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setting:immu_rebuild [2025/Mar/09 03:08]
administrator
setting:immu_rebuild [2026/Jun/14 21:12] (current)
grandt0ast33
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-===== Immu Rebuild =====+===== Immu spell Rebuild ===== 
 +With the removal of rituals we are introducing some important tweaks to the spells as well.
  
 +If a spell is removed it will be marked as removed, otherwise slight tweaks to the spells themselves are noted here. Otherwise they function as listed in the mummy players guide.
  
 +It is noted that all rituals in Mummy Player Guide can be recreated with the new ritual system. All spells cost the same XP as their level.
  
 +----
  
  
 +==== Alitu ====
  
-===== 1.0 =====+**Novice Spells:**\\ 
 +Follow the Smoke: This spell only requires clean smoke from burning wood or any form of unprocessed tobacco Cigarettes do not work, but a clean burning stick would.\\
  
-Saudade:+Name of the FountainIn regions where water is abundant this spell will find potable water, not just water.\\
  
-New Cascade Spells:\\+Neutral ScentUnchanged\\
  
-Call the Maya:\\ +Plants of PowerRemoved, effects may be recreated via ritual system.\\
-Cascade Spell(levels 1-6)\\+
  
-Saudade draws it's power from the Maya, the gods of South America.  These powerful spirits form partnerships with the Teomallki, channeling their power back into the living world.  This series of spells allows the caster to become a conduit for that powergranting them multiple benefits.  This spell must be bought at each level of Saudade.  Wu Tian and Amenti can also learn this spell due to their bonds to the gods of egypt and china with identical results.\\+**Apprentice Spells:**\\ 
 +Gaze into the bowl: This spell consumes all Ayahuasca in the user's system to produce it's effectleaving them sober after the spell completes.\\
  
-Level 1Tap the wellspring\\ +Hands of Helios:\\ 
-Lifeforce: 1\\ +Brawl + Alitu diff 5\\ 
-Wits + Saudade diff 7\\ +Instant action: Costs 1 Waka\\ 
-This spell allows the caster to tap into the link they have with their patron.  Upon casting the patron bestows a small fragment of their essence upon the caster, who can hold onto this fleeting power for a number of rounds equal to their successes on the spell's wits + saudade roll Any time they make a roll, they can expend this power to gain a number of bonus dice on that roll equal to their balance/direction/quest rating Once this bonus is used the power is expended and the spell ends.+With a simple prayer to the god of the sun, the limbs of the mummy set ablaze with a blue cleansing flame without harming the Mallki themselves for as many turns as the successes rolled to activate the spell. All brawl attacks deal aggravated damage unless the target has powers to counteract fire (Said rules apply to all attacks)This does not trigger Rotscheck in vampires\\
  
-Level 2Harden the Mind and Body\\ +Incense WardUnchanged\\
-Lifeforce: 2\\ +
-Stamina + Saudade diff 7\\ +
-The second level of this spell allows the caster to deepen their connection to their patron.  The caster rolls Stamina + Saudade.  If this roll is successful the caster is bolstered by the power of their patron, granting them a bonus to soak rolls and willpower checks to resist any action that violates their morals equal to their ranks in Saudade.  This power can be used a number of times equal to the successes on the roll, and the spell fades at the end of the scene.+
  
-Level 3Bind the Power\\ +Pitcher of Illapa:\\ 
-Lifeforce: 3\\ +Craft + Alitu  difficulty 7\\ 
-Manipulation Saudade diff 7\\ +Lifeforce: 1+\\ 
-The third level of this spell allows the caster to bind the power of their patron to the earth for a brief time.  The caster rolls manipulation + saudade and places their hand on the ground.  For one round per success the caster and any ally he designates is empowered by the maya.  This power adds single die to every action taken that benefits the Maya's goals.  The ST is the arbiter of what does and does not benefit the Maya.+This spell now allows the user to bottle lightning created with the strike keyword ritual.  Each clay pot must be prepared ahead of time and this spell cast on a group of pots.  Each pot past the first increases the cost of this spell by 1 lifeforce.  The caster may then perform ritual to fill each pot.  This ritual requires an additional Stamina + Alitu at difficulty 6 for each pot prepared with each ritual costing the normal 1 lifeforce.  When a jar is filled the rolls made are recorded with the jar on the character's sheet.\\
  
