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setting:ghouls_retainers [2026/Feb/14 18:19] ramona |
setting:ghouls_retainers [2026/Feb/28 06:37] (current) 57.141.14.40 ↷ Links adapted because of a move operation |
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| - | | [[Vampire House Rules]] | + | | [[Vampire House Rules]] |
| ====== Ghouls and Retainers ====== | ====== Ghouls and Retainers ====== | ||
| ==== Retainers ==== | ==== Retainers ==== | ||
| - | Keeping your Retainer devoted is accomplished by payment, Dominate or Presence or by blood. If you choose to use your blood, thus creating a ghoul. | + | Keeping your Retainer devoted is accomplished by payment, Dominate or Presence or by blood. If you choose to use your blood, thus creating a ghoul. |
| \\ | \\ | ||
| === Mechanics === | === Mechanics === | ||
| Line 13: | Line 13: | ||
| * Invest another dot(s) of the background into an existing Ghoul (each additional dot invested will add 10 Freebie Points to that Ghoul).\\ | * Invest another dot(s) of the background into an existing Ghoul (each additional dot invested will add 10 Freebie Points to that Ghoul).\\ | ||
| * Add an additional Ghoul to their retinue (at the normal cost of 1 dot).\\ | * Add an additional Ghoul to their retinue (at the normal cost of 1 dot).\\ | ||
| - | \\ | + | |
| - | \\ | + | ---- |
| - | **Building | + | |
| - | Now, these mechanics are all well and good, but at this point, you may be asking yourself how exactly to build a Ghoul for your PC. The good news is, it’s as easy as building a regular | + | === Building |
| - | \\ | + | Step One: Character Concept |
| - | The Character Creation process for a Mortal Ghoul begins in the Ghouls and Revenants V20 book or the V20 Core book, and will walk you through all the necessary steps for creating your Ghoul Retainers. Now, that said, there are a few things that need to be addressed here, in regards Retainer creation, as follows:\\ | + | Choose concept, Nature, and Demeanor. Then, choose whether or not your character |
| - | \\ | + | |
| - | * Ghouls may never have more than 3 dots in any one Background | + | Step Two: Select Attributes |
| - | * Ghouls may never acquire, nor purchase over time, the Majordomo or Retainers backgrounds.\\ | + | Prioritize |
| - | * Ghouls may never have more than 10 Freebie | + | |
| - | \\ | + | Step Three: Select Abilities |
| - | \\ | + | Prioritize |
| - | **Building Animal Ghouls**\\ | + | |
| - | The following mechanics do not differ in any great amount from those previous, however they do concern themselves with a far different calibre of servant; that of the eponymous raven, or perhaps wolf...or maybe even panther, that your Kindred decided to call ally in their nighttime activities - or perhaps even daytime ones, as well.\\ | + | Step Four: Select Advantages |
| - | \\ | + | * Backgrounds: |
| - | The Character Creation process for an Animal Ghoul starts just as it would for a Mortal Ghoul, using the details listed in the Ghouls and Revenants or Core book - however, there are a few key differences that should be pointed out:\\ | + | * Virtues: 5 dots (start with 1 dot in each) |
| - | \\ | + | If a ghoul: |
| - | * Animal ghouls, for obvious reasons, may never purchase “Social” Backgrounds; | + | * Disciplines: |
| - | * Animal ghouls, ostensibly, are not going to be as smart as the average human - however, that is obviously subject to change as the nature of being a Ghoul enhances much of what a living creature is naturally capable. | + | |
| + | Step Five: Finishing Touches | ||
| + | * Calculate and record Humanity. Add Conscience and Self-Control. | ||
| + | * Record Willpower, which is equal to Courage, and Blood Pool (only if a ghoul) | ||
| + | * Spend Freebie | ||
| + | |||
| + | ---- | ||
| + | |||
| + | Freebie Points | ||
| + | Attribute 5 per dot \\ | ||
| + | Ability 2 per dot \\ | ||
| + | Discipline 10 per dot \\ | ||
| + | Background 1 per dot \\ | ||
| + | Virtue 2 per dot \\ | ||
| + | Humanity 1 per dot \\ | ||
| + | Willpower 1 per dot | ||
| + | |||
| + | ---- | ||
| **Contingencies**\\ | **Contingencies**\\ | ||
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| Additionally, | Additionally, | ||
| - | ====== Retainers that are not Ghouled ====== | ||
| - | Mortals that are Retainers and not ghouled follow the same requirements that Human ghouls do with a couple exceptions: | ||
| - | * They do not have disciplines | ||
| - | * They do not possess a blood pool | ||
| - | In the Event of turning a mortal retainer into a ghoul they will gain access to both | ||