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setting:immu_rebuild [2025/Mar/09 03:08] administrator |
setting:immu_rebuild [2026/Jun/14 21:12] (current) grandt0ast33 |
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| - | ===== Immu Rebuild ===== | + | ===== Immu spell Rebuild ===== |
| + | With the removal of rituals we are introducing some important tweaks to the spells as well. | ||
| + | If a spell is removed it will be marked as removed, otherwise slight tweaks to the spells themselves are noted here. Otherwise they function as listed in the mummy players guide. | ||
| + | It is noted that all rituals in Mummy Player Guide can be recreated with the new ritual system. All spells cost the same XP as their level. | ||
| + | ---- | ||
| + | ==== Alitu ==== | ||
| - | ===== 1.0 ===== | + | **Novice Spells: |
| + | Follow the Smoke: This spell only requires clean smoke from burning wood or any form of unprocessed tobacco. | ||
| - | Saudade: | + | Name of the Fountain: In regions where water is abundant this spell will find potable water, not just water.\\ |
| - | New Cascade Spells:\\ | + | Neutral Scent: Unchanged\\ |
| - | Call the Maya:\\ | + | Plants of Power: Removed, effects may be recreated via ritual system.\\ |
| - | Cascade Spell(levels 1-6)\\ | + | |
| - | Saudade draws it's power from the Maya, the gods of South America. | + | **Apprentice Spells: |
| + | Gaze into the bowl: This spell consumes all Ayahuasca in the user's system | ||
| - | Level 1: Tap the wellspring\\ | + | Hands of Helios:\\ |
| - | Lifeforce: 1\\ | + | Brawl + Alitu diff 5\\ |
| - | Wits + Saudade diff 7\\ | + | Instant action: Costs 1 Waka\\ |
| - | This spell allows the caster | + | With a simple prayer |
| - | Level 2: Harden the Mind and Body\\ | + | Incense Ward: Unchanged\\ |
| - | Lifeforce: 2\\ | + | |
| - | Stamina + Saudade diff 7\\ | + | |
| - | The second level of this spell allows the caster to deepen their connection to their patron. | + | |
| - | Level 3: Bind the Power\\ | + | Pitcher of Illapa:\\ |
| - | Lifeforce: 3\\ | + | Craft + Alitu difficulty 7\\ |
| - | Manipulation | + | Lifeforce: 1+\\ |
| - | The third level of this spell allows the caster | + | This spell now allows the user to bottle lightning created with the strike keyword ritual. |
| - | Level 4: Channel | + | At any time the character may throw a jar as an action, using the recorded successes on the jar as the magic of the spell causes it to home in on a target to one degree or another. The attack is then resolved as if the thrower had used the strike ritual.\\ |
| - | Lifeforce: 4\\ | + | |
| - | Manipulation + Saudade Diff 7\\ | + | |
| - | The Fourth level of this spell allows the caster | + | |
| - | Level 5: Champion the Cause\\ | + | **Journeyman Spells:**\\ |
| - | Lifeforce: 5\\ | + | |
| - | Manipulation + Saudade Diff 7\\ | + | |
| - | The Fifth level of this spell allows the caster to become a direct conduit for the power of their patron. | + | |
| + | Cat's Anointing: Requires simple cat urine not Balaam fluids.\\ | ||
| - | Level 6: Call the Maya\\ | + | Fire Sway: Removed, effects folded |
| - | Lifeforce: 6\\ | + | |
| - | Manipulation + Saudade Diff 8\\ | + | |
| - | The final form of this spell allows the caster to draw the divine patron fully into the world, using their own body as the conduit. | + | |
| + | **Master Spells:**\\ | ||
| - | To drop:\\ | + | Straddle the Wave: This spell can be cast on any body of water, not just the ocean.\\ |
| - | Level 1:\\ | + | **Grandmaster Spells:**\\ |
| - | Gourd of the Capachocha - Involves human sacrifice\\ | + | |
