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setting:hunter_house_rules [2023/Jan/11 09:01] grandt0ast33 [Second Sight/Defenses] |
setting:hunter_house_rules [2026/Feb/13 08:27] (current) grandt0ast33 |
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| - | ====== | + | ====== |
| - | [[Hunter_Backgrounds_Beta | + | |
| + | |||
| + | ==== Backgrounds ==== | ||
| + | |||
| + | [[hunter_backgrounds| Hunter Backgrounds]] | ||
| ==== Books ==== | ==== Books ==== | ||
| For Character Creation refer to Hunter: The Reckoning' | For Character Creation refer to Hunter: The Reckoning' | ||
| - | For Virtues and Conviction see below )taken mostly | + | For Virtues and Conviction see below |
| + | |||
| + | Edges and Virtues have been changed to work more like Hakau from Mummy or Gifts from Werewolf. [[https:// | ||
| For XP Costs: Refer to the Wiki [[experience_costs_guide]] | For XP Costs: Refer to the Wiki [[experience_costs_guide]] | ||
| Line 24: | Line 30: | ||
| Abilities 13/9/5 all other rules to these apply. | Abilities 13/9/5 all other rules to these apply. | ||
| - | Backgrounds (7), Virtues (3), edges according | + | Backgrounds (5), Virtues (3), You have three edges to be allocated with one being from your Creed. |
| 15 freebie points | 15 freebie points | ||
| Line 41: | Line 47: | ||
| - Note that if no Conviction is spent for your character, | - Note that if no Conviction is spent for your character, | ||
| - | he receives none of these benefits and is considered a noromal | + | he receives none of these benefits and is considered a normal |
| + | |||
| + | As per the book. You cannot spend willpower on your edge rolls. Such effects are the exclusive functions of Conviction. By contrast, Willpower applies when hunters perform “mundane” actions such as jumping between buildings, lifting heavy objects or staying awake. However, having an edge to attack roles (I.e Surge) still allows willpower spending on the role. | ||
| ==== Gaining Conviction : ==== | ==== Gaining Conviction : ==== | ||
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| ==== Changes to Virtues | ==== Changes to Virtues | ||
| + | ====== New Virtues and XP spending systems ====== | ||
| - | Changes to Virtues - Because experience points are used to raise Virtues, Conviction is not traded in for more Virtue points. Spend experience points | + | With the confusing mechanics of virtues and how they tie into edges from the book, and it's poor translation |
| - | Edges in the same Virtue. | + | ===== A list of changes ===== |
| - | Virtue rating doesn’t limit the total number | + | |
| - | Furthermore, by spending experience | + | * Starting off, the Virtues have been reduced |
| + | * The XP cost has been adjusted to compensate for these changes. | ||
| + | * Primary | ||
| + | * All edges are available to players at an increased cost. Now they work more like Hakau from Mummy or Gifts from Werewolf. | ||
| + | * When purchasing a virtue or creed, the completion time is considered half the XP rounded up. | ||
| + | * For example, purchasing a 3rd level of Virtue of your creed is 24XP, so halving it we get 12 days for the virtue to increase. | ||
| - | Changes to Edges The number of edges your character can possess is based on how much experience you can spend, but edge levels are still limited by your character’s Virtue hunter (See chart). Your character’s primary Virtue still can’t | + | Edges have also been adjusted to be tied to the virtue level themselves, with some additional changes to the XP. |
| + | ===== New Costs ===== | ||
| + | ^ ^ Old Cost ^ New Cost ^ | ||
| + | | Primary Virtue Increase | NR*3 | CR*8 | | ||
| + | | Other Virtue Increase | NR*5 | CR*10 | | ||
| + | | Creed Edge | level*5 | Level*3 | | ||
| + | | New Non-Creed Edge | Level*7 | Level*5 | | ||
| + | **EXAMPLE: | ||
| + | |||
| + | Tanner is a visionary that wants to buy vision 3 up from level 2 and purchase the level 3 edge Delve alongside it. Under these new costs and systems, she would be spending: | ||
| + | |||
| + | 2*8 for the level 3 virtue, as she is a visionary. Which would be a sum of 16XP. | ||
| + | |||
| + | Then Tanner purchases the level 3 Virtue Delve for 15XP as it is a level three edge of her primary virtue Visionary. | ||
| + | |||
| + | All in all, she spends 31XP for the whole purchase. | ||
| + | |||
| + | ====== New Characters ====== | ||
| + | |||
| + | When creating a new character, the player is provided three points to spend amongst their virtues but their primary virtue (Zeal, Mercy, Vision) must have at least one, with the highest allowed being two. | ||
| + | |||
| + | For example, Tanner is a Visionary who also cares for the supernatural and makes plenty of friends with them. So she starts with Vision 2, Mercy 1. | ||
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| *We are not using the optional rule that makes this automatic in response to an attack. You must activate it if you did not say its on it is not on. (If demons can apoc form, Mages can prep cast etc. You can prep too). That being said it is reflexive and does not take an action so you can activate this and attack* | *We are not using the optional rule that makes this automatic in response to an attack. You must activate it if you did not say its on it is not on. (If demons can apoc form, Mages can prep cast etc. You can prep too). That being said it is reflexive and does not take an action so you can activate this and attack* | ||
