User Tools

Site Tools


setting:hermit_hacks

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
setting:hermit_hacks [2021/Mar/02 14:52]
ha-mavet
setting:hermit_hacks [2022/Jan/22 16:27] (current)
glyff [Stimpacks]
Line 7: Line 7:
  
 **Muzzle Rounds**\\ **Muzzle Rounds**\\
-Shot from a tranquilizer rifle (purtusable for $300 - $4000) These shoot injectables that contain an assortment of various chemicals Such a phosphate that has been synthesized to uptake more readily that calcium in the muscular fibers causing a sudden tetany. These rounds must be used with the aim command to be effective.  Not significant enough to cause damage itself but if the attack succeeds the dose of chemical is introduced to victim. the phosphate version causes muscle cramps in most living creatures.  As such they can be used to inhibit the use of a monster's more... dangerous bits.  Such as shooting a werewolf in the neck to cause a cramp that prevents the use of a bite attack.  On a successful hit the target makes a stamina check difficulty 8.  Failure causes the specific attack to be disabled for 3 rounds.  Shapeshifters can spend a health level restored during a regeneration roll to remove this effect.\\+Shot from a tranquilizer rifle (purchasable for $300 - $4000) These shoot injectables that contain an assortment of various chemicals Such a phosphate that has been synthesized to uptake more readily that calcium in the muscular fibers causing a sudden tetany. These rounds must be used with the aim command to be effective.  Not significant enough to cause damage itself but if the attack succeeds the dose of chemical is introduced to victim. the phosphate version causes muscle cramps in most living creatures.  As such they can be used to inhibit the use of a monster's more... dangerous bits.  Such as shooting a werewolf in the neck to cause a cramp that prevents the use of a bite attack.  On a successful hit the target makes a stamina check difficulty 8.  Failure causes the specific attack to be disabled for 3 rounds.  Shapeshifters can spend a health level restored during a regeneration roll to remove this effect.\\
  
 **Lights Out Shells**\\ **Lights Out Shells**\\
Line 16: Line 16:
  
 **Patchup kit**\\ **Patchup kit**\\
-These kits contain a rapid injector and a clotting bandage. The injector is filled with a concoction of Adrenaline hormones, painkillers, and a generic antibiotic.  One injector is enough to allow a human combatant to push trough most pain and give a bonus to he medical skill (-2 difficulty) use.  Mechanically it allows the recipient to ignore wounds up to -2 in severity. If the bandage is applied (requiring 1 round out of combat)  it will stop any bleeding effect, such as a vampire bite additionally it reduces out of combat healing time by 1/2.\\+These kits contain a rapid injector and a clotting bandage. The injector is filled with a concoction of Adrenaline hormones, painkillers, and a generic antibiotic.  One injector is enough to allow a human combatant to push through most pain.  Mechanically it allows the recipient to ignore wounds up to -2 in severity. If the bandage is applied (requiring 1 round out of combat)  it will stop any bleeding effect, such as a vampire bite additionally it reduces out of combat healing time by 1/2.\\
  
  
setting/hermit_hacks.1614696725.txt.gz ยท Last modified: 2021/Mar/02 14:52 by ha-mavet