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setting:demon_miracles [2025/Apr/08 14:26] zechstein [Prior Knowledge] |
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| * Subverted Miracles of Knowledge are **Blasphemies of Occultation.** There are two subtypes: On one hand, a Blasphemy of Occultation can hide something or someone under the purview of the respective lore. For example, it could make the heat and the light of a fire undetectable (with the Lore of Flame). Alternatively such a Blasphemy might hide something or something from phenomena under the lore’s purview, like e.g. making someone invisible to ghosts (with the Lore of the Spirit). A Fallen working a Blasphemy of Occultation gains one point of temporary Torment. | * Subverted Miracles of Knowledge are **Blasphemies of Occultation.** There are two subtypes: On one hand, a Blasphemy of Occultation can hide something or someone under the purview of the respective lore. For example, it could make the heat and the light of a fire undetectable (with the Lore of Flame). Alternatively such a Blasphemy might hide something or something from phenomena under the lore’s purview, like e.g. making someone invisible to ghosts (with the Lore of the Spirit). A Fallen working a Blasphemy of Occultation gains one point of temporary Torment. | ||
| * Subverted Miracles of Exaltation become **Blasphemies of Degradation.** Such a Blasphemy takes something under the purview of the lore, and turns it into a worse version of itself. Such a Blasphemy might reduce the protection offered by armor (with Lore of the Forge), or weaken the Shroud (with Lore of the Realms). Direct attacks through a Blasphemy of Degradation inflict bashing damage. A demon working a Blasphemy of Degradation gains three points of temporary Torment. | * Subverted Miracles of Exaltation become **Blasphemies of Degradation.** Such a Blasphemy takes something under the purview of the lore, and turns it into a worse version of itself. Such a Blasphemy might reduce the protection offered by armor (with Lore of the Forge), or weaken the Shroud (with Lore of the Realms). Direct attacks through a Blasphemy of Degradation inflict bashing damage. A demon working a Blasphemy of Degradation gains three points of temporary Torment. | ||
| - | * Subverted Miracles of Patterning become **Blasphemies of Unraveling.** Such a Blasphemy significantly impairs or damages the phenomena under the lore’s purview. The demon might give someone a heart attack (with the Lore of Awakening) or turn true love into a fleeting infatuation (with Lore of Longing). Direct attacks using Blasphemies of Unraveling cause legal damage. A demon working a Blasphemy of Unraveling gains four points of temporary Torment. | + | * Subverted Miracles of Patterning become **Blasphemies of Unraveling.** Such a Blasphemy significantly impairs or damages the phenomena under the lore’s purview. The demon might give someone a heart attack (with the Lore of Awakening) or turn true love into a fleeting infatuation (with Lore of Longing). Direct attacks using Blasphemies of Unraveling cause lethal |
| * Finally, a subverted Miracle of Creation is a **Blasphemy of Obliteration.** Just like a Miracle of Creation makes something from nothing, such a Blasphemy turns something into nothing. A ray of light might be snuffed out (with Lore of Light), and even souls might be unraveled (with Lore of the Spirit). Direct attacks using Blasphemies of Obliteration cause aggravated damage. A demon working a Blasphemy of Obliteration gains five points of temporary Torment. | * Finally, a subverted Miracle of Creation is a **Blasphemy of Obliteration.** Just like a Miracle of Creation makes something from nothing, such a Blasphemy turns something into nothing. A ray of light might be snuffed out (with Lore of Light), and even souls might be unraveled (with Lore of the Spirit). Direct attacks using Blasphemies of Obliteration cause aggravated damage. A demon working a Blasphemy of Obliteration gains five points of temporary Torment. | ||
