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setting:harano [2021/Mar/02 01:24] feathers created |
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| + | | [[house_rules|BACK TO ALL HOUSE RULES]] | ||
| + | | [[werewolf_house_rules|BACK]] | ||
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| - | As Harano is a progressive condition, it does not simply just HAPPEN | + | > **HARANO** |
| + | > As the werewolf experiences setbacks, and the apparent futility | ||
| + | > | ||
| + | > Little by little, harano can set upon even the most confident | ||
| + | > | ||
| + | > HARANO IN PLAY | ||
| + | > Every time the Garou suffers a major setback, or a none Garou/Fera are put in danger or damaged due to the actions (or inactions) of the Garou, the player | ||
| + | > | ||
| + | > DESPERATE RAGE | ||
| + | > A Garou player can voluntarily fill one of the harano boxes to increase their Rage to 5, which represents them tapping into their finite reserves of desperate fury. This can be done only once per session, and the Storyteller can decide to prohibit this if playing a limited one-shot story. | ||
| + | > | ||
| + | > | ||
| + | > A Garou player can voluntarily gain a dot in harano to suppress a frenzy or thrall, this includes from supernatural sources. | ||
| + | >STAGES OF HARANO | ||
| + | >You gain the effects of each stage you are at and below, for example those at stage 3 are also affected by stage 1 and 2. | ||
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| + | Stage 1: you gain the carless flaw. | ||
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| + | Stage 2: you have a -1 diff to frenzy. | ||
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| + | Stage 3: you gained the PTSD flaw. | ||
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| + | Stage 4: You can no longer naturally gain WP, powers, gifts and deals to regain wp still work. | ||
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| + | Stage 5: You have fallen to harano. | ||
| - | Box 1 - Rage costs current level x2 | + | >LOSING HARANO |
| - | Box 2 - Rage costs current level x3 | + | |
| - | Box 3 (full Harano) - Can not purchase Rage | + | |
| - | When a character has all three ‘Harano Boxes’ filled they will fall to the full effects of Harano. A character may clear one ‘Harano Box’ via Rite of Cleansing, with the specific intent of cleansing the Harano per a season ( Spring, Summer, Autumn, Winter). The season in which the Rite is being done will also affect the difficulty to carry out the rite. | + | There are two main ways to lose harano. |
| - | Spring: -1 dif | + | >Moot |
| - | Summer: No change | + | |
| - | Fall: +1 dif | + | |
| - | Winter: +2 dif | + | |
| - | A character suffering from Harano must make a Willpower | + | At the moot you can make a dc 8 WP roll to try to lower your stage of harano, those with harano prone flaw are at dc 9. Failure |
| - | Overcoming Harano is no easy task, but it can be done. After a character achieves a significant success of some sort, they can make a Willpower roll (difficulty 10). Failure indicates that the character does not break free from the affliction, and their life does not improve. A botch increases the difficulty of Harano rolls by 1 until the character gets significant rest -- at least eight hours of sleep. Success indicates that the character pushes back the despair. The character gains one permanent point of Willpower from surviving the terrible ordeal. However, they face the constant threat of regression. A character who’s Harano has receded must make a Willpower roll (Difficulty 5) each new moon, when Luna has withdrawn herself. Failure means the character falls back into the grip of Harano. A character that succumbs to Harano twice faces the prospect of a lifelong battle with this disease. They may recover and regress many times but never again earns a Willpower point for recovery. | + | >Spirit quest |
| - | For those that can not, or will not work towards recovery there is nothing but a bleak end. For each year the Garou lives with Harano they lose 1 perminate dot of Rage. This can NEVER be regained. A Garou that loses all their Rage this way loses their will to live and expires. A death none would honor. | + | A spiritual quest into the umbra can bring even those in deepest |