| - | - Enables the Hunter to recognize every single supernatural as a supernatural in some way. This is mostly done by adding additional features when the sight is used. This can be RPed in different ways, from a change in the eyes of the supernatural (Going from normal to black), a certain aura on the other or a change in features. The only two conditions is that the change must be sight based and it can't directly show what the monster is. | + | - Enables the Hunter to recognize every single supernatural as a supernatural in some way. This is mostly done by adding additional features when the sight is used. This can be RPed in different ways, from a change in the eyes of the supernatural (Going from normal to black), a certain aura on the other or a change in features. The only two conditions is that the change must be sight based and it can't directly show what the monster is. Circumstances however may reveal the true details of the supernatural foes. See page 133 of the core for more details. |
| - Does not identify the kind of supernatural (See visibility edges below) | - Does not identify the kind of supernatural (See visibility edges below) | ||
| Line 102: | Line 136: | ||
| - things can outlast it as well, if you burn all your convection the protection drops, if you sleep the protection drops. Things like the Changeling mist are persistent effects they will win through attrition. | - things can outlast it as well, if you burn all your convection the protection drops, if you sleep the protection drops. Things like the Changeling mist are persistent effects they will win through attrition. | ||
| - | ==== Backgrounds, | + | ==== Merits, Flaws ==== |
| - | + | ||
| - | - Destiny rerolls recharge once a week. (Sundays) | + | |
| - | + | ||
| - | - Patron is a background to be actively rolled for in certain situations. | + | |
| - Arcane Due to the team-centric system | - Arcane Due to the team-centric system | ||
| Line 114: | Line 144: | ||
| ==== Edges ==== | ==== Edges ==== | ||
| - | When buying an Edge in a path, you can either go with the Core book version as normal or pick the alternative version from the respective Creed book. It's possible to get the alternative version as an Imbued of another Creed, that requires a very solid justification however. Furthermore, | + | When buying an Edge in a path, you can either go with the Core book version as normal or pick the alternative version from the respective Creed book. |
| - | + | ||
| - | ==== Edge Cost Chart ==== | + | |
| - | ^ Level of Edge ^ Virtue Point Cost per Level | + | |
| - | | | + | |
| - | | | + | |
| - | | | + | |
| - | | | + | |
| - | | | + | |
| ==== Edge and Their Damage type revisions: ==== | ==== Edge and Their Damage type revisions: ==== | ||
| - Blaze (Innocence 5) deals Aggravated Damage.\\ | - Blaze (Innocence 5) deals Aggravated Damage.\\ | ||
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| - Respire (Redemption 3) deals Lethal Damage and heals Lethal Damage. It may only be used to heal Aggravated Damage on Hunters or mortal Humans.\\ | - Respire (Redemption 3) deals Lethal Damage and heals Lethal Damage. It may only be used to heal Aggravated Damage on Hunters or mortal Humans.\\ | ||
| + | You also do not have to kiss the target to heal them. A simple touch will do.\\ | ||
| - Restore (Vision 4) heals Aggravated Damage. (All Damage essential)\\ | - Restore (Vision 4) heals Aggravated Damage. (All Damage essential)\\ | ||
| Line 167: | Line 191: | ||
| - Discern: allows you to gain information on a supernatural you already see without it. It allows you to identify a creature. | - Discern: allows you to gain information on a supernatural you already see without it. It allows you to identify a creature. | ||
| " | " | ||
| + | Discern also adds features associated with the monster in folklore. I.e. Witches have black hands, vampires are more corpselike and werewolves have more demonic features associated with werewolves in folklore (See sign of the wolf). Without lore dots however you have no idea what you're looking at, but it does provide a good starting point. | ||
| It's plain simple - These powers don't duplicate second sight, they add powers of deduction and identifying, | It's plain simple - These powers don't duplicate second sight, they add powers of deduction and identifying, | ||
| ------------------------- | ------------------------- | ||
| + | ==== Derangements ==== | ||
| + | Mage takes priority if there is a derangement present. If none is present in the mage book the hunter ones maybe used. Flavour and RP taken from the derangement' | ||
| + | |||
| ==== The war and its toll ==== | ==== The war and its toll ==== | ||
| - | -Derangements gained via high Virtue ratings (7+) can be bought off with good RP/ | + | -Derangements gained via high Virtue ratings (3+) can be bought off with good RP/ |
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| As in real life, the patch ‘em up option presents a quick fix with long-term consequences; | As in real life, the patch ‘em up option presents a quick fix with long-term consequences; | ||
| + | |||
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