| - | Note that this only affects the direct effects of a miracle, and only relative to its primary purpose. A fire created next to a person will burn them, because that is the nature of fire. The Lore of Death will create death and end lives, because such is its purpose. Neither of these things will incur Torment. | + | Note that this only affects the direct effects of a miracle, and only relative to its primary purpose. A fire created next to a person will burn them, because that is the nature of fire. The Lore of Death will create death and end lives, because such is its purpose. Neither of these things will in itself |
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| ==== Common Lores ==== | ==== Common Lores ==== | ||
| - | * **Lore of the Fundament: | + | * **Lore of the Fundament: |
| - | * **Lore of Humanity:** Language, Thought, Memory | + | * **Lore of Humanity: |
| + | // | ||
| ==== Namaru Lores ==== | ==== Namaru Lores ==== | ||
| - | * **Lore of the Celestials: | + | * **Lore of the Celestials: |
| - | * **Lore of Flame:** Fire, Heat, Thermal Energy | + | * **Lore of Flame: |
| - | * **Lore of Radiance:** Courage, Sovereignty, | + | * **Lore of Radiance: |
| ==== Asharu Lores ==== | ==== Asharu Lores ==== | ||
| - | * **Lore of Awakening: | + | * **Lore of Awakening: |
| - | * **Lore of the Firmament: | + | * **Lore of the Firmament: |
| - | * **Lore of the Winds:** Air, Gases | + | * **Lore of the Winds: |
| ==== Annunaki Lores ==== | ==== Annunaki Lores ==== | ||
| - | * **Lore of the Earth:** The Earth, Solid Matter | + | * **Lore of the Earth: |
| - | * **Lore of Paths:** Paths, Distance, Separation | + | * **Lore of Paths: |
| - | * **Lore of the Forge:** Crafting, Machines, Processed Materials | + | * **Lore of the Forge: |
| ==== Neberu Lores ==== | ==== Neberu Lores ==== | ||
| - | * **Lore of Patterns:** Prophecy, Fate, Time | + | * **Lore of Patterns: |
| - | * **Lore of Portals:** Doors, Thresholds, Warding, Conjuration | + | * **Lore of Portals: |
| - | * **Lore of Light:** Radiation, Light, Illusions | + | * **Lore of Light: |
| ==== Lammasu Lores ==== | ==== Lammasu Lores ==== | ||
| - | * **Lore of Longing:** Emotions, Desire, Sensations | + | * **Lore of Longing: |
| - | * **Lore of Storms:** Weather, Water, Liquids | + | * **Lore of Storms: |
| - | * **Lore of Transfiguration: | + | * **Lore of Transfiguration: |
| ==== Rabisu Lores ==== | ==== Rabisu Lores ==== | ||
| - | * **Lore of the Beast:** Animals, Bacteria | + | * **Lore of the Beast: |
| - | * **Lore of the Wild:** Plants, Funghi, Wood | + | * **Lore of the Wild: |
| - | * **Lore of the Flesh:** Human Bodies, Evolution, Biochemistry | + | * **Lore of the Flesh: |
| ==== Halaku Lores ==== | ==== Halaku Lores ==== | ||
| - | * **Lore of Death:** Death, Decay, Absence, Endings | + | * **Lore of Death: |
| - | * **Lore of the Spirit:** Spirits, Ghosts, Souls | + | * **Lore of the Spirit: |
| - | * **Lore of the Realms:** The Shroud, The Underworld | + | * **Lore of the Realms: |
| ===== Using Multiple Lores ===== | ===== Using Multiple Lores ===== | ||
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| ==== Magnitude ==== | ==== Magnitude ==== | ||
| - | The magnitude of a miracle determines how powerful it is. This factor mainly matters to miracles that create a numerical or otherwise graded effect. | + | The magnitude of a miracle determines how powerful it is. This factor mainly matters to miracles that create a numerical or otherwise graded effect. |
| At base difficulty a miracle has a magnitude of one. Each level of magnitude beyond the first increases the difficulty of the miracle by one. | At base difficulty a miracle has a magnitude of one. Each level of magnitude beyond the first increases the difficulty of the miracle by one. | ||
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| Changing the world comes with a price tag. In the beginning, when Faith seemed unlimited and God was footing the bill, the elohim were able to make sweeping changes to the new universe. But these days are long gone. In the modern age the Fallen find themselves much diminished, and have to fight for every iota of Faith from the apathetic masses of humanity. So the cost of creating miracles is now felt much more keenly. | Changing the world comes with a price tag. In the beginning, when Faith seemed unlimited and God was footing the bill, the elohim were able to make sweeping changes to the new universe. But these days are long gone. In the modern age the Fallen find themselves much diminished, and have to fight for every iota of Faith from the apathetic masses of humanity. So the cost of creating miracles is now felt much more keenly. | ||