| - | Replace with Call the Maya. | + | None: |
| + | ==== Sarandu ==== | ||
| - | Level 2:\\ | + | **Novice Spells:**\\ |
| - | Follow the Hoofbeats - Useless/ | + | |
| - | Replace with Call the Maya | + | Fodder of the Hunin Pacha: Unchanged\\ |
| + | Plant the Soul: Unchanged\\ | ||
| - | Respiro: | + | Wrap the Mantle: This spell also grants the user a single dot of arcane for it's duration.\\ |
| - | Level 1:\\ | + | **Apprentice Spells:**\\ |
| - | Cleansing Touch\\ | + | |
| - | Lifeforce: None\\ | + | |
| - | Dice Pool: Medicine + Respiro\\ | + | |
| - | By merely touching an infected object or an afflicted person, the ice priest may neutralize the affliction that burns within it. This spell allows the user to cleanse the body of diesease both made and natural.\\ | + | |
| - | Climb the Sky\\ | + | Drinking |
| - | Lifeforce: Varies\\ | + | |
| - | Dice Pool: Medicine + Respiro\\ | + | |
| - | Temporarily reduces stamina by number | + | |
| - | Winter respite\\ | + | Seal's Breath: Removed, this spells effects are duplicatable with rituals.\\ |
| - | Lifeforce: 2\\ | + | |
| - | Dice Pool: Thanatology + Respiro\\ | + | |
| - | Does not work on Stone Pillars and Smoke Dancers.\\ | + | |
| - | Level 2:\\ | + | Body of Earth:\\ |
| - | Cleansed of impurity\\ | + | Crafts + Sarandu diff 5\\ |
| - | Lifeforce: | + | Reflexive action - 1 Waka\\ |
| - | Dice Pool: \\ | + | The Pachamallki' |
| - | Reduces fire damage | + | |
| - | Whispers from the mountain\\ | + | **Spell Name:** Spear of Inti\\ |
| - | Lifeforce: \\ | + | **Immu used:** Saudade 2\\ |
| - | Dice Pool: \\ | + | **Keyword used:** Strike\\ |
| - | Can only produce | + | **Level of Keyword: |
| + | **Waka Cost:** 1-2\\ | ||
| + | **Spell Description: | ||
| + | If this spell is combined with the imbue keyword, the cost goes up to 2 waka per cast but the beam gains a secondary effect based on the type of light that is used to create it.\\ | ||
| + | Sunlight or firelight create a beam that burns its target, forcing the target to make a dex + athletics check at diff 6 to avoid having their clothing/ | ||
| + | Moonlight or artificial light creates a beam that chills the target, imposing a +1 difficulty penalty on the victim' | ||
| + | Both of these effects can be negated with a dex + athletics roll made at diff 6. The target must gain a number of successes equal to the spell' | ||
| - | Level 3: \\ | + | **Journeyman Spells:**\\ |
| - | Freeing | + | Mold the Body: This spell is an obvious veil breach, use with caution.\\ |
| - | Lifeforce: 2 \\ | + | |
| - | Dice Pool: Medicine + Respiro diff = Target willpower \\ | + | |
| - | Allows the caster to not only clear the mind of derangements for a limited time (Does not include the Malkavian Clan).\\ | + | |
| - | Pilgrim' | + | **Master Spells:**\\ |
| - | Lifeforce: 2 \\ | + | |
| - | Dice Pool: Charisma + Respiro \\ | + | |
| - | Allows protection from most harmful intent. Those who actively seek to harm the caster must roll willpower. The same effect also applies to the building itself.\\ | + | |
| - | To drop:\\ | + | Call the Cold Sea: Altered due to setting. |
| - | Vision of winter - Replaced by a general perception + awareness roll\\ | + | |
| - | Alitu: | + | **Grandmaster Spells:**\\ |
| - | ===== Immu Rebuild 2 ===== | + | Lord Landslide: Modified for setting, as landslides are not possible in a place that is almost entirely flat, this spell causes a sinkhole accompanied by a localized earthquake.\\ |
| - | Alitu: | + | Swallowed by the Mother: Modified. |
| + | ==== Saudade ==== | ||
