) per turn. The effect ends after a number of turns equal to the number of successes rolled on the activation roll. However, the effects of the evocation typically persist afterwards: Steel will be red-hot, and wood is going to continue burning on its own account. |
| + | |||
| + | When targeting another demon with this evocation, the user can choose to burn his spiritual essence instead of his flesh. When used this way the evocation removes one point of temporary Faith per round from the victim' | ||
| + | |||
| + | **Torment:** Monstrous demons pervert the cleansing power of fire and use it to cause pollution instead, twisting | ||
| + | </ | ||
| + | |||
| + | ===== Lore of Radiance ===== | ||
| + | |||
| + | Lore of Radiance has extremely powerful mind-manipulating abilities, but often balanced by the fact that the book explicitly says ' | ||
| + | |||
| + | ==== Lore of Radiance 2: Exalt ==== | ||
| You can: | You can: | ||
| - | * Increase | + | * Use this ability to buff (or //de//buff, with the High Torment form) Mages, Imbued, and Shapechangers. |
| + | * Buff a Mage's Arete with this. // | ||
| You //cannot//: | You //cannot//: | ||
| - | * | + | * Use this Lore on Mummies, Vampires, Changelings, |
| - | * Use this evocation on a Wraith. Their bodies are not corporeal. No, Lore of the Realms won't help you. Orpheus operatives are fair game, though. Risen... I'll need to talk with the Wraith ST. Watch this space. | + | * Stack Exalt dice with risked Conviction for Imbued. Conviction comes from angels. Exalt comes from demons (usually; technically, Namaru Angels can use it too). They... don't really get along these days. Using Conviction and Exalt are mutually exclusive for a roll. There is only one exception |
| - | * | + | * Buff an Imbued' |
| - | **__Lore | + | ===== Lore of the Firmament ===== |
| - | Balance: | + | This lore has been completely rewritten. See [[lore_of_the_firmament|here]] for the version in use in SotS. |
| - | * Increase Attributes permanently at a cost of spending 1 Willpower Point //point dot added or removed// | + | ===== Lore of the Forge ===== |
| - | * Increase Attributes above 5, but at a cost: **Raising __any__ attribute above 5 marks this person as obviously supernatural.** Raising Strength above 5 turns this person into the Hulk, with more muscle mass than should be biologically possible. Raising Dexterity above 5 turns this person into a circus freak with double-jointed limbs, able to contort themselves in ways Harry Houdini only wishes he could have. Raising Stamina above 5 turns this person' | + | |
| - | You can: | + | ==== Lore of the Forge 1: Enhance Object ==== |
| - | * Permanently increase the Attributes of other characters //only with a Pact.// Doing so automatically gives the other character the Devil' | + | The general rule that no roll can have its base difficulty lowered by more than three (see General Systems House Rules for details) stays in effect. So when using this evocation you cannot invest more than three successes into lowering the difficulty |
| - | You //cannot//: | + | ===== Lore of Patterns ===== |
| - | * Make any change to a Mummy that persists after a Death Cycle. This applies mainly to Corruption or Direction Mummies, as Amenti and Wu' | + | ==== Lore of Patterns 3: Foresee ==== |
| - | * Increase any Social Attributes. Again, no, not even Appearance. That' | + | |
| + | This evocation is unfortunately rendered mostly useless in this game, since we don’t use the standard initiative rules. To remedy this problem the evocation shall be replaced by the following one: | ||
| - | ===== Lore of Radiance ===== | + | <WRAP center box 80%> |
| + | **••• Quickening The Stream** \\ | ||
| + | With a slight manipulation | ||
| - | **Also known as ' | + | **System:** The target |
| - | **__Lore of Radiance 2: Exalt__** | + | **Torment:** Instead of speeding themselves or their allies up, monstrous demons prefer to slow their victims down. They delight in watching their targets stumble around in a world that is suddenly incomprehensibly fast. Divide the movement rate of the victim by the number of successes rolled for the duration, and subtract them from the victim' |
| + | </ | ||
| - | You can: | + | ===== Lore of Transfiguration ===== |
| - | * Use this ability | + | The evocations of this Lore all last “for a number of turns equal to the Defiler’s Faith |
| - | * Buff a Mage's Arete with this. // | + | score” according |