-Level 4: Channel the Divine\\ +At any time the character may throw a jar as an action, using the recorded successes on the jar as the magic of the spell causes it to home in on a target to one degree or another.  The attack is then resolved as if the thrower had used the strike ritual.\\
-Lifeforce: 4\\ +
-Manipulation + Saudade Diff 7\\ +
-The Fourth level of this spell allows the caster to draw more fully upon the power of their patron.  The Caster rolls manipulation + Saudade and gains a number of extra dice on any one ability of their choice for a number of rounds equal to the caster's balance/direction/quest.+
  
-Level 5Champion the Cause\\ +**Journeyman Spells:**\\
-Lifeforce: 5\\ +
-Manipulation + Saudade Diff 7\\ +
-The Fifth level of this spell allows the caster to become a direct conduit for the power of their patron.  The caster rolls manipulation + Saudade and calls out to their patron.  For each success gained in the casting the caster gains 1 temporary dot to their physical attributes.  This spell can raise attributes above 5.  The effect lasts for the remainder of the scene, but the spell is taxing on the spirit and can only be used once in a single month.+
  
 +Cat's Anointing: Requires simple cat urine not Balaam fluids.\\
  
-Level 6Call the Maya\\ +Fire SwayRemovedeffects folded into ritual system.\\
-Lifeforce: 6\\ +
-Manipulation + Saudade Diff 8\\ +
-The final form of this spell allows the caster to draw the divine patron fully into the worldusing their own body as the conduit.  When this spell is cast it only requires a single success.  Upon casting the caster's patron is drawn into the caster's body.  The caster loses control of their character to their patron, who steps into the living world to fight in the caster's stead.  This effect lasts for one round per success.  Calling deities into the living world in this way is a major veil violation, and should only be attempted in dire situations.\\+
  
 +**Master Spells:**\\
  
-To drop:\\+Straddle the WaveThis spell can be cast on any body of water, not just the ocean.\\
  
-Level 1:\\ +**Grandmaster Spells:**\\
-Gourd of the Capachocha - Involves human sacrifice\\+
  
-Replace with Call the Maya.+None:
  
 +==== Sarandu ====
  
-Level 2:\\ +**Novice Spells:**\\
-Follow the Hoofbeats - Useless/racist\\+
  
-Replace with Call the Maya+Fodder of the Hunin Pacha: Unchanged\\
  
 +Plant the Soul: Unchanged\\
  
-Respiro:+Wrap the MantleThis spell also grants the user a single dot of arcane for it's duration.\\
  
-Level 1:\\ +**Apprentice Spells:**\\
-Cleansing Touch\\ +
-Lifeforce: None\\ +
-Dice Pool: Medicine + Respiro\\ +
-By merely touching an infected object or an afflicted person, the ice priest may neutralize the affliction that burns within it. This spell allows the user to cleanse the body of diesease both made and natural.\\+
  
-Climb the Sky\\ +Drinking the DustFor ease of use this spell is quickened, dealing it's damage once per turn instead of once per scene.  Or once every 6 seconds outside of initiative.\\
-LifeforceVaries\\ +
-Dice Pool: Medicine + Respiro\\ +
-Temporarily reduces stamina by number of successes rolled.\\+
  
-Winter respite\\ +Seal's BreathRemoved, this spells effects are duplicatable with rituals.\\
-Lifeforce2\\ +
-Dice Pool: Thanatology + Respiro\\ +
-Does not work on Stone Pillars and Smoke Dancers.\\+
  