| - | Bring the True Water\\ | + | **Novice Spells:**\\ |
| - | Move to Saudade\\ | + | |
| + | Chase Powder: Changed | ||
| + | |||
| + | Curse of the False Eunuch: Unchanged\\ | ||
| + | |||
| + | Slingshots of the Moon's Feast: Unchanged\\ | ||
| + | |||
| + | Strength of the Ayno: Sexual aspects of this spell removed to preserve PG13 rating of the game\\ | ||
| + | |||
| + | Unsight: Unchanged\\ | ||
| + | |||
| + | **Apprentice Spells: | ||
| + | |||
| + | Eggs of Cursing: This spell is considered mental influence\\ | ||
| + | |||
| + | Snare the Name: This spell creates an entropy curse totally under the control of the ST, with wildly unpredictable results. | ||
| + | |||
| + | Throw the Power: If this spell succeeds all effects of the spell or ritual are ' | ||
| + | |||
| + | Wind guides my spear:\\ | ||
| + | Athletics + Sarandu diff 5\\ | ||
| + | Instant action - 1 Waka\\ | ||
| + | Air and wind are at the command of the Teomallki. Making objects thrown at the enemy easier to hit, be it a knife, chair or like the ancestors of old a spear thrown in their direction. Throwing an object while this spell is active comes at a -2 diff to the throwing roll.\\ | ||
| + | |||
| + | **Journeyman Spells: | ||
| + | |||
| + | None: | ||
| + | |||
| + | **Master Spells: | ||
| + | |||
| + | Change of the Guard: Removed for Cannon lore reasons\\ | ||
| + | |||
| + | Walking the Light: This spell does not harm Vampires, but does allow an Intimallki to function as though it were daylight for the purpose of their house liability.\\ | ||
| + | |||
| + | Ward of Sky-Metal: Removed, effect is re-creatable by wards available in the ritual rules.\\ | ||
| + | |||
| + | **Grandmaster Spells: | ||
| + | |||
| + | Command the Lord's Fire: This spell is considered as restricted as Calling the Stars is for the Amenti. | ||
| + | |||
| + | ==== Respiro ==== | ||
| + | |||
| + | **Novice Spells: | ||
| + | |||
| + | Cleansing Touch: Unchanged, ST's determine toxin/ | ||
| + | |||
| + | Climb the Sky: Modified, the effects of altitude sickness are nausea and difficulty breathing. | ||
| + | |||
| + | Shelter the Chosen: | ||
| + | |||
| + | Vision of Winter: Unchanged\\ | ||
| + | |||
| + | **Apprentice Spells: | ||
| + | |||
| + | Where ice meets fire:\\ | ||
| + | Athletics + Respiro diff 5\\ | ||
| + | Instant action - 1 Waka\\ | ||
| + | Ice and flame do not mix, but its byproudct of steam is useful to any civilization. When this spell is cast you spout a cloud of boiling hot steam from your lungs that deals lethal damage to anyone caught in the blast. Treat this as a firearms attack, but the enemy, when hit, is knocked back by 1 inch (2 Centimeters) per success.\\ | ||
| + | |||
| + | Cleansed of Impurity: Removed, effects can be recreated by rituals.\\ | ||
| + | |||
| + | Whispers from the mountain: Unchanged.\\ | ||
| + | |||
| + | |||
| + | |||
| + | **Journeyman Spells: | ||
| + | |||
| + | Aura of Purity: Unchanged\\ | ||
| + | |||
| + | Pilgrim' | ||
| + | |||
| + | **Master Spells: | ||
| + | |||
| + | Crown of Lucochulpec: | ||
| + | |||
| + | Curse of the South: This spell does not affect Vampires, but does count as them being ' | ||
| + | |||
| + | Summon forth the frigid soul: Unchanged.\\ | ||
| + | |||
| + | **Grandmaster Spells: | ||
| + | |||
| + | Entombment: Roll is Dexterity + Athletics instead of Dodge, and may be substituted by Martial arts at the ST's discretion.\ | ||
| + | |||
| + | Freezing the Essence: Unchanged, but what can be frozen is ultimately at the decision of the ST.\\ | ||
| + | |||
| + | Shattering the Shell of Impurity: Unchanged.\\ | ||