| - | You //cannot//: | + | If a demon uses an evocation of this Lore to make permanent alterations to themselves or to another player character that would lead to an increase in a trait (like a higher Appearance attribute) or to them gaining a merit then the player of this character has to pay the normal XP costs for this increase. An exception are traits that have previously been lowered or merits that have been removed by supernatural means. However, the completion time for these purchases is reduced by 100 % and the normal limit of one dot per trait per month doesn’t apply. |
| - | * Use this Lore on Mummies, Vampires, Changelings, | + | ==== What the evocations do ==== |
| - | * Stack Exalt dice with risked Conviction for Imbued. Conviction comes from angels. Exalt comes from demons (usually; technically, | + | |
| - | * Buff an Imbued' | + | |
| + | Since there is occasionally confusion on what the different evocations of the Lore of Transfiguration do, here some clarification: | ||
| + | * **Mimic** allows you to alter your voice, speech patterns, mannerisms, and body language to resemble those of another person. | ||
| + | * **Alter Appearance** allows you to change your hair and skin color, but also the shape of your face or your facial features. You could use this evocation to make yourself look like someone else if you know what this person looks like, but unless they match the build of your character closely you likely need to apply Alter Shape as well. | ||
| + | * **Alter Shape** allows you to alter the physical dimensions of a body. You can make someone taller or smaller, more corpulent or thinner, or you can change the proportions of their body parts. | ||
| + | * **Doppelganger** combines **Mimic, Alter Appearance, | ||
| + | * **Shapechange** finally pulls out all the stops. Previous evocations can only affect changes that are roughly within the limits of what humans can look like. But Shapechange surpasses these limitations and allows the demon to sculpt their target into an inhumanly beautiful work of art or a grotesque monster, or anything in between. | ||
| - | ===== Lore of the Forge ===== | ||
| - | __**Lore of the Forge 1: Enhance Object**__ | + | ===== Lore of the Flesh ===== |
| - | The general rule that no roll can have its base difficulty lowered by more than three (see General Systems House Rules for details) stays in effect. So when using this evocation you cannot invest more than three successes into lowering the difficulty | + | ==== Lore of the Flesh 3: Manipulate Flesh ==== |
| - | ===== Lore of the Realms ===== | + | * Increasing to someone' |
| + | * An exception to this rule are attributes that were previously lowered by the Lore of Flesh, or another form of flesh crafting (like a vampire using Vicissitude). Such " | ||
| + | * The rules above don't apply to NPCs that aren't advanced via XP. | ||
| + | * While the attributes have to be payed in full, the use of this evocation grants a 100 % reduction in completion time (the change is already done). | ||
| + | * The evocation can increase an attribute by several dots at once, circumventing the normal limit of one dot per trait per month. | ||
| + | * Please note that this evocation can explicitly only change physical and mental attributes. Never social ones, those are governed by the Lore of Transfiguration. | ||
| - | **Also known as 'How Demons | + | ==== Lore of the Flesh 5: Shape Flesh ==== |
| + | |||
| + | | ||
| + | * Merits and attributes gained with this evocation, as well as flaws removed, have to be payed normally with XP (see the rules for the Manipulate Flesh evocation above). Again, undoing damage done by earlier applications of flesh crafting is free. | ||
| + | * It is possible for this evocation to grant attributes beyond the normal human limits (usually 5), but doing so will leave the subjects with a visibly inhuman appearance, as the demon literally has to go beyond the limits of the human form to achieve | ||
| + | | ||
| + | | ||
| + | |||
| + | ===== Lore of the Spirit ===== | ||
| + | |||
| + | ==== Lore of the Spirit 5: Restore the Dead ==== | ||
| + | |||
| + | Without an Asharu to breathe fresh life into the corpse, this evocation | ||
| + | |||
| + | Should Lore of Awakening 5: Restore Life at any point be used on someone in this state, they will be restored to true life. | ||
| + | |||
| + | |||
| + | ===== Lore of the Realms ===== | ||
| - | __**Lore of the Realms 2: Step Beyond the Veil**__ | + | ==== Lore of the Realms 2: Step Beyond the Veil ==== |
| You can: | You can: | ||
| * Travel the Soul Storm/ | * Travel the Soul Storm/ | ||