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setting:demon_house_rules [2024/Sep/08 16:43] zechstein [Foreword: Annotations for New Players] |
setting:demon_house_rules [2025/Jul/08 18:27] (current) zechstein [Fugue] |
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| [[house_rules|Back to the House Rules Index]] \\ | [[house_rules|Back to the House Rules Index]] \\ | ||
| - | ^ **Subpages** | + | ^ **Subpages** |
| - | | **General** | + | | **General** |
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| - It is recommended that characters with medium to high incomes (Resources 3 or above) purchase at least one dot of the **Finance** ability. Without knowledge of financial matters the character can easily fall prey to scams or simply bad investments. | - It is recommended that characters with medium to high incomes (Resources 3 or above) purchase at least one dot of the **Finance** ability. Without knowledge of financial matters the character can easily fall prey to scams or simply bad investments. | ||
| - Please make sure to familiarise yourself with our [[setting: | - Please make sure to familiarise yourself with our [[setting: | ||
| - | - While it is not a requirement, | + | - While it is not a requirement, |
| - In the same vein it is highly recommended that you take at least one dot of the **Legacy** background. Without Legacy your character will not know (and cannot know) much about their condition as a Demon, and will thus come across as highly ignorant. | - In the same vein it is highly recommended that you take at least one dot of the **Legacy** background. Without Legacy your character will not know (and cannot know) much about their condition as a Demon, and will thus come across as highly ignorant. | ||
| - Players who want to play an Asharu (Scourge), please take note of the rewritten [[setting: | - Players who want to play an Asharu (Scourge), please take note of the rewritten [[setting: | ||
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| ====== Apocalyptic Traits ====== | ====== Apocalyptic Traits ====== | ||
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| + | ===== Custom Visages ===== | ||
| + | |||
| **__We do not allow custom Apocalyptic Traits at character creation. Your character always starts with the apocalyptic form traits listed for their visage in the book.__** | **__We do not allow custom Apocalyptic Traits at character creation. Your character always starts with the apocalyptic form traits listed for their visage in the book.__** | ||
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| * If the Form Ability is less than or equivalent in Form Points to the one being replaced, then the Player must pay equal to their Permanent Faith Rating x2 in XP. | * If the Form Ability is less than or equivalent in Form Points to the one being replaced, then the Player must pay equal to their Permanent Faith Rating x2 in XP. | ||
| * If the Form Ability is greater in the number of Form Points than the Ability being replaced, the Player must pay in XP the default cost of Faith Rating x2, in addition to the difference in Form Points between the two Form Abilities x4. | * If the Form Ability is greater in the number of Form Points than the Ability being replaced, the Player must pay in XP the default cost of Faith Rating x2, in addition to the difference in Form Points between the two Form Abilities x4. | ||
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| + | ===== Wings ===== | ||
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| + | While the description of the Wings trait only speaks of gliding, demons with this apocalyptic trait can achieve full flight by purchasing ranks in the Flying ability (see the M20 Core Book page 293 or [[setting: | ||
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| * Rather than gaining extra XP for the Legacy roll at the end, you will instead earn an XP discount. | * Rather than gaining extra XP for the Legacy roll at the end, you will instead earn an XP discount. | ||
| - | * You may use Fugue to gain a discount on House Lores other than your Primary Lore, but only after you have gained your fifth dot in your Primary Lore. You cannot use Fugue to gain a discount on out-of-House Lores. Common Lores count as House Lores for this purpose. Earthbound characters cannot use Fugue to gain a discount on the Earthbound Lores. Those Lores did not exist until after the War, therefore you cannot possibly have memories of using that Lore during the War. | + | * You may use Fugue to gain a discount on House Lores other than your Primary Lore, but only after you have gained your fifth dot in your Primary Lore. You cannot use Fugue to gain a discount on out-of-House Lores. Earthbound characters cannot use Fugue to gain a discount on the Earthbound Lores. Those Lores did not exist until after the War, therefore you cannot possibly have memories of using that Lore during the War. |
| + | * Players may not request Fugue scenes for the following evocations, because it is difficult to impossible to write an appropriate scene for them: Lore of Fundament 1, 2, and 4 (these evocations largely replicate abilities that demons have in their natural form anyway), as well as Lore of Humanity 1 (before the Shattering everyone spoke the same language already) and 2 (the Fallen were already worshiped as gods by humanity during the War). | ||
| * The downside of entering a Fugue: If you botch the Legacy roll at the end of the Fugue, your character remains in Fugue. Your character may start having memories of the end of the War, being cast into the Abyss, or even remember the Torment of the Abyss itself. They will remain in Fugue until they they eventually pass a Willpower roll, difficulty 7, which you may only make once per day. Woe to the character who remains in Fugue for a particularly long time... | * The downside of entering a Fugue: If you botch the Legacy roll at the end of the Fugue, your character remains in Fugue. Your character may start having memories of the end of the War, being cast into the Abyss, or even remember the Torment of the Abyss itself. They will remain in Fugue until they they eventually pass a Willpower roll, difficulty 7, which you may only make once per day. Woe to the character who remains in Fugue for a particularly long time... | ||