-Level 2:\\ +Body of Earth:\\ 
-Cleansed of impurity\\ +Crafts + Sarandu diff 5\\ 
-Lifeforce:  \\ +Reflexive action - 1 Waka\\ 
-Dice Pool: \\ +The Pachamallki's body was resurrected by stuffing the corpse with clay and soil. This spell allows you to shift into that spiritual state again and make attacking you the equivalent of hitting a wall. When you are attacked, you may roll this spell instead of your soak roll. Soaking one point of **any** damage with each success.
-Reduces fire damage to lethal and allows soaking of fire damage.\\+
  
-Whispers from the mountain\\ +**Spell Name:** Spear of Inti\\ 
-Lifeforce:  \\ +**Immu used:**  Saudade 2\\ 
-Dice Pool: \\ +**Keyword used:**  Strike\\ 
-Can only produce sentence per Waka.\\+**Level of Keyword:**  2\\ 
 +**Waka Cost:** 1-2\\ 
 +**Spell Description:**  This spell creates beam of condensed light that can be directed at the caster's enemies.  This spell is aimed with a Dex + Saudade roll at diff 6 and has a base lethal damage equal to the caster's dots in Saudade.  This spell cannot be used in complete darkness at the discretion of the ST.\\ 
 +If this spell is combined with the imbue keyword, the cost goes up to 2 waka per cast but the beam gains a secondary effect based on the type of light that is used to create it.\\ 
 +Sunlight or firelight create a beam that burns its target, forcing the target to make a dex + athletics check at diff 6 to avoid having their clothing/skin/fur set on fire.\\ 
 +Moonlight or artificial light creates a beam that chills the target, imposing a +1 difficulty penalty on the victim's next non-mental action.\\ 
 +Both of these effects can be negated with a dex + athletics roll made at diff 6.  The target must gain a number of successes equal to the spell's unsoaked damage.  As such a spell that strikes its mark, but is fully soaked has no secondary effect.\\
  
-Level 3: \\+**Journeyman Spells:**\\
  
-Freeing the Shadow of Madness\\ +Mold the BodyThis spell is an obvious veil breach, use with caution.\\
-Lifeforce2 \\ +
-Dice Pool: Medicine + Respiro diff = Target willpower \\ +
-Allows the caster to not only clear the mind of derangements for a limited time (Does not include the Malkavian Clan).\\+
  
-Pilgrim's Rest\\ +**Master Spells:**\\
-Lifeforce2 \\ +
-Dice Pool: Charisma + Respiro \\ +
-Allows protection from most harmful intent. Those who actively seek to harm the caster must roll willpower. The same effect also applies to the building itself.\\+
  
-To drop:\\ +Call the Cold SeaAltered due to setting.  This spell is an automatic veil breach if humans see it.  Water does not flood in from the ocean, but instead seeps up from the aquafer below the land, flooding small area rapidly.  Otherwise it functions as described.\\
-Vision of winter - Replaced by general perception + awareness roll\\+
  
-Alitu:+**Grandmaster Spells:**\\
  
-===== Immu Rebuild 2 =====+Lord Landslide: Modified for setting, as landslides are not possible in a place that is almost entirely flat, this spell causes a sinkhole accompanied by a localized earthquake.\\
  
-Alitu:+Swallowed by the MotherModified.  This spell includes a memory fogging effect that prevents it from being a veil violation so long as no human that witnesses it, is not likewise affected by it.  If all humans in the area are swallowed by the spell, none will remember what happened to them.\\ 
 +==== Saudade ====
  