| - | Since miracles of Knowledge don’t change the state of the universe, they have a base cost of zero (However, in order to cast a ritual | + | Since miracles of Knowledge don’t change the state of the universe, they have a base cost of zero (However, in order to cast a miracle |
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| ===== Further Considerations ===== | ===== Further Considerations ===== | ||
| + | |||
| + | ==== Concurrent Effects ==== | ||
| + | A demon can support a number of ongoing miracles equal to his permanent Faith score. An ongoing miracle is an effect with a duration aspect that is not permanent. Instantaneous effects don't count against this limit, and neither do effects that have been made permanent by expending additional Faith. Ongoing rituals (see section Rituals in these house rules) do count against this limit, as do delayed miracles and rituals (see below). | ||
| + | |||
| + | Should a demon who has reached his limit of concurrent effects wish to cast another miracle or ritual with a finite duration, then he needs to end one of his ongoing effects prematurely. The demon can decide which effect he wishes to end. | ||
| ==== Pre- and Postcognition ==== | ==== Pre- and Postcognition ==== | ||
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| Please note that triggers can only be conditions that can be determined with normal human senses. So “the miracle should trigger when someone walks over this patch of ground” is acceptable, “the miracle should trigger when someone hostile to me walks over this patch of ground” isn’t, since the trigger can’t determine a person’s mental state. | Please note that triggers can only be conditions that can be determined with normal human senses. So “the miracle should trigger when someone walks over this patch of ground” is acceptable, “the miracle should trigger when someone hostile to me walks over this patch of ground” isn’t, since the trigger can’t determine a person’s mental state. | ||
| - | If you want to define a trigger that is not within line of sight of the miracle’s target, the miracle needs to include the Lore of the Firmament. A demon is able to maintain | + | If you want to define a trigger that is not within line of sight of the miracle’s target, the miracle needs to include the Lore of the Firmament. A delayed miracle counts as an ongoing effect for the purpose of determining the number of concurrent effects the demon is maintaining. |
| + | |||
| + | ==== Miracles that modify Dice Rolls ==== | ||
| + | |||
| + | When a miracle has the effect of directly modifying a type of dice pool, then the following guidelines shall apply: | ||
| + | * If the effect is to **increase** the size of the pools in question, then the miracle creates pool of bonus dice equal to twice the miracle' | ||
| + | * If the effect is designed to **decrese** the size of the pool instead then the procedure is similar in priciple. The miracle will create a pool of " | ||
| + | * If the goal of the miracle is to modify the difficulty of a type of roll instead of the number of dice then the situation is simpler. In this case the change in the difficulty is equal to the magnitude of the miracles, but it is impossible for these miracle to have a duration that is longer than one scene. However, the caster is of course free to use the rules for hanging miracles to have the effect trigger at a later time. | ||
| + | |||
| + | These rules also apply to miracles that aim to alter attributes, unless the target chooses to pay for the increased attributes with XP. | ||
| + | Please note that these rules only apply if the dice pool or the difficulty of a roll is directly affected. For example, if Beispieliel used a Miracle of Knowledge of the Lore of the Storms to give himself detailed knowledge of the ocean currents in an area then that will make future checks to handle a boat in that area easier, but because that advantage is not based on an ongoing effect it is not subject to the limitations above. | ||
| ==== The Gauntlet and the Shroud ==== | ==== The Gauntlet and the Shroud ==== | ||