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setting:immu_rebuild [2025/Mar/12 05:13]
glyff
setting:immu_rebuild [2025/Mar/14 22:31] (current)
glyff ↷ Page moved from st:immu_rebuild to setting:immu_rebuild
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 **Novice Spells:**\\ **Novice Spells:**\\
 +
 +Fodder of the Hunin Pacha: Unchanged\\
 +
 +Plant the Soul: Unchanged\\
 +
 +Wrap the Mantle: This spell also grants the user a single dot of arcane for it's duration.\\
  
 **Apprentice Spells:**\\ **Apprentice Spells:**\\
 +
 +Drinking the Dust: For ease of use this spell is quickened, dealing it's damage once per turn instead of once per scene.  Or once every 6 seconds outside of initiative.\\
 +
 +Seal's Breath: Removed, this spells effects are duplicatable with rituals.\\
  
 **Journeyman Spells:**\\ **Journeyman Spells:**\\
 +
 +Mold the Body: This spell is an obvious veil breach, use with caution.\\
  
 **Master Spells:**\\ **Master Spells:**\\
 +
 +Call the Cold Sea: Altered due to setting.  This spell is an automatic veil breach if humans see it.  Water does not flood in from the ocean, but instead seeps up from the aquafer below the land, flooding a small area rapidly.  Otherwise it functions as described.\\
  
 **Grandmaster Spells:**\\ **Grandmaster Spells:**\\
  
 +Lord Landslide: Modified for setting, as landslides are not possible in a place that is almost entirely flat, this spell causes a sinkhole accompanied by a localized earthquake.\\
 +
 +Swallowed by the Mother: Modified.  This spell includes a memory fogging effect that prevents it from being a veil violation so long as no human that witnesses it, is not likewise affected by it.  If all humans in the area are swallowed by the spell, none will remember what happened to them.\\
 ==== Saudade ==== ==== Saudade ====
  
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 **Novice Spells:**\\ **Novice Spells:**\\
 +
 +Cleansing Touch: Unchanged, ST's determine toxin/disease strength.\\
 +
 +Climb the Sky: Modified, the effects of altitude sickness are nausea and difficulty breathing.  Each round the victim must repeat their stamina roll.  If this roll is failed the subject suffers a -2 dice penalty on all actions for that round.  If the roll is passed they do not suffer the effect of the spell that round.  This effect lasts for a number of rounds equal to the users Respiro Path + the user's manipulation. This does not affect the undead.\\
 +
 +Shelter the Chosen:  This spell also protects from high winds and heavy rain.\\
 +
 +Vision of Winter: Unchanged\\
  
 **Apprentice Spells:**\\ **Apprentice Spells:**\\
 +
 +Cleansed of Impurity: Removed, effects can be recreated by rituals.\\
 +
 +Whispers from the mountain: Unchanged.\\
  
 **Journeyman Spells:**\\ **Journeyman Spells:**\\
 +
 +Aura of Purity: Unchanged\\
 +
 +Pilgrim's Rest: Unchanged\\
  
 **Master Spells:**\\ **Master Spells:**\\
 +
 +Crown of Lucochulpec: Unchanged\\
 +
 +Curse of the South: This spell does not affect Vampires, but does count as them being 'staked' by wood for it's duration, which is a number of rounds equal to the user's Respiro path.\\
 +
 +Summon forth the frigid soul: Unchanged.\\
  
 **Grandmaster Spells:**\\ **Grandmaster Spells:**\\
 +
 +Entombment: Roll is Dexterity + Athletics instead of Dodge, and may be substituted by Martial arts at the ST's discretion.\
 +
 +Freezing the Essence: Unchanged, but what can be frozen is ultimately at the decision of the ST.\\
 +
 +Shattering the Shell of Impurity: Unchanged.\\
setting/immu_rebuild.1741756398.txt.gz · Last modified: 2025/Mar/12 05:13 by glyff