-Bring the True Water\\ +**Novice Spells:**\\ 
-Move to Saudade\\+ 
 +Chase Powder: Changed to Occult + Saudade\\ 
 + 
 +Curse of the False Eunuch: Unchanged\\ 
 + 
 +Slingshots of the Moon's Feast: Unchanged\\ 
 + 
 +Strength of the Ayno: Sexual aspects of this spell removed to preserve PG13 rating of the game\\ 
 + 
 +Unsight: Unchanged\\ 
 + 
 +**Apprentice Spells:**\\ 
 + 
 +Eggs of Cursing: This spell is considered mental influence\\ 
 + 
 +Snare the Name: This spell creates an entropy curse totally under the control of the ST, with wildly unpredictable results.  Use at own risk\\ 
 + 
 +Throw the Power: If this spell succeeds all effects of the spell or ritual are 'thrown' to the target.\\ 
 + 
 +Wind guides my spear:\\ 
 +Athletics + Sarandu diff 5\\ 
 +Instant action - 1 Waka\\ 
 +Air and wind are at the command of the Teomallki. Making objects thrown at the enemy easier to hit, be it a knife, chair or like the ancestors of old a spear thrown in their direction. Throwing an object while this spell is active comes at a -2 diff to the throwing roll.\\ 
 + 
 +**Journeyman Spells:**\\ 
 + 
 +None: 
 + 
 +**Master Spells:**\\ 
 + 
 +Change of the Guard: Removed for Cannon lore reasons\\ 
 + 
 +Walking the Light: This spell does not harm Vampires, but does allow an Intimallki to function as though it were daylight for the purpose of their house liability.\\ 
 + 
 +Ward of Sky-Metal: Removed, effect is re-creatable by wards available in the ritual rules.\\ 
 + 
 +**Grandmaster Spells:**\\ 
 + 
 +Command the Lord's Fire: This spell is considered as restricted as Calling the Stars is for the Amenti.  It is a last resort spell and should be treated as such. 
 + 
 +==== Respiro ==== 
 + 
 +**Novice Spells:**\\ 
 + 
 +Cleansing Touch: Unchanged, ST's determine toxin/disease strength.\\ 
 + 
 +Climb the Sky: Modified, the effects of altitude sickness are nausea and difficulty breathing.  Each round the victim must repeat their stamina roll.  If this roll is failed the subject suffers a -2 dice penalty on all actions for that round.  If the roll is passed they do not suffer the effect of the spell that round.  This effect lasts for a number of rounds equal to the users Respiro Path + the user's manipulation. This does not affect the undead.\\ 
 + 
 +Shelter the Chosen:  This spell also protects from high winds and heavy rain.\\ 
 + 
 +Vision of Winter: Unchanged\\ 
 + 
 +**Apprentice Spells:**\\ 
 + 
 +Where ice meets fire:\\ 
 +Athletics + Respiro diff 5\\ 
 +Instant action - 1 Waka\\ 
 +Ice and flame do not mix, but its byproudct of steam is useful to any civilization. When this spell is cast you spout a cloud of boiling hot steam from your lungs that deals lethal damage to anyone caught in the blast. Treat this as a firearms attack, but the enemy, when hit, is knocked back by 1 inch (2 Centimeters) per success.\\ 
 + 
 +Cleansed of Impurity: Removed, effects can be recreated by rituals.\\ 
 + 
 +Whispers from the mountain: Unchanged.\\ 
 + 
 + 
 + 
 +**Journeyman Spells:**\\ 
 + 
 +Aura of Purity: Unchanged\\ 
 + 
 +Pilgrim's Rest: Unchanged\\ 
 + 
 +**Master Spells:**\\ 
 + 
 +Crown of Lucochulpec: Unchanged\\ 
 + 
 +Curse of the South: This spell does not affect Vampires, but does count as them being 'staked' by wood for it's duration, which is a number of rounds equal to the user's Respiro path.\\ 
 + 
 +Summon forth the frigid soul: Unchanged.\\ 
 + 
 +**Grandmaster Spells:**\\ 
 + 
 +Entombment: Roll is Dexterity + Athletics instead of Dodge, and may be substituted by Martial arts at the ST's discretion.\ 
 + 
 +Freezing the Essence: Unchanged, but what can be frozen is ultimately at the decision of the ST.\\ 
 + 
 +Shattering the Shell of Impurity: Unchanged.\\
setting/immu_rebuild.1741489693.txt.gz · Last modified: 2025/Mar/09 03:08 by administrator